What's new

Double exp on weekends/rep for rewards?

getrektson

New Member
Joined
Nov 7, 2019
Messages
1
Reaction score
0
Points
1
Age
29
Hey Devs ive been playing here for some time and ive noticed that theres no Hexa,one of big parts of top vanila experience.Ive also noticed alot or newbies spamming the world and begging for help,they usualy get ignored and probably give up trying and could eventually leave the game...my char is lv55 but i always like to help newcomers by plvling,guiding and giving some general tips...

I was wondering if u guys should make 1.5x or 2x exp on weekends,i dont see how anybody would not benefit from it,higher lv and well equipped players could grind and lvl up themselves while newebies could get lvled by other people who arent that hardcore :D...Also plvling for money would be great on weekends...

Another thing is the reputation...in official top it had loads of uses,and clubs were a big thing (plvling for cash - usually with sandbags) where both the person who is geting plvled and the one who is plvling would greatly benefit from the club system.
Now i dont know if u guys could make that system but maybe u could make rep more usefull then just for rebirth and ca entrance fee... like maybe it could be traded for amps/nanas/rations/sbags etc...(those items could be untradable so that they dont ruin the economy of the server) something that would make more people help newcomers instead of just people who are willing to sacrifice their time for basically nothing - since rep is sorta useless)

This is just what i feel the server is lacking,and i would like to hear more from other players and the devs :)
 
Last edited:
usually there's only a few times 2x exp or 1.5, the reason they have it like this is because otherwise people would be "too lazy" to lvl up without it, its the same with hexa, in top there was hexa every single saturday, and because of this, nobody levled up the good old fashion way, meaning the grind would have "to wait" until saturday.

While i agree on you on ur frustration on this, it was carefully thought with this in mind

About the Reputation (clubbing) there was/is something planned, something called HoP, a framework that will be simular to club :) But there's no official news on this, so we would just have to wait and see
 
But is that such a bad thing?Waiting till weekend?Most players are online on weekends cause of their free time from work/school etc :D...
It would be one more reason to make the players keep coming back and playing :D
 
Theoretically... Yes, 2x exp in the weekend seems to benefit everyone, but in reality, at least for me, this will kill my interest to do leveling in weekdays. I feel I'm wasting my time and gold (for fruits) in weekdays to do leveling cuz it's more efficient in the weekend. In the end, almost no one will level in weekdays, and everyone wait till weekend and KS each other in those common leveling spots... You probably will have slightly more players play in the weekend, but have far less players play in weekdays...
 
Tbh i see your point till some extent but it doesent make much sense to think nobody will level during weekdays,the point of my idea was to promote helping newebies during the weekdays and solo lvl or plvl on weekends (to compensate for the lack of hexa).

But if u guys see this as counterproductive, 2x exp could be every wednesday for example.

Or in the end the idea by itself could be tossed to trash :D

I dont really mind,what i would like more then the 2x exp is rewards for rep (untradable nanas,sbags 1&2/rats/etc...or something else) those would actually reward people for spending their time helping others and motivate them to do so :D
 
Tbh i see your point till some extent but it doesent make much sense to think nobody will level during weekdays,the point of my idea was to promote helping newebies during the weekdays and solo lvl or plvl on weekends (to compensate for the lack of hexa).

But if u guys see this as counterproductive, 2x exp could be every wednesday for example.

Or in the end the idea by itself could be tossed to trash :D

I dont really mind,what i would like more then the 2x exp is rewards for rep (untradable nanas,sbags 1&2/rats/etc...or something else) those would actually reward people for spending their time helping others and motivate them to do so :D

When I first join this server I am thinking those things as well... "Why don't we have this?" "Why don't we have that?" but later I discovered that some functions are not included for a good reason. This server has been running stable for more than 3 years, and there're good reasons behind that. Ofc, it's never bad to share our thoughts here. No matter they matches or not :)
 
Actually there were a few other similar suggestions here.
An NPC `Pucca` that gives N hours of 2x EXP or Drop rate per week. Unused time just gets lost.

As for Reputation. I suggest searching if there is a similar suggestion to yours. If not, then post it in a separate UserVoice.
 
