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Ref in DS/FC final boss

what about buffing the noob gems -> fiery and its ranks?
make it more attractive to forge, ref gem absorption/demand may increase. those noob gems dropped from lower maze will be more valuable to sell too.

cheers

I was thinking about the same thing, especially with the absence of broke/crack/shark gem (which should not be in game because it'd made noob gems obsolete).

in my opinion, the difference between noob gem and UG is too far and made forging noob gem is not really worth the cost (especially past lv3)

my propose:
shining 200hp
glowing 10def
fiery 8damage
furious 15damage
explo 20damage
spirit 2spr
shadow 3 or 4 (unlike bing's dodge, buffing shadow a lot might let crus dodge too easy with 2x swords and boots)
lust 5hit (already becoming best choice for swords making fiery/furious/shadow no contest, even after other gems are buffed, i still think lust would be top choice)

this way, forging noob gem could be a choice for players who can't afford UG.
You can become strong with noob gem, but if you want to be perfect, u still have to forge UG.
example: people will think paying 5m for 12 damage with +3 fiery might not be worth it, but having 24 damage for 5m (similar to a lv1 forged rage) might be good.

Idk if this will be too much of a change, I also dont have much experience about high lvl in this game, but let me know what u guys think
 
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