brianbarett
New Member
- Joined
- Dec 21, 2016
- Messages
- 17
- Reaction score
- 2
- Points
- 3
- Age
- 28
Here's the gist of it:
A seasoned server isle(SEPARATE SERVER ISLE FROM MAIN SERVER & WITH NO INFLUENCE FROM/TO IT)[If you are already skeptic please read the first few lines under "CONS." down below).
Each season lasting around 3 months each and having a cooldown of 2 weeks before the next one starts.
Every character's data from this server isle is wiped out at the beginning of every season(start from zero).
There will be a seasonal list of the top characters by class(i.e. top10 crusader, top10 champion, top10 voyager).
At the end of each season the top10 + winner of the qualifier* characters will compete in a free for all within their classes.(So crusaders vs crusaders, clerics vs clerics)[This is to avoid the problem of a specific class dominating the free for all if it was mixed]. With the top 3 survivors of each class getting rewards.(Maybe something to boost them next season or special credits**).
*Qualifier = deathmatch of the next top 15 or so (so #11 - #25 of in a qualifier deathmatch) the winner getting a chance to compete in the top10 deathmatch.
**Similar to normal credits but can only be won through seasonal deathmatch.
During the DeathMatch all classes except crusaders, will have a 10sec invisibility skill with a 5 second cooldown***(crusaders will keep their normal invisibility) and
crusaders will have illusion slash disabled***(to prevent a 1-slash-deciding deathmatch).
This could have a rum shop but only selling items that do not alter the character's stats or give them an advantage. Possibly a: keep-your-name-or-guild-name-through-seasons ticket.
Weekly or bi-weekly hexa would be great, starting ~a month after each season.
PROS.
Refreshing game mode
No Pay2Win, only skill and hard work
Challenging
Something new which most players & servers haven't tried out and could gain popularity.
Watching someone stream a deathmatch would be pretty nice.
*As to not discourage those who don't think they can make it to the top10
***The invisibility and no illusion-slash deathmatch will demand more skill to win the DM
CONS.
Nobody takes this seriously and starts talking about how this is vanilla ToP(as if there is no room for experimentation or improvement like all games have). Like tongues, it(game/tongue) is only considered dead if it stops embracing changes and improvements
Have to come up with a ranking formula or way to rank players
Technical Difficulties(?)
How would you get apparelslmfao & hexa items?
Feel free to post your opinions.
Tip: Click the "Watch" button at the top of this thread to stay notified.
A seasoned server isle(SEPARATE SERVER ISLE FROM MAIN SERVER & WITH NO INFLUENCE FROM/TO IT)[If you are already skeptic please read the first few lines under "CONS." down below).
Each season lasting around 3 months each and having a cooldown of 2 weeks before the next one starts.
Every character's data from this server isle is wiped out at the beginning of every season(start from zero).
There will be a seasonal list of the top characters by class(i.e. top10 crusader, top10 champion, top10 voyager).
At the end of each season the top10 + winner of the qualifier* characters will compete in a free for all within their classes.(So crusaders vs crusaders, clerics vs clerics)[This is to avoid the problem of a specific class dominating the free for all if it was mixed]. With the top 3 survivors of each class getting rewards.(Maybe something to boost them next season or special credits**).
*Qualifier = deathmatch of the next top 15 or so (so #11 - #25 of in a qualifier deathmatch) the winner getting a chance to compete in the top10 deathmatch.
**Similar to normal credits but can only be won through seasonal deathmatch.
During the DeathMatch all classes except crusaders, will have a 10sec invisibility skill with a 5 second cooldown***(crusaders will keep their normal invisibility) and
crusaders will have illusion slash disabled***(to prevent a 1-slash-deciding deathmatch).
This could have a rum shop but only selling items that do not alter the character's stats or give them an advantage. Possibly a: keep-your-name-or-guild-name-through-seasons ticket.
Weekly or bi-weekly hexa would be great, starting ~a month after each season.
PROS.
Refreshing game mode
No Pay2Win, only skill and hard work
Challenging
Something new which most players & servers haven't tried out and could gain popularity.
Watching someone stream a deathmatch would be pretty nice.
*As to not discourage those who don't think they can make it to the top10
***The invisibility and no illusion-slash deathmatch will demand more skill to win the DM
CONS.
Have to come up with a ranking formula or way to rank players
Technical Difficulties(?)
How would you get apparels
Feel free to post your opinions.
Tip: Click the "Watch" button at the top of this thread to stay notified.

(but its a cool idea)
so why hexa? ^-^
