Seal Master is a unique class. They are able to curse and weaken the enemy with their spells and are very important in a party.
Initiate
Prerequisite: None
Weapon Required: None
Skill Type: Initiate
Prerequisite: None
Description: Restore target's HP and earn some EXP (Level 1 consume 27 SP. Each level need 2 more SP).
Skill Increment: Restore HP of target. Amount determined by skill level and stamina.
Initiate
Prerequisite: None
Weapon Required: None
Skill Type: Initiate
Prerequisite: None
Description: Attack enemy with magical damage (Level 1 consume 32 SP. Each level need 2 more SP).
Skill Increment: Deal magical damage. Damage determined by skill level and stamina.
Initiate
Prerequisite: Heal Lv 3
Weapon Required: None
Skill Type: Initiate
Prerequisite: Heal Lv 3
Description: Increase defense of character (Level 1 consume 44 SP. Each level need 4 more SP).
Skill Increment: Level 1 increase 14 points. Each additional level increase 4 points. Time duratio 180s.
Initiate
Prerequisite: Spiritual Bolt Lv 2
Weapon Required: None
Skill Type: Initiate
Prerequisite: Spiritual Bolt Lv 2
Description: Increase attack of character (Level 1 consume 44 SP. Each level need 4 more SP).
Skill Increment: Level 1 increase 11% attack. Time duration 180s. Each additional level increase 1% and extend 18s.
Initiate
Prerequisite: Harden Lv 3
Weapon Required: None
Skill Type: Initiate
Prerequisite: Harden Lv 3
Description: Bring a target out of abnormal status (Fix consumption of 25 SP).
Skill Increment: None.
Initiate
Prerequisite: Spiritual Fire Lv 4
Weapon Required: None
Skill Type: Initiate
Prerequisite: Spiritual Fire Lv 4
Description: Increase attack speed of character (Level 1 consume 44 SP. Each level need 4 more SP).
Skill Increment: Level 1 increase 6% attack speed. Time duration 138s. Each additional level increase 1% and extend 18s.
Initiate
Prerequisite: Recover Lv 4
Weapon Required: None
Skill Type: Initiate
Prerequisite: Recover Lv 4
Description: Revive dead character (Fix consumption of 100 SP).
Skill Increment: Bring target back to life. Requires Revival Clover. Each level of skill decreases the cooldown.
Passive
Prerequisite: None
Weapon Required: None
Skill Type: Passive
Prerequisite: None
Description: Increase max SP of character.
Skill Increment: Each level increase 40 points.
Second Class Advancement skills
Passive
Prerequisite: Vigor Lv 8
Weapon Required: None
Skill Type: Passive
Prerequisite: Vigor Lv 8
Description: Increase SP recovery rate of character.
Skill Increment: Level 1 increase 2 points. Each additional level increase 1 point.
Initiate
Prerequisite: Divine Grace Lv 2
Weapon Required: None
Skill Type: Initiate
Prerequisite: Divine Grace Lv 2
Description: Create an overseeing eye in an area that reveal all invisible units (Level 1 consume 13 SP. Each level need 3 more SP).
Skill Increment: Level 1 time duration 35s. Each additional level increase 15s.
Initiate
Prerequisite: True Sight Lv 3
Weapon Required: None
Skill Type: Initiate
Prerequisite: True Sight Lv 3
Description: Decrease defense of enemy in an area (Fix consumption of 20 SP).
Skill Increment: Level 1 decrease 12% defense. Each additional level decrease 2%. Time duration 15s.
Initiate
Prerequisite: Cursed Fire Lv 4
Weapon Required: None
Skill Type: Initiate
Prerequisite: Cursed Fire Lv 4
Description: Prevent enemy from using normal attack (Level 1 consume 33 SP. Each level need 3 more SP).
Skill Increment: Level 1 time duration 6s. Each additional level increase 1s.
Initiate
Prerequisite: Cursed Fire Lv 4
Weapon Required: Staff
Skill Type: Initiate
Prerequisite: Cursed Fire Lv 4
Description: Decrease speed of enemy in an area (Level 1 consume 21 SP. Each level need 1 more SP).
Skill Increment: Level 1 decrease 30% speed. Time duration 20s. Each additional level decrease 3% and extend 2s.
Initiate
Prerequisite: Shadow Insignia Lv 3
Weapon Required: None
Skill Type: Initiate
Prerequisite: Shadow Insignia Lv 3
Description: Prevent enemy from using skill (Level 1 consume 32 SP. Each level need 2 more SP).
Skill Increment: Level 1 time duration 10.5s. Each additional level increase 0.5s.
Initiate
Prerequisite: None
Weapon Required: Staff
Skill Type: Initiate
Prerequisite: None
Description: Increases magical damage of target.
Skill Increment: Duration and effectiveness increases per skill level with a chance to cast without the use of Magical Clover at higher levels.
Rebirth skills
Initiate
Prerequisite: None
Weapon Required: Staff
Skill Type: Initiate
Prerequisite: None
Description: Summons devil to infest on the enemy and does constant damage. Also effect the target defense, movement, attack speed and attack power to decrease.
Skill Increment: Skill effect increase.
Passive
Prerequisite: None
Weapon Required: None
Skill Type: Passive
Prerequisite: None
Description: After rebirth, a level 1 player damage will be increased by 5.5%, damage reduction by 5.5%.
Skill Increment: Every rebirth level gained will increase damage by 0.5%, damage reduction by 0.5%.