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As a continuation of older topic , We decided to reveal and discuss about the Guild Islands proposal.
Once a week Guilds try to get an island with it's own entry to dungeon full of nice things.
The map will look something like this (forgive me my poor drawings):
there is 5 islands,
the Purple spots are entries where enemy guild appear.
Green spots are close to island, and they are spot where guild in control of island appear after entering map.
Every isle is uniq on it's own
Each Island has two ship bay, and one flag/chest/spot at serpent maze at the centre of island.
Guild who defeat the flag/chest/spot will take the island under control and will be able to enter one of two dungeon entries after war is over.
Each such isle grands Guild that is in control of it access to dungeons.
There is totally 4 different maze like dungeons that are shared between 3 guilds that control each own isle. So one Dungeon has 3 entries from 3 different locations.
Each such dungeon represent of game mazes that players well know.
For Example.
One of dungeons is Ice dungeon DW themed.
It has same mobs chests and boss as original DW.
But gives more Guild EXP per kill.
And probably has better drop rate.
All the above is made with a simple task in mind.
To shift Guilds attention from public mazes to a more private zones.
The public mazes will get a change in pk a bit, where guild members can fight each other, while party cannot.
Once a week Guilds try to get an island with it's own entry to dungeon full of nice things.
The map will look something like this (forgive me my poor drawings):
there is 5 islands,
the Purple spots are entries where enemy guild appear.
Green spots are close to island, and they are spot where guild in control of island appear after entering map.
Every isle is uniq on it's own
Each Island has two ship bay, and one flag/chest/spot at serpent maze at the centre of island.
Guild who defeat the flag/chest/spot will take the island under control and will be able to enter one of two dungeon entries after war is over.
Each such isle grands Guild that is in control of it access to dungeons.
There is totally 4 different maze like dungeons that are shared between 3 guilds that control each own isle. So one Dungeon has 3 entries from 3 different locations.
Each such dungeon represent of game mazes that players well know.
For Example.
One of dungeons is Ice dungeon DW themed.
It has same mobs chests and boss as original DW.
But gives more Guild EXP per kill.
And probably has better drop rate.
All the above is made with a simple task in mind.
To shift Guilds attention from public mazes to a more private zones.
The public mazes will get a change in pk a bit, where guild members can fight each other, while party cannot.
The more new stuff is in game the more fun it is. We love new stuff so bring it on! Nice job