Clerics are herbalists who concentrate solely on their healing skills. They excel greatly in medical skills and support spells and will play a vital role in any party.
Initiate
Prerequisite: None
Weapon Required: None
Skill Type: Initiate
Prerequisite: None
Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP).
Skill Increment: Restore HP of target. Amount determined by skill level and stamina.
Initiate
Prerequisite: None
Weapon Required: None
Skill Type: Initiate
Prerequisite: None
Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP).
Skill Increment: Deal magical damage. Damage determined by skill level and stamina.
Initiate
Prerequisite: Heal Lv 3
Weapon Required: None
Skill Type: Initiate
Prerequisite: Heal Lv 3
Description: Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP).
Skill Increment: Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.
Initiate
Prerequisite: Spiritual Bolt Lv 2
Weapon Required: None
Skill Type: Initiate
Prerequisite: Spiritual Bolt Lv 2
Description: Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP).
Skill Increment: Level 1 increase 11% attack. Time duration 180s. Each additional level increase 1% and extend 18s.
Initiate
Prerequisite: Harden Lv 3
Weapon Required: None
Skill Type: Initiate
Prerequisite: Harden Lv 3
Description: Bring a target out of abnormal status (Fix consumption of 25 SP).
Skill Increment: None.
Initiate
Prerequisite: Spiritual Fire Lv 4
Weapon Required: None
Skill Type: Initiate
Prerequisite: Spiritual Fire Lv 4
Description: Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP).
Skill Increment: Level 1 increase 6% attack speed. Time duration 138s. Each additional level increase 1% and extend 18s.
Initiate
Prerequisite: Recover Lv 4
Weapon Required: None
Skill Type: Initiate
Prerequisite: Recover Lv 4
Description: Revive dead character (Fix consumption of 100 SP).
Skill Increment: Bring target back to life. Requires Revival Clover. Each level of skill decreases the cooldown.
Passive
Prerequisite: None
Weapon Required: None
Skill Type: Passive
Prerequisite: None
Description: Increase max SP of character.
Skill Increment: Each level increase 40 points.
Second Class Advancement skills
Passive
Prerequisite: Vigor Lv 8
Weapon Required: None
Skill Type: Passive
Prerequisite: Vigor Lv 8
Description: Increase SP recovery rate of character.
Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.
Initiate
Prerequisite: Divine Grace Lv 2
Weapon Required: None
Skill Type: Initiate
Prerequisite: Divine Grace Lv 2
Description: Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP).
Skill Increment: Level 1 time duration 35s. Each additional level increase 15s.
Initiate
Prerequisite: True Sight Lv 2
Weapon Required: None
Skill Type: Initiate
Prerequisite: True Sight Lv 2
Description: Increase berserk rate of character (Fix consumption of 20 SP).
Skill Increment: Level 1 increase 6% berserk rate. Time duration 33s. Each additional level increase 1% and extend 3s.
Initiate
Prerequisite: Tornado Swirl Lv 2
Weapon Required: None
Skill Type: Initiate
Prerequisite: Tornado Swirl Lv 2
Description: Increase defense of character (Fix consumption of 20 SP).
Skill Increment: Level 1 increase 3% defense. Time duration 33s. Each additional level increase 3% and extend 3s.
Initiate
Prerequisite: Tornado Swirl Lv 3
Weapon Required: None
Skill Type: Initiate
Prerequisite: Tornado Swirl Lv 3
Description: Activate to replace HP loss with SP.
Skill Increment: Level 1 each SP can withstand 0.75 damage. Each additional level increase 0.25.
Initiate
Prerequisite: Angelic Shield Lv 2
Weapon Required: None
Skill Type: Initiate
Prerequisite: Angelic Shield Lv 2
Description: Create an area that heals friendly unit continuously (Level 1 consume 32 SP. Each level need 2 more SP).
Skill Increment: Level 1 increase HP recovery rate by 2.2 times. Time duration 17s. Each additional level increase 20% and extend 2s.
Initiate
Prerequisite: None
Weapon Required: None
Skill Type: Initiate
Prerequisite: None
Description: Makes target immune to melee and skill attacks.
Skill Increment: Duration increases per skill level.
Rebirth skills
Initiate
Prerequisite: None
Weapon Required: Staff
Skill Type: Initiate
Prerequisite: None
Description: Casts a holy power surrounding ownself, and judges all surrounding targets!.
Skill Increment: Skill effect increase.
Passive
Prerequisite: None
Weapon Required: None
Skill Type: Passive
Prerequisite: None
Description: After rebirth, a level 1 player damage will be increased by 5.5%, damage reduction by 5.5%.
Skill Increment: Every rebirth level gained will increase damage by 0.5%, damage reduction by 0.5%.