ovidiurus92
Squid Slayer
- Joined
- Sep 19, 2016
- Messages
- 47
- Reaction score
- 2
- Points
- 8
- Age
- 34
server down guys ? ...
well yeah I've failed math ... more than onceFirst of all. It seems you guys failed school math tests.
Probability chances increase when you do it repeatable. If you have more then one person farming, the drop rate increases.
Second. We do not like the fact that some just "protect" the entry.
It's not just happening in FC, but also DS and BD mazes.
And it's really annoying.
May-be we should add some small immunity effect upon entering until first action?
Remember. Mazes are not meant for farm. But they are meant for cooperative challenge and strengthening bounds between players towards more challenging areas.
but why we challenge ? why we fight ? for rewardThat solves it lol
for farm..Can you tell us more? may-be in another topic or by "Contact Us".SQ spammers
clerics do not have to do the last missions in story quest ,the killing 10 monsters each time, and the annubis klling ,and that makes it a lot easier for people , they just make clerics and do story quests multiple times and that gets them refs, and that is why the refs prices are so low, the stalls are full of it which makes the refs we get the refs are worth less ,maybe change the rewards of the story quest ( I know that is selfish to ask for ) sorry I know I should've done that in a different topic but it was mentioned before in the forum .Can you tell us more? may-be in another topic or by "Contact Us".
Hi,
I think is a great idea about 100% ref drop from boss3
What about a new system of rewards for fc/ds for every kill the X player can get ''points'' ''coins'' and can exchange for some kind of item ... there is depend of the imagination and make it fair , ''xx points/coins'' can exchange for a Lustrious/Refining gem / Ancient Generator / some kind of manu (Ts,Atom,Acc) Some form of card with expiration so that the character of fc / ds does not gain exp (i saw zankza talking about removing the cap so that any player can do the rebirth quest including fc / ds ppl) so this card/item can help so much to us .
And for make it fair let's say you only can get point/coin 1time by char for every fc/ds I mean : A player kill B player get 1 point / B player back again you cant get more points from B player till the next Fc/Ds and only you can get 1 point by IP this mean if player B is on 4chars you're just going to get 1 point from him and the spam not going to work / lets say if i try to kill my own char (same IP) i not going to get points cs we have the same IP anyways It all depends on the ability of the developer and the PKO team
Well ds doesnt have AG bulshit and u can sell runes at least, but UG situation is terrible in ds too.Ive done bM LIKE 100 BMs so far and got 1 striking gem.And if there is pk in ds ( and mostly there is ) i spent like 100k for sea manu,fb, cakes and amps.When sea pk is really intense Im used to spend 400k only on sea battles for 1 dsis it the same situation with DS?
First of all. It seems you guys failed school math tests.
Probability chances increase when you do it repeatable. If you have more then one person farming, the drop rate increases.
Second. We do not like the fact that some just "protect" the entry.
It's not just happening in FC, but also DS and BD mazes.
And it's really annoying.
May-be we should add some small immunity effect upon entering until first action?
Remember. Mazes are not meant for farm. But they are meant for cooperative challenge and strengthening bounds between players towards more challenging areas.
I try to make an Example.Anyway I dont mean to be picky or whatever I just suggest being more careful with wording and such.
I try to make an Example.
Lets see the Fortune Tree choppers.
One alone, cannot do anything, because of low drop rate.
But multiply it by the number of players chopping tree 24/7 and you will get a pretty decent drop.
I also agree, on fixing SM story quest, and as result, closing another loophole.
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events