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New features to be implemented

MZarur

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Day by day the game seems the same, with not many new stuff and its already more than 1 year that we have the same mazes/gears, with the addition of the cracked and broken gems that happened few months ago. I know and I appreciate the vanilla server, but all servers need some kind of progress, some servers do it faster, others do it slower. This is just a list of features that i would like to see that i believe that won't affect the old school feeling:
1- Mini-Sacred War / Sacred War;
2- Guild War;

3- More maps on pvp (it's being developed i believe);
4- Crown of Decedent (pure style with +1 stats);
5- Lv 65 Rings (11/4 stats) / Lv65 Neck (+3/+3 +100mspd stats)
6- More spawns in BD Lair 1/2 (Partially done);
7- Raise Lv cap to 85-90 (25+ Players already Lv80 that are active on mazes);
8- Speed Potion (Not 10 kinds of stackable potions that make the pk like the servers where players have 2k mov speed. Just Weightless/Skating Potion);
9- Book of Honor;
10- Abba 5-8 (Not possible to make death equips on abba 5-8);
11- More Horoscope Quests (Taurus, Gemini...);
12- Hat Gems.

Feel free to leave a comment, a criticism or to make this topic a discussion. ;)
 
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Believe it or not, we discuss about this everyday, its becoming very hot topic internally. (hint: we all don't share same opinion and its sparking endless arguments) but at least we almost always agree on any kind of techonogly advancements and we even have bundle of them ready to be released.
 
Believe it or not, we discuss about this everyday, its becoming very hot topic internally. (hint: we all don't share same opinion and its sparking endless arguments) but at least we almost always agree on any kind of techonogly advancements and we even have bundle of them ready to be released.
I believe on it, Zankza. We, players, are discussing a lot about those kind of stuff lately. I wanted to share some of it with the others. Thanks for your response :D
 
I think I posted this prototype somewhere else...

Yyxyahw.png


That extended stat dialog would also permit users to choose what stats to calculate (disable equipment's bonuses for instance)
 
make sea commerce viable in making gold, it's gold gain too small for sea lovers to appreciate, we need to have a better sea content too we're pirates anyway.

PS. Please add like Sell all on trade on commerce trading, you can buy all 32 items on cargo but need to drag every item from it.
 
Should the max level expansion to 100 still be put on halt? For now I think yes, it's not time yet. Reasons being: the level gap difference between the starters 60% and the 10-20% of mid-old high levels lv70s-80.

Although after saying that, I do say that there is a feeling in the air of things getting stale for these endgame 70-80 people. It sure feels like staying max 80 might be bad if put up for another year, but at the same time it would be premature to put lv100 expanded maximum cap. In short words the impression: lv80 is ripe for some time now and we have just passed half the still-fine time where if it gets to 100% the fruit will start to rot slowly, but the idea of putting lv 100 would be a seed that is too sudden and drastic that the population players wouldn't adapt to, only a small peak of currently 80 people with the time and malls until they got to 95. So, 80 is ripe in harvestable season to change or to hold onto a bit more, but not long unless the attention is put into something relatively active/new; and 100 is not safe to play. YET.

That's my impression after seeing this forum posts, seeing the lv80 cap how it must feel with that sentence of "same mazes same CA, same BD, no change". Just honestly and with no bias in it, this is how it feels to be the current state and possibilities of the game for expanding. We can stay, but not on the long term. As some teachings say, things die when they stay still for too long, and live while they flow, but this is not the place for careless changes. ToP servers die fast if they change toooo fast.Grinding here is a good thing for stability and survival of this old game, and some surprises will probably happen, maybe currently in-the-works or something. It seems like that, maybe something is baking behind the scenes... New game engine, new huds, server technology you said...?

So it's not dead in any way of course. Now is just the time for planning to "do" something. No mall gems, no mall equipment of course. No unseals 85 no winter now. Hmm, something that will increase the enthusiasm in the 60s level range...? Level 80 is hard to reach for and there are EXP multipliers that cushion, deaccelerate the momentum of those who might get reaching level 70. So "80" is here to stay as a high difficulty,... but many are already at that? What would those people want that they find fun at those 'stuck' levels?

