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New Guild Islands system

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As a continuation of older topic , We decided to reveal and discuss about the Guild Islands proposal.
Once a week Guilds try to get an island with it's own entry to dungeon full of nice things.
The map will look something like this (forgive me my poor drawings):
9da8886337.png

there is 5 islands,
the Purple spots are entries where enemy guild appear.
Green spots are close to island, and they are spot where guild in control of island appear after entering map.

Every isle is uniq on it's own
Each Island has two ship bay, and one flag/chest/spot at serpent maze at the centre of island.
Guild who defeat the flag/chest/spot will take the island under control and will be able to enter one of two dungeon entries after war is over.
7f051b7a29.png



Each such isle grands Guild that is in control of it access to dungeons.
There is totally 4 different maze like dungeons that are shared between 3 guilds that control each own isle. So one Dungeon has 3 entries from 3 different locations.
Each such dungeon represent of game mazes that players well know.


For Example.
One of dungeons is Ice dungeon DW themed.
It has same mobs chests and boss as original DW.
But gives more Guild EXP per kill.
And probably has better drop rate.


All the above is made with a simple task in mind.
To shift Guilds attention from public mazes to a more private zones.
The public mazes will get a change in pk a bit, where guild members can fight each other, while party cannot.
 
Sounds good i expect when you says

"But gives more Guild EXP per kill.
And probably has better drop rate."


it mean really good rewards coz we gona wasted lot of stuff there and should be so sad after all this big work we get 1 Ref gem, DW 1 chest and 1 spr gem...
I already agree with your two ideas but when we are getting it...
 
We opened it for discussion, as this is not vanilla at all.
And it also can double the number of items from dungeons.

I already agree with your two ideas but when we are getting it...
It's in development. Once every detail is polished we will implement first few steps, and later all the others.
 
We opened it for discussion, as this is not vanilla at all.
And it also can double the number of items from dungeons.


It's in development. Once every detail is polished we will implement first few steps, and later all the others.
Nice one ! :) The more new stuff is in game the more fun it is. We love new stuff so bring it on! Nice job :)
We want to have fun, we spend our time there and we want more updates ofc! :)
 
I've notice that there 5 isle in your masterpiece art but you mentioned that the 4 post war maze are shared between 3 guild that control their own isle. Does this mean only 3 guild have the right to gain control of these isle? If so than 2 spot are secured by you know who and the smaller guild will be fighting for the last spot.
 
Does this mean only 3 guild have the right to gain control of these isle?
No. What I mean, is that max of 3 guilds can access one shared dungeon.
Totally, max 5 guilds can control each own isle.

But! One guild can try to build a strategy, and control 3 different isle to monopolise one dungeon.
But that's totally impossible, Unless someone grow so big guild that it can be in control of two or three isle at a single time.

If so than 2 spot are secured by you know who and the smaller guild will be fighting for the last spot.
The "You know who" win only by players quality, while their opponents win by quantity and strategy.
 
No. What I mean, is that max of 3 guilds can access one shared dungeon.
Totally, max 5 guilds can control each own isle.

+1 to Developer team, with this the smaller guild would have a fighting chance. I hope the number of guild also increased in the future =)
 
I remember when iBruno made a thread suggesting an equalizer maze, and Zankza refused the idea saying it would cost a lot of money to develop from zero. Then how you will make an entire new map from zero? What are you expecting from this? Could explain?

-------------------

As we can see, when some serious question show up, @Zankza and @Developer refuses to answer, and pretend it never existed at all.
 
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Maybe if I keep asking he will delete this thread too due to being unable to give an answer.
 
I'm all for it, except on the one where guilds can have friendly fire.
That'll make it more interesting doesn't it? It requires more visual skills, teamwork, and most importantly chemistry between guild members. Sounds fun!
 
so its gonna be basicly like old IGG game Angels online kinda. guild wars guilds going to protect and try to conquer other places its getting serious
 
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES
 
where does it spotted??Shai sea??Arg sea??Icy sea??
 
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