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Let's talk about seal master.

Adding dmg on shadow insgnia just makes no sense here, since ppl low hp it would be too much Op, however the mini stun on elder is pretty much needed, and also like puni said make it 100% on bosses, thats all that sm needs ,
 
Adding dmg on shadow insgnia just makes no sense here, since ppl low hp it would be too much Op, however the mini stun on elder is pretty much needed, and also like puni said make it 100% on bosses, thats all that sm needs ,

Completely agree here
 
El sello de la SM debe hacer mas daño , anteriormente hacia 400-400-400-400 facil
 
Rebirth Skill from SM is the most op. It reduces your movement speed, your defense, and your max attack. It can be casted from a very long range and effect is in area. It also cause constantly damage.
But in my opinion, SM seals should never fail on bosses. The class called Seal MASTER has chances of failing seal, while Sharpshooters has 100% success on enfeeble and cripple.
(((I realize this was stated months ago)))

I totally agree. Seal Masters should not fail on bosses and the fact that they are suppose to be a aggressive form of a cleric they should be able to do more damage. The class was built in such an interesting way its a shame its not more capable than it is. I feel like the original intent of this class was to be one that would be feared by all classes. Crus stealth would be useless, tanks can't tank magic damage, voyagers would be devistated if they couldn't get tornado on right away, ect ect.

Having only having personal SS rebirth experience It just feels like all of those rebirth skills are really lacking. None really do much for damage. Just flashy and mostly useless. The sm skill sounds so cool but sounds like it falls flat.

I love this game but at times it can be frustrating. with a few tweeks I think everything would be much better ballanced so its not so crus heavy.
 
Vanilla server does not mean you don't try and improve the game. When you don't improve it you lose players either to boredom (since you can only compete at high level with a few classes) or frustration. (spend a lot of time with your favorite class only to be outclassed by another simply because of the lack of competitive skills)

I'll just make a few minor suggestions:

Crusaders: (NO HATE)
In PVP or PVM situations I think stealth should have a longer cooldown. If you can 1 hit other players and stun you don't need unlimited invisibility too.

Sealmasters:
Just like in TopII I think they were smart with the changes. A simple mini stun and damage to the seals. Oh and make the rebirth skill work the way it should.

Clerics:
Add exp to healing spells and give spiritual bolt a buff. That is their only fighting skill and it has a slow recharge. It will be a skill to be feared as it should be.

SS:
Add unseal bows to match guns. its a shame that you have two options for weapons and can't really use bows since they are lacking. Also reduce or eliminate the speed reduction on guns. They don't attack fast as is and this just hurts the class. A minor buff to dodge would be smart too since everyone knows SS are squishy and even with full con it just makes you slow, crap damage, and not even that great def. A lot of people say SS are the weakest class and I think its just because they need some minor changes, overall its a dangerous class.

Voyagers:
Just eliminate the corals, or at least how they go bad so fast. its silly that you end up having to leave a maze, not because you aren't strong enough, but because you didn't bring enough corals to beat the stupid boss. :/ It would also be favorable to give them a trap skill like tornado this would make them more competitive if you need to watch your step when going after them. It gives the class a opportunity to catch you off guard and conch the crap outa you when you drop. This way stealth and seals don't completely determine the outcome. Add a little strategy to the mix.

Tanks:
I don't think much is needed here since the only real threats are magic classes and a really OP end game character. I never enjoyed playing a tank so other's input would be good.

Just my 2 cents. I know most likely none of this would ever happen, but this has been on my wish-list of changes for a long time. I simply believe any class you choose and end up liking the most should not be outclassed if you build it competitively.
 
in my opinion every class have specialty and every class cant be the same, every class can be strong with full gem equips and pet but cant be the same damage or def or depend on what class ur using
 
In my opinion, official gaming worked perfectly for 10 years. And changing skills ends up ruining the game. Everyone came or went to server pirates, because they like the original game !. Making changes or implementing something that didn't exist most of the time just gets in the way.
 
true. if u make a support class OP that can kill every other class with same level and gemed equip then whats the point of doing other class that is hitter thanker nuker if u can just use a support class to dominate everyone
 
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