Hm, what about doing something bar-wise where PvP is there and you can get for naught no cost all the pvp potions and things you'd like, but that they disappear upon the leaving of that place? A place to "train" in pvp movements or activities, so no change has to be done to CA and consequentially not mess with any drop rates and overdropping and saturation of expensive gems. Maybe a special copy of the real "Argent Bar", where the Pvp-NPC and pvp outside-building area is still the same, but you can test out weightless potions, wines, hp potions, bombs, flashbangs, etc?
No, what about having to pay some kind of "coupons" that permit you "entry" to this skirmishing area for a delimited amount of time? Gold or mall to buy a pass? 3-day pass? 7-day pass? Still a way to incentive mall or farming. What about needing not gold, but items found in dungeons to do as payment for the Pass/coupon? To FC, DS, and all higher levels to DW. Will give those all that never go in there anyway to go in there, not just the chest farmers, bossers, or the regular PvP youtubers/soldiers and specialized guilds. Maybe... Do it guild-wise, to buy these coupons or passes, for the entire guild? Max is 25 members, there's that small feeling of companionship in small groups, maybe do a guild leader quest to require all enlisted guild members to be online and to participate in that killing, or maze exploring to doubleclick an item inside maze coordinates to complete it? Have then guilds compete for those spots in small peak moments where ones are trying to click or wait the cooldown of an item, in, say, 14 simultaneos spots that it must be used, and then a mechanic of others defending them until the process is finished? Imagine a kind of NSS map guild system of special coordinates where guilds must split up in groups in the map, and it happens to be one of these mazes?
Then there would be no actual implementation of anything new, and people would be bustling in those "high-sensitivity-to-Server-Life-Indicator" places? And people in Argent, Mine, Shaitan, Icicles, etc would be actually yearning to get kind of strong enough first for FC, or they could actually end up creating even more new small guilds with this incentive of pvp? Free potions, free manus copy of argent bar "map" or "isolated isle map", where if you want to get in you must have joined any guild and worked with them before?!

"[Skirmish Bar] where everything that happens while inside it will be undone once stepping outside again?" Maybe only permit in-guild pvp between members, so that if you want to try others, you still have to fuel the real economy of manufacturing people so they don't get affected? If people get used to using things, they might want to buy them once outside, now that they are confident in using them, so more mall-use or gold-to-rum transactions with stalls that still give support to the server? Maybe, an "opening of the use of consumables to the general-public, but only inside a certain 'where' "?
-"Why would I want to farm money, spend in potions, buffing items?"
-"Because I've trained in them and I now know how to use them, I don't fear buying and wasting them so I can buy a chunk of them in the mall or market and I know it will be useful, and if not sure, I can go train throwing bombs more with my guild pals and then go buy a stack of 50 or 99. But days are running out, so for the next week we will have to organize for the weekly farm/activity, and if my guild is a crappy uncommunicative one then I will leave and join one where we talk, or foundone with my other 4 decent guildmates that are also bored with the leader."
Or something like that.

OK sorry, try to get as much useful ideas as you can from this. This is at least useful to compare a thing/thought that one didn't need to think about, take the mechanics that don't inspire bad and if something's a bad idea, know that at least of all future possibilities, you know that that won't be done so you move to other things.
This is it.
 
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Should the max level expansion to 100 still be put on halt? For now I think yes, it's not time yet. Reasons being: the level gap difference between the starters 60% and the 10-20% of mid-old high levels lv70s-80.

Although after saying that, I do say that there is a feeling in the air of things getting stale for these endgame 70-80 people. It sure feels like staying max 80 might be bad if put up for another year, but at the same time it would be premature to put lv100 expanded maximum cap. In short words the impression: lv80 is ripe for some time now and we have just passed half the still-fine time where if it gets to 100% the fruit will start to rot slowly, but the idea of putting lv 100 would be a seed that is too sudden and drastic that the population players wouldn't adapt to, only a small peak of currently 80 people with the time and malls until they got to 95. So, 80 is ripe in harvestable season to change or to hold onto a bit more, but not long unless the attention is put into something relatively active/new; and 100 is not safe to play. YET.

