LOQuence
Squid Slayer
- Joined
- Mar 3, 2018
- Messages
- 59
- Reaction score
- 21
- Points
- 9
- Age
- 30
There has been a lot of talking about wanting a maze for lower levels with which I agreed to a point. I think the core idea of that idea was not for lower level players to enjoy the game but for the less geared players, because making a maze for lv 45's or 55's would still be abused by pro players that have FC/DS characters.
Let's be honest, making a maze where a player with possesion, fairy lv 30+, gear +x etc. can't enter is complex and perhaps a waste of time but I've gotten a better idea.
What if PKO made a maze that is opposite of CA?
Let me explain.
In Chaos Argent players receive less damage that they would receive in other PK mazes which differentiates it from other PKO activities. Even if you're a lv 65 with full gear you still won't do any good to any player lv 70 or 75 due to the level difference + less received damage.
That makes CA, which is by my opinion favorite PKO maze, quite boring to a less geared player. Even I, who's lvl 70 with decent gear have difficulties with fighting others in CA.
But what if you make a maze where the damage is actually multiplied by some X. Let's make it clear, I am not suggesting a lv 65 should one slash a end game lv 80 player but a maze where ALMOST ANYONE could kill ANYONE would increase the fun factor for newer players and could encourage them to play more and perhaps give some chance of a 3rd PK side since a new guild could actually parry older players with a good tactic. Perhaps turning the potions off as well would be a good idea.
I think this would benefit the players thus the server in its growth as it would inspire players to play more and buy rum once they would experience how fun other mazes would feel like if they've invested more time in playing.
I would like to know what others think of this idea and also if anyone has any idea how to improve this project.
Let's be honest, making a maze where a player with possesion, fairy lv 30+, gear +x etc. can't enter is complex and perhaps a waste of time but I've gotten a better idea.
What if PKO made a maze that is opposite of CA?
Let me explain.
In Chaos Argent players receive less damage that they would receive in other PK mazes which differentiates it from other PKO activities. Even if you're a lv 65 with full gear you still won't do any good to any player lv 70 or 75 due to the level difference + less received damage.
That makes CA, which is by my opinion favorite PKO maze, quite boring to a less geared player. Even I, who's lvl 70 with decent gear have difficulties with fighting others in CA.
But what if you make a maze where the damage is actually multiplied by some X. Let's make it clear, I am not suggesting a lv 65 should one slash a end game lv 80 player but a maze where ALMOST ANYONE could kill ANYONE would increase the fun factor for newer players and could encourage them to play more and perhaps give some chance of a 3rd PK side since a new guild could actually parry older players with a good tactic. Perhaps turning the potions off as well would be a good idea.
I think this would benefit the players thus the server in its growth as it would inspire players to play more and buy rum once they would experience how fun other mazes would feel like if they've invested more time in playing.
I would like to know what others think of this idea and also if anyone has any idea how to improve this project.