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YOU WONT BELIEVE THIS SUGGESTION(!)

brianbarett

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Here's the gist of it:

A seasoned server isle(SEPARATE SERVER ISLE FROM MAIN SERVER & WITH NO INFLUENCE FROM/TO IT)[If you are already skeptic please read the first few lines under "CONS." down below).

Each season lasting around 3 months each and having a cooldown of 2 weeks before the next one starts.
Every character's data from this server isle is wiped out at the beginning of every season(start from zero).


There will be a seasonal list of the top characters by class(i.e. top10 crusader, top10 champion, top10 voyager).

At the end of each season the top10 + winner of the qualifier* characters will compete in a free for all within their classes.(So crusaders vs crusaders, clerics vs clerics)[This is to avoid the problem of a specific class dominating the free for all if it was mixed]. With the top 3 survivors of each class getting rewards.(Maybe something to boost them next season or special credits**).

*Qualifier = deathmatch of the next top 15 or so (so #11 - #25 of in a qualifier deathmatch) the winner getting a chance to compete in the top10 deathmatch.
**Similar to normal credits but can only be won through seasonal deathmatch.


During the DeathMatch all classes except crusaders, will have a 10sec invisibility skill with a 5 second cooldown***(crusaders will keep their normal invisibility) and
crusaders will have illusion slash disabled***(to prevent a 1-slash-deciding deathmatch).


This could have a rum shop but only selling items that do not alter the character's stats or give them an advantage. Possibly a: keep-your-name-or-guild-name-through-seasons ticket.

Weekly or bi-weekly hexa would be great, starting ~a month after each season.

PROS.
Refreshing game mode
No Pay2Win, only skill and hard work

Challenging
Something new which most players & servers haven't tried out and could gain popularity.
Watching someone stream a deathmatch would be pretty nice.
*As to not discourage those who don't think they can make it to the top10
***The invisibility and no illusion-slash deathmatch will demand more skill to win the DM


CONS.
Nobody takes this seriously and starts talking about how this is vanilla ToP(as if there is no room for experimentation or improvement like all games have). Like tongues, it(game/tongue) is only considered dead if it stops embracing changes and improvements

Have to come up with a ranking formula or way to rank players
Technical Difficulties(?)
How would you get apparels lmfao
& hexa items?

Feel free to post your opinions.

Tip: Click the "Watch" button at the top of this thread to stay notified.
 
A seasoned server isle(SEPARATE SERVER ISLE FROM MAIN SERVER & WITH NO INFLUENCE FROM/TO IT)[If you are already skeptic please read the first few lines in "CONS." down below

Reminds me of Diablo O_O

Each season lasting around 3 months each and having a cooldown of 2 weeks before the next one starts.
Every character's data from this server isle is wiped out at the beginning of every season(start from zero).

You must be true hardcore if you wanna start fresh every 3rd month o,o

At the end of each season the top10 + winner of the qualifier* characters will compete in a free for all within their classes.(So crusaders vs crusaders, clerics vs clerics)[This is to avoid the problem of a specific class dominating the free for all if it was mixed]. With the top 3 survivors of each class getting rewards.(Maybe something to boost them next season or special credits**).

Apparels as reward that wont be deleted from the char after every wipe? :D

*Qualifier = deathmatch of the next top 15 or so (so #11 - #25 of in a qualifier deathmatch) the winner getting a chance to compete in the top10 deathmatch.
**Similar to normal credits but can only be won through seasonal deathmatch.

Creative, but sounds like one hell of a job to set up!

During the DeathMatch all classes except crusaders, will have a 10sec invisibility skill with a 5 second cooldown***(crusaders will keep their normal invisibility) and
crusaders will have illusion slash disabled***(to prevent a 1-slash-deciding deathmatch).

Sounds even harder to arrange and make :o (but its a cool idea)

This could have a rum shop but only selling items that do not alter the character's stats or give them an advantage. Possibly a: keep-your-name-or-guild-name-through-seasons ticket.