That's my impression after seeing this forum posts, seeing the lv80 cap how it must feel with that sentence of "same mazes same CA, same BD, no change". Just honestly and with no bias in it, this is how it feels to be the current state and possibilities of the game for expanding. We can stay, but not on the long term. As some teachings say, things die when they stay still for too long, and live while they flow, but this is not the place for careless changes. ToP servers die fast if they change toooo fast.Grinding here is a good thing for stability and survival of this old game, and some surprises will probably happen, maybe currently in-the-works or something. It seems like that, maybe something is baking behind the scenes... New game engine, new huds, server technology you said...?

So it's not dead in any way of course. Now is just the time for planning to "do" something. No mall gems, no mall equipment of course. No unseals 85 no winter now. Hmm, something that will increase the enthusiasm in the 60s level range...? Level 80 is hard to reach for and there are EXP multipliers that cushion, deaccelerate the momentum of those who might get reaching level 70. So "80" is here to stay as a high difficulty,... but many are already at that? What would those people want that they find fun at those 'stuck' levels?

Hm, what about doing something bar-wise where PvP is there and you can get for naught no cost all the pvp potions and things you'd like, but that they disappear upon the leaving of that place? A place to "train" in pvp movements or activities, so no change has to be done to CA and consequentially not mess with any drop rates and overdropping and saturation of expensive gems. Maybe a special copy of the real "Argent Bar", where the Pvp-NPC and pvp outside-building area is still the same, but you can test out weightless potions, wines, hp potions, bombs, flashbangs, etc?
No, what about having to pay some kind of "coupons" that permit you "entry" to this skirmishing area for a delimited amount of time? Gold or mall to buy a pass? 3-day pass? 7-day pass? Still a way to incentive mall or farming. What about needing not gold, but items found in dungeons to do as payment for the Pass/coupon? To FC, DS, and all higher levels to DW. Will give those all that never go in there anyway to go in there, not just the chest farmers, bossers, or the regular PvP youtubers/soldiers and specialized guilds. Maybe... Do it guild-wise, to buy these coupons or passes, for the entire guild? Max is 25 members, there's that small feeling of companionship in small groups, maybe do a guild leader quest to require all enlisted guild members to be online and to participate in that killing, or maze exploring to doubleclick an item inside maze coordinates to complete it? Have then guilds compete for those spots in small peak moments where ones are trying to click or wait the cooldown of an item, in, say, 14 simultaneos spots that it must be used, and then a mechanic of others defending them until the process is finished? Imagine a kind of NSS map guild system of special coordinates where guilds must split up in groups in the map, and it happens to be one of these mazes?
Then there would be no actual implementation of anything new, and people would be bustling in those "high-sensitivity-to-Server-Life-Indicator" places? And people in Argent, Mine, Shaitan, Icicles, etc would be actually yearning to get kind of strong enough first for FC, or they could actually end up creating even more new small guilds with this incentive of pvp? Free potions, free manus copy of argent bar "map" or "isolated isle map", where if you want to get in you must have joined any guild and worked with them before?!

"[Skirmish Bar] where everything that happens while inside it will be undone once stepping outside again?" Maybe only permit in-guild pvp between members, so that if you want to try others, you still have to fuel the real economy of manufacturing people so they don't get affected? If people get used to using things, they might want to buy them once outside, now that they are confident in using them, so more mall-use or gold-to-rum transactions with stalls that still give support to the server? Maybe, an "opening of the use of consumables to the general-public, but only inside a certain 'where' "?
-"Why would I want to farm money, spend in potions, buffing items?"
-"Because I've trained in them and I now know how to use them, I don't fear buying and wasting them so I can buy a chunk of them in the mall or market and I know it will be useful, and if not sure, I can go train throwing bombs more with my guild pals and then go buy a stack of 50 or 99. But days are running out, so for the next week we will have to organize for the weekly farm/activity, and if my guild is a crappy uncommunicative one then I will leave and join one where we talk, or foundone with my other 4 decent guildmates that are also bored with the leader."
Or something like that.

OK sorry, try to get as much useful ideas as you can from this. This is at least useful to compare a thing/thought that one didn't need to think about, take the mechanics that don't inspire bad and if something's a bad idea, know that at least of all future possibilities, you know that that won't be done so you move to other things.
This is it.

