What's new

Under Review Daily Quest Board

retributtons

Squid Slayer
Joined
Aug 28, 2017
Messages
29
Reaction score
35
Points
18
yEQdRML.png


Add Daily Quest Board.

Really helpful for players that are just starting out, and as a productive past time for the more seasoned players as opposed to being AFK during in-game downtime.

I was thinking of it being repeatable for 5-10 times per day. Rewards will be more on necessities to advance on the game such as experience and drop rate amplifiers and rare rewards such as refining gems with a very low % rate.

Quest type will be divided to PVE and PVP focused such as hunting, gathering, and killing other players in mazes.

Example Quests:
  • Hunt X number of Y Monsters (ie. Hunt 50 Werewolf Archers)
  • Gather X number of Y Items (ie. Gather 30 Golden Camel Bells)
  • Defeat X Mini Boss (ie. Defeat Grassland Wolf Champion)
  • Defeat X Number of Players in PVP Mazes (ie. Kill anyone in any maze, doesn't matter which maze)

Example Rewards:
Rations
Amp of luck
Amp of Strive
Heaven's Berry
Buns
Lanterns
Ticket to Summer
Ticket to Spring
Refining Gem (Rare)
Etc..

I don't know, only the developers can balance the rewards where they deem as balanced.
 
Uuuuu a daily/weekly quest would be interesting to do but gotta regulate in a way that it wont be abused. probs set a lvl limit for the rewards to deter people from making hundreds of alts to get that ref. example, the ref drop is 0.02% for below lv45 and at lv65 itd be at 0.1%. Also the quests can be a storyline kinda thing. add in a little lore in the game. bet most people wont even care but it'd be interesting and fun
 
The idea is nice, but I do feel like it would have to get a tad bit more 'creative'/unique than that. Hunting monsters and gathering items is basically those 'Life' quests (Swordsman's, Hunter's etc.), while the other two are interesting, but potentially difficult to manage/abuseable in my opinion.

I'd rather see the 'Life' quests reworked into something like this (for example making only one round of "10 quests" doable daily) with improved rewards/more interesting tasks. In the end, questing's supposed to offer a bit of a different experience compared to the standard grind. Whether you kill 50 mobs while leveling up or 50 mobs for a quest doesn't really make that big of a difference.
 
The idea is nice, but I do feel like it would have to get a tad bit more 'creative'/unique than that. Hunting monsters and gathering items is basically those 'Life' quests (Swordsman's, Hunter's etc.), while the other two are interesting, but potentially difficult to manage/abuseable in my opinion.

I'd rather see the 'Life' quests reworked into something like this (for example making only one round of "10 quests" doable daily) with improved rewards/more interesting tasks. In the end, questing's supposed to offer a bit of a different experience compared to the standard grind. Whether you kill 50 mobs while leveling up or 50 mobs for a quest doesn't really make that big of a difference.

Under Review 
Totally Agree here. `Life` Quests are marked to be `Refactored`.
As For `Daily` quests suggested, we have something in our mind that is based on HoP framework that is yet to cook.
 
Top