juanma468780
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- Aug 18, 2018
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First of all: sorry for my bad english
Now, i have seen many posts complaining about the mazes rewarding little because of the low drop rates of actually worthy items, therefore some mazes (fc ds dw) are beiing played less. Some ppl asks for an increse rate of the rewards so incentives more ppl to go mazes, but the answer is always the same: it will have consecuences on the market, and thats right, so why no implement (like all mmo games nowdays) cosmetic rewards ( more, much more apparels, maybe some items that change the colour or the forms of the gemmed items, hell maybe some apparels for the pets). My idea is why not implement an achievement sistem for mazes (maybe for all the game content in the future) that rewards players with items that will not gave them an increse in power (gems) and it is not attached to drop rates, but instead doing activities in the mazes (pk, mob/boss killing) this will allow people to not depend only on having really good luck. So maybe some achivements would be like: kill "x" amount of mobs, "x" amount of players, kill this boss/ chest "x" amount of times, ofc make it really grindy for big good looking cosmetic rewards, maybe some titles that u can attach to your name for example: *insert player name* the forsaken one, or the muddy one, idk, let your imagination flow haha*. This will not also allow players to go mazes more often for big grindes and also try luck with drops, but also make players go all around the mazes for doing things and not just sit in dock and pk.
*Hidden achievementes good be nice too, like killing your guildmate for the title: the traitor
I dont know if achievements is possible to do, but it is an idea to think, let me know what do you think, this has so much potential
Now, i have seen many posts complaining about the mazes rewarding little because of the low drop rates of actually worthy items, therefore some mazes (fc ds dw) are beiing played less. Some ppl asks for an increse rate of the rewards so incentives more ppl to go mazes, but the answer is always the same: it will have consecuences on the market, and thats right, so why no implement (like all mmo games nowdays) cosmetic rewards ( more, much more apparels, maybe some items that change the colour or the forms of the gemmed items, hell maybe some apparels for the pets). My idea is why not implement an achievement sistem for mazes (maybe for all the game content in the future) that rewards players with items that will not gave them an increse in power (gems) and it is not attached to drop rates, but instead doing activities in the mazes (pk, mob/boss killing) this will allow people to not depend only on having really good luck. So maybe some achivements would be like: kill "x" amount of mobs, "x" amount of players, kill this boss/ chest "x" amount of times, ofc make it really grindy for big good looking cosmetic rewards, maybe some titles that u can attach to your name for example: *insert player name* the forsaken one, or the muddy one, idk, let your imagination flow haha*. This will not also allow players to go mazes more often for big grindes and also try luck with drops, but also make players go all around the mazes for doing things and not just sit in dock and pk.
*Hidden achievementes good be nice too, like killing your guildmate for the title: the traitor
I dont know if achievements is possible to do, but it is an idea to think, let me know what do you think, this has so much potential