Give it time, soon we'll have a bar punching bag, new pvp maps and probably new pvp modes aswell

and hey, and maybe Limited wings too...who knows?
 
Give it time, soon we'll have a bar punching bag, new pvp maps and probably new pvp modes aswell

and hey, and maybe Limited wings too...who knows?
when u meet a girl u ask her if she would sit with u at pvp bar benches? dude, the game is much more than all the crap stuff that u keep saying and now ppl are already bored and MANY high lvls are quitting/quitted in the 2 week/1 month.
 
when u meet a girl u ask her if she would sit with u at pvp bar benches? dude, the game is much more than all the crap stuff that u keep saying and now ppl are already bored and MANY high lvls are quitting/quitted in the 2 week/1 month.
hahaha youre funny Punish3r! you telling this game is bored because you cant wind against Restricted. You're Happy for 1BD win then lose again, what a crap! Just cry already or play that another server playing. Many High lvls quitting? yeah because you cant manage your guild because you have attitude problem. See you got people but you always messing them up. PKO is not Boring!! You just bored because you cant win. wahahaha
 
hahaha youre funny Punish3r! you telling this game is bored because you cant wind against Restricted. You're Happy for 1BD win then lose again, what a crap! Just cry already or play that another server playing. Many High lvls quitting? yeah because you cant manage your guild because you have attitude problem. See you got people but you always messing them up. PKO is not Boring!! You just bored because you cant win. wahahaha
My guild just made restricted disband and your leader applied on my guild hahaha... I can't manage a guild? Look your leader dude lmao.. I don't know if u noticed, but i quitted and that's why the guild is a mess. And nobody was talking about guilds before you come. Make a topic for it. People here are talking about the server.
 
Personally i would stay away from the power creep 80 is a great spot all your gonna do is hurt your playerbase by having new players not want to play because of the huge power gap between gear and levels could just add more skills or manufactoring items for skills to add a more skill based gameplay experience for both pve and pvp make sea gameplay fun for all classes maybe just revamp that part of the game so its worth doing in a way but yeh i dunno ive never done sea content, there's just so much that can be done without touching peoples power levels just depends what direction you want the game to go in.
 
when u meet a girl u ask her if she would sit with u at pvp bar benches? dude, the game is much more than all the crap stuff that u keep saying and now ppl are already bored and MANY high lvls are quitting/quitted in the 2 week/1 month.

I mean, if im even remotely CLOSE of even saying "hi" to a girl, id atleast offer her a glass of rum before allowing her 1 spot on my beloved bench!
 
hahaha youre funny Punish3r! you telling this game is bored because you cant wind against Restricted. You're Happy for 1BD win then lose again, what a crap! Just cry already or play that another server playing. Many High lvls quitting? yeah because you cant manage your guild because you have attitude problem. See you got people but you always messing them up. PKO is not Boring!! You just bored because you cant win. wahahaha
Fun for u is pk 5 vs 50 in CA? Or just sit in CA ft and chating ? Its not punis fault if people prefer quit or change side if faced with difficulties.
 
Not one here to add to stuff but, I can definitely see why a guild war system in this game would make great changes but even then CA just seems to be near impossible to win (or simply farm even) unless apart of a winning side (especially if some go in there fighting solo then theres no point). Don't want to sound criticizing or anything but, what ever happened to various guilds from before where it wasn't just all about competition and being overpowerdly the best and unbeatable. Best guilds are not something thats made, its earned. And that is what sacred war/guild wars should be for. I've an idea for a feature if not in already, I'm not sure if the Mirage maps ever came about but that'd be an awsome feature to have depending on what the developers decide whats best or if thats to much. Just a thought. Got more thoughts but don't want to go to far and take away old-school feel.
 