Actually there were a few other similar suggestions here.
An NPC `Pucca` that gives N hours of 2x EXP or Drop rate per week. Unused time just gets lost.

As for Reputation. I suggest searching if there is a similar suggestion to yours. If not, then post it in a separate UserVoice.

I do suggest bring 2x/3x for at least people below level 70. Newbies like me would have motivation to level up and then mall as well. Otherwise interest would die. Even with 3x , leveling takes hours and we all have real lives to attend to. Thanks.
 
i think if on weekends there will be always hexa or 2x exp most people wont play weekdays anymore they will just wait for hexa.
i think soon it will just kill the game
 
i think if on weekends there will be always hexa or 2x exp most people wont play weekdays anymore they will just wait for hexa.
i think soon it will just kill the game

I agree
 
i am 10 days old in game more or less. What I have seen:
Impossible to find mentors as there is no motivation by them to level u
U can find plevelers for money but not everyone will mall especially in the beginning

Best solution : hexa or some pucca or 10 hour 2x every week spread across. Don’t do just weekends if that’s so concerning.
 
i am 10 days old in game more or less. What I have seen:
Impossible to find mentors as there is no motivation by them to level u
U can find plevelers for money but not everyone will mall especially in the beginning

Best solution : hexa or some pucca or 10 hour 2x every week spread across. Don’t do just weekends if that’s so concerning.

It's hard for someone to take their time plvling others on 1x exp when in most cases those players won't even last a week in this game. I helped a few players so far and they have all quit playing soon after. It does not feel good spending 1:30 hours leveling a guy who then quits forever two days later.

I support 2x exp more than hexa since hexa is more of a rich man's thing. I don't think new players can afford buying many super candy sticks which cost 120k a piece.
 
omg i dont know why people this days only want easy game to play they dont want to work to level them. it doesnt matter if it will take time but still u need to work hard to make ur character strong.

dont tell me u only have 1 or 2 hours to play every day but u still can play everyday and its not a reason u want easy pass to level faster

im new here and i did not beg or cry about 2xp or hex im leveling my own character
old players here did not cry they played yrs thats why they are strong now, and here comes the new players crying about old players to strong i want hex 2x exp, of course they will be strong they all played this for years

sorry about my english way to stupid and not listening when i was a student
 
Last edited:
im new here and i did not beg or cry about 2xp or hex im leveling my own character
old players here did not cry they played yrs thats why they are strong now, and here comes the new players crying about old players to strong i want hex 2x exp, of course they will be strong they all played this for years

Leveling is relatively easy up to lv 60 and then it becomes too hard for most people to get any significant % of experience. So you would have most people remain below lv 65
 
guess what how many hours did the high level people play this game? did they cry about no 2x or hex?

even i having hard time leveling right now im level 66 and only using lv35 bow i did not even bark about double exp and hex i dont know why people really having a problem leveling without that..there is amp why wont u use them
playing game like this its normal to have hard time leveling when u reach high level...this is not private server that you can level fast that has how many x exp
 
Last edited:
guess what how many hours did the high level people play this game? did they cry about no 2x or hex?

even i having hard time leveling right now im level 66 and only using lv35 bow i did not even bark about double exp and hex i dont know why people really having a problem leveling without that..there is amp why wont u use them
playing game like this its normal to have hard time leveling when u reach high level...this is not private server that you can level fast that has how many x exp

I get where you are coming from and I don't really care about leveling myself right now. In fact I only did 1 hexa when I could have done at least 4. I am stuck at lv 62 because I can't even afford lv 65 gear right now and I have other gear to buy before that like rings.

But I don't think one hexa a month and one weekend of 2x exp is game breaking or any different than the old top. You should ask yourself if helping people level a bit easier improves the server and I think it does. Hexa makes server more active and lively.
 

Similar threads

  • thread_type.uservoice thread_type.uservoice
Replies
6
Views
669
  • thread_type.uservoice thread_type.uservoice
Replies
5
Views
262
  • thread_type.uservoice thread_type.uservoice
Replies
1
Views
174
  • thread_type.uservoice thread_type.uservoice
Replies
3
Views
479
  • thread_type.uservoice thread_type.uservoice
Replies
0
Views
102
Top