I dont think many people would spend rums, and its costly to host a server, so there would have to be something more, like apparels that dont get wiped upon every 3rd month seasonal (thats optionally equipped as a "2nd slot equipment" and non fousable into equipments and locked away after every season ends

Weekly or bi-weekly hexa would be great, starting ~a month after each season.

Wellllll, didnt you sayu you wanted it hardcore? :P so why hexa? ^-^

No Pay2Win, only skill and hard work

But close to 0 server income :(

But all in alll, its a cool idea, creative and probbaly inspired alot by Diablo 3, tho i think this will be something that is very hard to develop and make :S

But hey, thanks for sharing it, had a good time reading it personally! ^_^
 
It seems fun, but I doubt it would ever happen because there is no revenue (or only a small amount that wouldn't even cover costs) to obtain from it.
 
This idea is bizarre to me for many reasons, I was trying to understand what was your intentions with this change.

It seems that you are not really after anything, but rather smashed up many ideas being used by many famous games. In the end it's still not clear to me why or why it has to be distinct from the actual server. You want more "fresh" servers so people can start all over, we can already do that in the primary server. IE entering a place where you become newbie and can perform any tasks and once session completed, returned to main state.

But even then, with your "PK changes" the whole separate server is even more nonsense-alluring, what you want can be already accomplished by our PvP mods, it allows characters to be modified and have different outlined rules (no IS, all characters have stealth, ... )

In the end I still have no idea what part you are looking for, is it just endlessly grinding on same mobs over and over, then just till next 3 month, you do the same thing.

In general your idea is too smashed like I initially said, there is nothing convincing or reality combining "seasonal" and "servers" together. Seasonal itself is great, servers itself is great, but together. I don't think so.
 
Can you elaborate on the reason why it would need a separated server ?

Would you want the main server to be like that? o,o
 
Would you want the main server to be like that? o,o
Well I do not understand the concept so I cant say if "I want the main server to be like that".

Having a 3 month running PvP season does not need a server copy.
Special adjustments per class do not need a server copy
Is the point a fresh restart (lvl 0 no stuff) every 3 months ? Then what would be the point of server copy ?

So I think I'm missing something and I would like to understand the purpose to see if I can include that as part of the ongoing PvP feature design.
 
In the end I still have no idea what part you are looking for
So I think I'm missing something and I would like to understand the purpose

The main idea is to give everyone an equal chance(every 3 months) of competing in a race/battle for the ultimate glory of become the top pirate.

If you put it bluntly what you are doing right now is just endlessly grinding mobs over and over till the next upgrade just to repeat the process until you either become the top pirate or get bored of it.
Although the journey is actually the destination BEING the top pirate is the ultimate goal but when there are people who are literally years ahead of you(in terms of grinding) it makes that goal seem unachievable and unrealistic. !THIS IS WERE SEASONAL STEPS IN!
What it aims to do is to make that goal of becoming the top pirate a more realistically achievable one, empowering you to feel as if you CAN win the glory of becoming this season's top pirate by sheer skill(trading, combat, strategizing, team work). Since it's limited to only 3 months you wont be discouraged by the advantage others have over you.

It's a race to the top with everyone being able to starting at the same time.

But even then, with your "PK changes" the whole separate server is even more nonsense-alluring, what you want can be already accomplished by our PvP mods, it allows characters to be modified and have different outlined rules (no IS, all characters have stealth, ... )

The PK changes are so that that decisive battle of becoming the top pirate doesn't simply rest on "I chose an op class so I can more easily win" and to make the battle more skill-based.
 
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Can you elaborate on the reason why it would need a separated server ?
To give people choice.
If they want to compete in seasonal then that's ok.
If they want to continue playing on the normal server then that's ok.
If they gave the seasonal server a try and didn't like it and want to go back to the normal server that's ok.
I they want to play BOTH seasonal and normal then that'll be ok too.

Is the point a fresh restart (lvl 0 no stuff) every 3 months ?

that is part of it.
 
How do you value the "success" of a pirate ? gold ? level ? pvp ? storyline progress ?
 
