Sharpshooters have mastered the art of archery and can shoot over a longer distance with improved accuracy. They can choose to use fireguns instead, which is more powerful but with limited range.
Passive
Prerequisite: None
Weapon Required: None
Skill Type: Passive
Prerequisite: None
Description: Increase attack when using long-range weapon.
Skill Increment: Each level increase 2 points.
Passive
Prerequisite: Range Mastery Lv 2
Weapon Required: None
Skill Type: Passive
Prerequisite: Range Mastery Lv 2
Description: Increase movement speed of character.
Skill Increment: Each level increase 2%.
Initiate
Prerequisite: Range Mastery Lv 3
Weapon Required: Bow
Skill Type: Initiate
Prerequisite: Range Mastery Lv 3
Description: Two continuous attack on a single target (Fix consumption of 20 SP).
Skill Increment: Level 1 increase attack by 1.7 times. Each additional level increase 15%.
Initiate
Prerequisite: Windwalk Lv 4
Weapon Required: None
Skill Type: Initiate
Prerequisite: Windwalk Lv 4
Description: Increase attack speed of character (Fix consumption of 35 SP).
Skill Increment: Level 1 increase 11 points. Each additional level increase 1 point. Time duration 15s.
Initiate
Prerequisite: Dual Shot Lv 4
Weapon Required: None
Skill Type: Initiate
Prerequisite: Dual Shot Lv 4
Description: Put enemy into poison status (Fix consumption of 15 SP).
Skill Increment: Level 1 deal 12 damage per sec. Each additional level increase 2 damage. Time duration 20s.
Initiate
Prerequisite: Dual Shot Lv 2
Weapon Required: Bow
Skill Type: Initiate
Prerequisite: Dual Shot Lv 2
Description: Damage and slow down target (Fix consumption of 15 SP).
Skill Increment: Level 1 increase attack by 1.2 times and slow down enemy. Each additional level increase effect.
Initiate
Prerequisite: Frozen Arrow Lv 5
Weapon Required: Bow
Skill Type: Initiate
Prerequisite: Frozen Arrow Lv 5
Description: Shoot down a rain of arrows damaging enemies in an area (Fix consumption of 46 SP)..
Skill Increment: Level 1 deal 60% damage. Each additional level increase 10%.
Second Class Advancement skills
Initiate
Prerequisite: Frozen Arrow Lv 5
Weapon Required: Gun
Skill Type: Initiate
Prerequisite: Frozen Arrow Lv 5
Description: Decrease movement speed and dodge rate of enemy (Level 1 consume 10 SP. Each level need 0.5 more SP)
Skill Increment: Level 1 decrease 20% dodge rate, 50% movement speed. Time duration 5s. Each additional level decrease 2.5% and extend 1s.
Passive
Prerequisite: Range Mastery Lv 10
Weapon Required: Gun
Skill Type: Passive
Prerequisite: Range Mastery Lv 10
Description: Increase attack when using firegun
Skill Increment: Each level increase 10 maximum attack, 6 minimum attack.
Initiate
Prerequisite: Cripple Lv 5
Weapon Required: Gun
Skill Type: Initiate
Prerequisite: Cripple Lv 5
Description: Decrease attack and prevent enemy from using skill (Level 1 consume 26 SP. Each level need 1 more SP).
Skill Increment: Level 1 decrease 20% attack, prevent skill usage for 5s. Each additional level extend 0.5s.
Initiate
Prerequisite: Firegun Mastery Lv 5
Weapon Required: Gun
Skill Type: Initiate
Prerequisite: Firegun Mastery Lv 5
Description: Burn the ground damaging enemies in an area continuously (Level 1 consume 17 SP. Each level need 2 more SP).
Skill Increment: Burn ground for 10s. Level 1 deal 33 damage per sec. Each additional level increase 3 damage. Burn targets 10 damage per sec for 10s.
Initiate
Prerequisite: Enfeeble Lv 5
Weapon Required: Gun
Skill Type: Initiate
Prerequisite: Enfeeble Lv 5
Description: Ignore target's defense and deal maximum damage (Level 1 consume 32 SP. Each level need 2 more SP).
Skill Increment: Level 1 deal 350 direct damage plus 5%-10% of target's HP. Each additional level increase 30 damage.
Rebirth skills
Initiate
Prerequisite: None
Weapon Required: Gun
Skill Type: Initiate
Prerequisite: None
Description: Damages targets near the line. Each target will receive some damage.
Skill Increment: Each skill level up raises damage.
Passive
Prerequisite: None
Weapon Required: None
Skill Type: Passive
Prerequisite: None
Description: After rebirth, a level 1 player damage will be increased by 5.5%, damage reduction by 5.5%.
Skill Increment: Every rebirth level gained will increase damage by 0.5%, damage reduction by 0.5%.