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The Nab's Suggestion . . PARTY EXP SYSTEM

Kolera

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Once a nab, will always be a nab.

it would be nice to have a party exp system like this:

-mechanics:

+ 0.30% exp bonus for a party with 2 different classes
Ex. swordsman and herbalist

+ 0.55% exp bonus for a party with 3 different classes
Ex. swordsman, herbalist and explorer

+ 0.70% exp bonus for a party with 4 different classes
Ex. swordsman, herbalist, explorer and hunter

+ 0.85% exp bonus for a party of 5 different classes
Ex. crusader, sharpshooter, champion, voyager and cleric

***Same classes in party are counted only as one:
1Ex. swordsman, swordsman, swordsman - NO EXP BONUS
2Ex. explorer, sharpshooter, sharpshooter, sharpshooter - + 0.30% exp bonus ONLY
3Ex. herbalist, herbalist, herbalist, explorer and swordsman - + 0.55% exp bonus ONLY​


HOW IT WILL WORK?

the 5-level bracket rule-

Party members should not exceed 5 levels below from the member with highest level¹
EXAMPLES
Party 1======Lv 51, 49, 50, 48, 46
Party 2======Lv 39, 39, 39, 34,
Party 3======Lv 25, 22, 20
Party 4======Lv 60, 55​
¹the level of the highest level member is not included in counting.

----------To explain this, take a look at Party 4 where the highest level is 60. When you count, start from 59 and not 60. So it will be like 59, 58, 57 ,56 ,55. OR just subtract 5 from the highest level member to determine the allowed lowest level.


Your thoughts?
 
o_Osorry but no
 
hows this for simple,the first person in the party with 10 kills gets a 10% to25 % bonus exp on the next kill,,the next kill will always be 9 lvls higher then the person who won that round for max exp.the mob stays the same just the lvl goes up for that one mob,,not sure how hard that would be to do in terms of coding but they would just need to count kills in that party and trigger the bonus mob every 11 kills,lol I know easy in words,,:rolleyes:o_O;)is it fair?um I think its reasonable,
 
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