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Demonic World drop rate needs adjusted

Axely

Squid Slayer
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There is almost nobody going to DW pvp for boss drop or farming ref anymore, might have couple of guys who goes for chest but still, if people wanna farm, they would rather go to DS or FC for higher ref drop rate and the mobs in DS/FC are SO MUCH MORE easier to kill too.

This is what i think would make people go to DW again:

Increase DW 1 normal mobs ref drops rate from [0.1% to 0.4 or 0.5% ]

Increase DW 1 boss ugem drop rate increase from [0.4% to 10%] , kal to 100%(make it only 1 of the ugem will drop if it actually drops, not multiple if possible)

Increase DW1 chest , increase kal runestone drop rate from [3.33% to 5%]

Increase DW2 boss ugem drop rate increase from [0.4% to 10-15%] as well and kal to 100% (make it only 1 of the ugem will drop from the table, not multiple if possible)

Increase DW2 snowmans increase ref drop rate from [0.15 to 0.7%] , invocation blueprint 0.1% considering they are pretty hard to kill.

Increase DW2 chest replace fel runestone to Kal runestone with a drop rate of 10%


if you guys have anything you would like to talk about leave comment below
 
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i am not entirely sure about whether or not it should be only dropping 1 type of ugem for each boss or leave it as chance to get multiple drops
 
Some next level inflation ideas going on here.
 
Some next level inflation ideas going on here.

i know my suggestion is not the best, thats why i wanna hear about what other people think and how much should it be, what do you think? what do you think of bosses drop rate? what should it be? , if you think its bad at least gives some oppinion why its bad and how much do you think is acceptable.
 
i know my suggestion is not the best, thats why i wanna hear about what other people think and how much should it be, what do you think? what do you think of bosses drop rate? what should it be? , if you think its bad at least gives some oppinion why its bad and how much do you think is acceptable.
What DW needs is not pumping numbers up because
a) Either you pump them insignificantly and nothing changes;
b) You pump them to crazy amounts as you suggested and you get into an inflation situation

In my opinion, what DW needs is something like the unique 65 rings/neck which were suggested at a low rate from bosses, a reason to make people go DW that's more than just balancing numbers/drop rates because of the two reasons mentioned above.
 
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In my opinion, what DW needs is not pumping numbers up because
a) Either you pump them insignificantly and nothing changes;
b) You pump them to crazy amounts as you suggested and you get into an inflation situation

In my opinion, what DW needs is something like the unique 65 rings/neck which were suggested at a low rate from bosses, a reason to make people go DW that's more than just balancing numbers/drop rates because of the two reasons mentioned above.

what about the refs droprate? its lower than FC DS
 
what about the refs droprate? its lower than FC DS
Refs are one thing you can farm indefinitely, their source is not limited (SQ, life quests, high-ish drop from mazes, salvaging...) so increasing their obtainability is risky, and that's something Zankza was highly against back in the day... for good reasons.
 
Refs are one thing you can farm indefinitely, their source is not limited (SQ, life quests, high-ish drop from mazes, salvaging...) so increasing their obtainability is risky, and that's something Zankza was highly against back in the day... for good reasons.
Refs are one thing you can farm indefinitely, their source is not limited (SQ, life quests, high-ish drop from mazes, salvaging...) so increasing their obtainability is risky, and that's something Zankza was highly against back in the day... for good reasons.
giving new items drop from the boss is really good idea, wonder what other stuff they are going to add to make the DW feel Fresh
 
giving new items drop from the boss is really good idea, wonder what other stuff they are going to add to make the DW feel Fresh
Why DW need to feel `Fresh` ? it is for players 55-70 only.
 
uhh its lv50-99++ not 55-70 o,o
Well. depending on mobs level, items and equipment levels/ It seem to be up to 70 only.
So there is no real purpose to pump up, without giving something else for High-Level players to PK at.
 
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