Day by day the game seems the same, with not many new stuff and its already more than 1 year that we have the same mazes/gears, with the addition of the cracked and broken gems that happened few months ago. I know and I appreciate the vanilla server, but all servers need some kind of progress, some servers do it faster, others do it slower. This is just a list of features that i would like to see that i believe that won't affect the old school feeling:
1- Mini-Sacred War / Sacred War;
2- Guild War;

3- More maps on pvp (it's being developed i believe);
4- Crown of Decedent (pure style with +1 stats);
5- Lv 65 Rings (11/4 stats) / Lv65 Neck (+3/+3 +100mspd stats)
6- More spawns in BD Lair 1/2 (Partially done);
7- Raise Lv cap to 85-90 (25+ Players already Lv80 that are active on mazes);
8- Speed Potion (Not 10 kinds of stackable potions that make the pk like the servers where players have 2k mov speed. Just Weightless/Skating Potion);
9- Book of Honor;
10- Abba 5-8 (Not possible to make death equips on abba 5-8);
11- More Horoscope Quests (Taurus, Gemini...);
12- Hat Gems.

Feel free to leave a comment, a criticism or to make this topic a discussion. ;)
Updated
 
1- Mini-Sacred War / Sacred War;
2- Guild War;
On tasks list for long time now.

3- More maps on pvp (it's being developed i believe);
Snow Ball arena is activated. Other maps under development.

6- More spawns in BD Lair 1/2 (Partially done);
There is no competition over Black Dragon. No point on modifying it anymore.

7- Raise Lv cap to 85-90 (25+ Players already Lv80 that are active on mazes);
Almost all Lv80 players are from same guild. No point for majority of other players.

8- Speed Potion (Not 10 kinds of stackable potions that make the pk like the servers where players have 2k mov speed. Just Weightless/Skating Potion);
Added as part of seasonal quest.

9- Book of Honor;
Part of HoP update, but not quite same.

10- Abba 5-8 (Not possible to make death equips on abba 5-8);
That is Lv75 and above zone. No point at this moment. See 7

11- More Horoscope Quests (Taurus, Gemini...);
Engine is not yet ready to render that much effects on the same screen.

12- Hat Gems.
Imbalance game in favor for Ami race.
 
Almost all Lv80 players are from same guild. No point for majority of other players.
Out of 35 lv80 players;
-12 are from 1 guild
-9 are from the other guild
-The rest are guildless or not associated with either guild directly
I understand there may be different arguments for not increasing the cap, but this one's not very good.
Part of HoP update, but not quite same.
It would be nice to have "quite the same" one in-game so that there would be a better way to get back from < -300 Honor points. Some of us would love to PvP/MvM but because of having received major honor losses in CA (Granted the honor reduction is or should be removed soon allegedly, the damage is still there) and I don't see why "level alts and gain contribution till you go bonkers" is the only way to do it.
That is Lv75 and above zone. No point at this moment. See 7
I've suggested this like, what, half a year ago and it was ignored. It's not a lv75+ zone as far as I remember (how else would people back on ToP get countless low level sea voy alts to Abba 9...), it doesn't expand the game content at all and it's questionable whether the rewards there would be enough to cover the costs and make up for the effort inputted.
Engine is not yet ready to render that much effects on the same screen.
I agree with his idea and I believe it was suggested like 2 months into the server and nothing's been said about it. What effects do you mean? Only thing provided by those quests are Apparel sets, no effects at all associated with them.
Imbalance game in favor for Ami race.
You can socket apparel hats for other races and forge them as well... but I believe the classic hat gems (Jades, Chaitan's) may be a bit too much, but something about hats could be done. Maybe implement Death Hat somehow or make Artemis Crownstone usable by all classes?
 
On tasks list for long time now.


Snow Ball arena is activated. Other maps under development.


There is no competition over Black Dragon. No point on modifying it anymore.


Almost all Lv80 players are from same guild. No point for majority of other players.


Added as part of seasonal quest.


Part of HoP update, but not quite same.


That is Lv75 and above zone. No point at this moment. See 7


Engine is not yet ready to render that much effects on the same screen.


Imbalance game in favor for Ami race.

Oh, i just saw this... Well, i think the same as @Leba . The 80's are very well distributed among the guilds. The book of honor is just for the pvp (but another solution can come to help on that, since most of the ppl that goes to CA frequently don't have honor for PvP/MvM). Horoscope Quests are only for appareals. Hat Gems would be cool and it would help all races, not only Ami's. And so on...
 
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