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Maze for everyone

LOQuence

Squid Slayer
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There has been a lot of talking about wanting a maze for lower levels with which I agreed to a point. I think the core idea of that idea was not for lower level players to enjoy the game but for the less geared players, because making a maze for lv 45's or 55's would still be abused by pro players that have FC/DS characters.
Let's be honest, making a maze where a player with possesion, fairy lv 30+, gear +x etc. can't enter is complex and perhaps a waste of time but I've gotten a better idea.
What if PKO made a maze that is opposite of CA?
Let me explain.

In Chaos Argent players receive less damage that they would receive in other PK mazes which differentiates it from other PKO activities. Even if you're a lv 65 with full gear you still won't do any good to any player lv 70 or 75 due to the level difference + less received damage.
That makes CA, which is by my opinion favorite PKO maze, quite boring to a less geared player. Even I, who's lvl 70 with decent gear have difficulties with fighting others in CA.
But what if you make a maze where the damage is actually multiplied by some X. Let's make it clear, I am not suggesting a lv 65 should one slash a end game lv 80 player but a maze where ALMOST ANYONE could kill ANYONE would increase the fun factor for newer players and could encourage them to play more and perhaps give some chance of a 3rd PK side since a new guild could actually parry older players with a good tactic. Perhaps turning the potions off as well would be a good idea.

I think this would benefit the players thus the server in its growth as it would inspire players to play more and buy rum once they would experience how fun other mazes would feel like if they've invested more time in playing.

I would like to know what others think of this idea and also if anyone has any idea how to improve this project.
 
I don't think this would be a great idea because it would end up similarly to how CA is in the early stages of any low-rate/vanilla-ish server such as this one. To contextualize, voys are by far the strongest class in CA at that point of the game, and this usually leads to people creating alt voys or alt anti-voys (seal bots). This leads to a pretty "cheesy" experience, because an alt has more influence than your main in whom you've put in more work (presumably) in the maze.
I'm pretty sure a similar concept would follow in this maze as well. Some class, team composition or strategy would arise, and people would end up making a bunch of alts which would be stronger in the maze than their mains.
Now, when your (arbitrary classes) lv45 poorly geared voy is stronger than your lv65 cruz with some equips on, it doesn't feel too great and the maze becomes a cheese-fest to win more than something you go to because, hey, you want to mess around with your main and finally kill that lv80 guy you're only dreaming of killing outside of the maze.

+1 for a well made "balanced" maze idea, most simply say "make a maze where everyone has the same stats" and don't bother raising arguments such as gear/gems also mattering like you have, so props for that. But I'm personally against it for the reasons stated above.
 
I don't think this would be a great idea because it would end up similarly to how CA is in the early stages of any low-rate/vanilla-ish server such as this one. To contextualize, voys are by far the strongest class in CA at that point of the game, and this usually leads to people creating alt voys or alt anti-voys (seal bots). This leads to a pretty "cheesy" experience, because an alt has more influence than your main in whom you've put in more work (presumably) in the maze.
I'm pretty sure a similar concept would follow in this maze as well. Some class, team composition or strategy would arise, and people would end up making a bunch of alts which would be stronger in the maze than their mains.
Now, when your (arbitrary classes) lv45 poorly geared voy is stronger than your lv65 cruz with some equips on, it doesn't feel too great and the maze becomes a cheese-fest to win more than something you go to because, hey, you want to mess around with your main and finally kill that lv80 guy you're only dreaming of killing outside of the maze.

+1 for a well made "balanced" maze idea, most simply say "make a maze where everyone has the same stats" and don't bother raising arguments such as gear/gems also mattering like you have, so props for that. But I'm personally against it for the reasons stated above.


I'm not sure you read the text properly. The idea is to make a maze that is inverted CA, dmg is not reduced but increased, not CA with different rules as it seems you're suggesting or CA at all. Its a fun concept similiar to League of Legends no cool down mode.
You could easily use the same argument against CA where CA is great if you're a lv 80 badly gemmed SS that can basically tank a lv 70 crusader because of lvl difference + taking less damage.
I don't quite understand why you'd think a lv 45 voyager would be stronger than a lv 65 crusader if everyones damage is higher. I did not suggest that lower lvl have advantage over higher levels, only to increase everyones attack which would result in lower level being able to kill a higher lvl easier, much like its possible outside of CA.


+1 for being from Croatia.
 
I'm not sure you read the text properly. The idea is to make a maze that is inverted CA, dmg is not reduced but increased, not CA with different rules as it seems you're suggesting or CA at all. Its a fun concept similiar to League of Legends no cool down mode.
You could easily use the same argument against CA where CA is great if you're a lv 80 badly gemmed SS that can basically tank a lv 70 crusader because of lvl difference + taking less damage.
I don't quite understand why you'd think a lv 45 voyager would be stronger than a lv 65 crusader if everyones damage is higher. I did not suggest that lower lvl have advantage over higher levels, only to increase everyones attack which would result in lower level being able to kill a higher lvl easier, much like its possible outside of CA.


+1 for being from Croatia.
I did read it a couple of times and I do believe I got the point, but I'm not sure if you got mine. As I said, the lv45 voyager/lv65 crusader were arbitrary. It's not that easy to theorize which compositions or classes in particular would "dominate" here. But one example if the "newbs" are on the receiving end comes to mind. Let's say you're a champ. You can tank alright, but can't do much damage. You probably won't be able to do a lot to the higher level people, whereas they will probably one hit you if damage is increased.
Wouldn't it become better to just use a full glass cannon alt (I don't know, a voy?) which could one shot most people or kill them in 1-2 rotations, but essentially be as tanky as your main, even though it could have a lot less work put into it. That's what I meant by "cheesing" it in my previous post.
If you already want to compare it to URF (think that's the name) btw, only a handful of champions are viable there while most are either mediocre or simply unviable. Sure, you can't compare League with 100+ champions to PKO with 6 classes, but I believe the "inequality" would be the same. In particular, I can already see Clerics, Seal Masters and Champions being very bad here.
 

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