How do you value the "success" of a pirate ? gold ? level ? pvp ? storyline progress ?
Please read the post. I mentioned in the CONS. that we'd have to come up with a formula to quantify success.
 
first it wont be fair to remove 1 skill from crus, and add other to other class. each class has its pros and cons. second: dream on son ;)
 
first it wont be fair to remove 1 skill from crus, and add other to other class.
I mentioned in the post that this will only be during the deathmatch where crusaders will only fight other crusaders and other classes will only fight players within their own class.

So there wont be any issues of class Pros and Cons during the deathmatch since they'll only fight others that are of the same class.

And I decided to remove illusion slash during deahtmatch to make it interesting instead of a "who's invisibility runs out first" or "who gets the first slash on who" battle since equally matched crusaders can easily kill each other with a single slash.
 
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there is nothing convincing or reality combining "seasonal" and "servers" together. Seasonal itself is great, servers itself is great, but together. I don't think so.
Reminds me of Diablo O_O
This is partly where I got the idea from.

In diablo 3 you have the option to make a seasonal character every season that starts off with nothing. Competing for the glory of being in the top of leaderboards and sweet sweet cosmetic items.

https://us.battle.net/d3/en/game/guide/gameplay/seasons
 
There is a SIMPLER(doesn't automatically mean its better) alternative for the whole determining who is the best pirate, ranking based on honor points(sounds like it would provide an insane popularity for bar/ca/guildwar pvp).
 
Why would I spend hours and hours everyday grinding, if it would just get erased after three months, when I could just grind the main server where it would (hopefully) last longer?
There's a couple of other arguments which come to mind as to why this wouldn't work out while reading this, and one worth mentioning is that you can't determine who's the best. Whichever tactic you use, it will be abused and it won't reflect who truly is "the best". (Honor - people would just spam their alts in pvp and get free honor; Gold - people would focus solely on making money, there would be no market; Level - People would just use "cheesy" ways to level and level the entire time).
 
Why would I spend hours and hours everyday grinding, if it would just get erased after three months, when I could just grind the main server where it would (hopefully) last longer?
Because of the motivation: the glory, rewards, etc.

The reception for this "game-mode" on diablo at the beggining was much like this post: everyone saying "it's a waste of time" "this is an mmorpg, wont work" "why would I do anything if its gonna get erased anyways" "all the grind for nothing". But if you check their forums now you'll find out that people LOVE it and can't wait for the next season.

This is one of those things where you THINK you wont like it and when you try it you just love it. So please have a little curiosity and try it before dismissing it.

Whichever tactic you use, it will be abused and it won't reflect who truly is "the best". (Honor - people would just spam their alts in pvp and get free honor; Gold - people would focus solely on making money, there would be no market; Level - People would just use "cheesy" ways to level and level the entire time).
Like I said, we would have to come up with a formula for ranking or if we opt for the honor-based system then there are some pretty basic ideas that come to mind in how to make it less abusable to the point where it won't be worth abusing(i.e calculate honor given to winner based on the looser's honor, only allow lvXX+ to get honor-tracking book, when player's honor points are under X remove their honor-tracking book privilege until they complete a certain quest).
 
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I think why not make the seasoned server players get benefit in the main server?
You can transfer your rewards, lets say whoever get top5 server gets ug gem (for example), but to transfer em, you need to use rum?
Hehu
but yeah
And to sustain the server financially, why not charge whoever join the server?
its like making it an event of sort?
A 2 month event race?
You have 2 month to grind as hard as you can, and on the last day, whoever with the most (insert quantitative data) wins?
Honor maybe?
 
Its a wild idea, but it needs more polishing before it can be considered a more "real idea" dont get me wrong, i think its cool and all, but how would the item mall be fairy and square even after a 5 month restart?
 
Oh and I was thinking, why not the season server does not have a constant end target? Maybe one of the season target is whoever gets the furthest in the story quest wins (insert plausible prize) that can be transferred into ur main acc. And the next might be whoever gets the most honor. OR MAKE A MASH OF ALL OF IT. Like rankings for so many things. Richest, most honor, most rep (cant be abused since to enter u need to pay rums) etc etc.
 
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