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Regarding FC this is really boring .. Zankza help !

First of all. It seems you guys failed school math tests.
Probability chances increase when you do it repeatable. If you have more then one person farming, the drop rate increases.

Second. We do not like the fact that some just "protect" the entry.
It's not just happening in FC, but also DS and BD mazes.
And it's really annoying.
May-be we should add some small immunity effect upon entering until first action?

Remember. Mazes are not meant for farm. But they are meant for cooperative challenge and strengthening bounds between players towards more challenging areas.
well yeah I've failed math ... more than once
but we already strengthen our bounds when we chat while protecting or when we fight against the enemy and heal each other or defend the focused ones,etc.
what about the DK ,we killed it with more than 5 people several times we were all on amps ,and still got nothing .
and what about the SQ spammers , soon the ref will be for 300k because of them and my ego won't allow me to take 50k for a share , I suggest you guys force the herbalist class to do the story quest like all other classes , this way it MIGHT reduce the SQ spammers .
it's great to see the GMs interacting with us I'm getting emotional thank u :'(
 
That solves it lol
but why we challenge ? why we fight ? for reward :D for farm..
to prove that .. in old top .. ppl in pk map was not killing each other they sit and chat while it pk map !! why? coz no reward .. no drops .. no farm.
at least do the 100% ref drop from boss3
and really hard to kill him and u need at least party of 4 persons to get him
and do something abt AG
 
Hi,
I think is a great idea about 100% ref drop from boss3
What about a new system of rewards for fc/ds for every kill the X player can get ''points'' ''coins'' and can exchange for some kind of item ... there is depend of the imagination and make it fair , ''xx points/coins'' can exchange for a Lustrious/Refining gem / Ancient Generator / some kind of manu (Ts,Atom,Acc) Some form of card with expiration so that the character of fc / ds does not gain exp (i saw zankza talking about removing the cap so that any player can do the rebirth quest including fc / ds ppl) so this card/item can help so much to us .
And for make it fair let's say you only can get point/coin 1time by char for every fc/ds I mean : A player kill B player get 1 point / B player back again you cant get more points from B player till the next Fc/Ds and only you can get 1 point by IP this mean if player B is on 4chars you're just going to get 1 point from him and the spam not going to work / lets say if i try to kill my own char (same IP) i not going to get points cs we have the same IP anyways It all depends on the ability of the developer and the PKO team
 
Can you tell us more? may-be in another topic or by "Contact Us".
clerics do not have to do the last missions in story quest ,the killing 10 monsters each time, and the annubis klling ,and that makes it a lot easier for people , they just make clerics and do story quests multiple times and that gets them refs, and that is why the refs prices are so low, the stalls are full of it which makes the refs we get the refs are worth less ,maybe change the rewards of the story quest ( I know that is selfish to ask for ) sorry I know I should've done that in a different topic but it was mentioned before in the forum .
 
Hi,
I think is a great idea about 100% ref drop from boss3
What about a new system of rewards for fc/ds for every kill the X player can get ''points'' ''coins'' and can exchange for some kind of item ... there is depend of the imagination and make it fair , ''xx points/coins'' can exchange for a Lustrious/Refining gem / Ancient Generator / some kind of manu (Ts,Atom,Acc) Some form of card with expiration so that the character of fc / ds does not gain exp (i saw zankza talking about removing the cap so that any player can do the rebirth quest including fc / ds ppl) so this card/item can help so much to us .
And for make it fair let's say you only can get point/coin 1time by char for every fc/ds I mean : A player kill B player get 1 point / B player back again you cant get more points from B player till the next Fc/Ds and only you can get 1 point by IP this mean if player B is on 4chars you're just going to get 1 point from him and the spam not going to work / lets say if i try to kill my own char (same IP) i not going to get points cs we have the same IP anyways It all depends on the ability of the developer and the PKO team

wow snufy XD i just knew that u have a great ideas haha <3
i really agree with him .. this system will encourage us to go FC and seems unique and different.
 
I will put in my 2 cents since I play in DS.
First of all I don't sympathize with anyone here on ref drop rate. DS Is even worse drop rate and its a harder maze and need better more expensive gear.
Yes we get decent runes but have you seen the flood of Fels on the market? No one is buying, driving rune prices crazy low. Tefs are in the same situation.
The idea to put a ref into boss I can agree with but only for the end bosses like DK and BM.
This would line up with how the DW bosses drop Ref.
Also I dont recommend changing the way these mazes actually work. Like the point system being proposed. This changes the maze completely and as many know most of the actual paying players are playing out of nostalgia. You change the core of the game too much and people start to leave.
I already dont like the fact that boats cant attack land in mazes, but I can see how this was a respectable change.
 
The maze is fine as it is, i agree on changing the final boss drop to ref 100% though. Rest all is pretty unnecessary.
Also, everything right now is being ruined by story quest spammers, i saw people with names like storyquest76 and shit , completely shitting on the server's refining gem prices, if the story quest gets fixed somehow, it'll make ref prices better, which would make mazes more rewarding than spamming story quests over and and over on different characters.
 
is it the same situation with DS?
Well ds doesnt have AG bulshit and u can sell runes at least, but UG situation is terrible in ds too.Ive done bM LIKE 100 BMs so far and got 1 striking gem.And if there is pk in ds ( and mostly there is ) i spent like 100k for sea manu,fb, cakes and amps.When sea pk is really intense Im used to spend 400k only on sea battles for 1 ds
 
First of all. It seems you guys failed school math tests.
Probability chances increase when you do it repeatable. If you have more then one person farming, the drop rate increases.

Second. We do not like the fact that some just "protect" the entry.
It's not just happening in FC, but also DS and BD mazes.
And it's really annoying.
May-be we should add some small immunity effect upon entering until first action?

Remember. Mazes are not meant for farm. But they are meant for cooperative challenge and strengthening bounds between players towards more challenging areas.

@Developer I understand what you are trying to say but I would say be more careful on wording.

Your statement reads that drop rate increases with multiple people farming which is false. Unless you have some code that is able to inspect
the number of players actively farming which I doubt. Drop rate stays constant. The difference is more mobs are being killed which yes does increase your overall chances of getting the desired outcome which I agree with assuming we are talking FC 2 and 3 and not FC 1 since those mobs dont respawn.

Anyway I dont mean to be picky or whatever I just suggest being more careful with wording and such.
 
Anyway I dont mean to be picky or whatever I just suggest being more careful with wording and such.
I try to make an Example.
Lets see the Fortune Tree choppers.
One alone, cannot do anything, because of low drop rate.
But multiply it by the number of players chopping tree 24/7 and you will get a pretty decent drop.

I also agree, on fixing SM story quest, and as result, closing another loophole.
 
I try to make an Example.
Lets see the Fortune Tree choppers.
One alone, cannot do anything, because of low drop rate.
But multiply it by the number of players chopping tree 24/7 and you will get a pretty decent drop.

I also agree, on fixing SM story quest, and as result, closing another loophole.

Too bad that only works for FC2-FC3 since FC1 mobs respawn is incredibly slow xD but yeah, the SQ spammers can fill an entire server with a big ref gem supply in no time. This happened even in ToP where the ref gem demand was truly high.
 
I wanted to actually post another topic about FC , but since we're already here
as mentioned above , we tried farming with more people and we were all on amps and it still did not work , we are still waiting until you do something to fix the situation in fc
I hope you take under consideration all the problems we are facing and our need for wider variety of drop , check the stalls and you will notice how many people are leaving fc , we love fc and we don't wanna be forced to go high level @Zankza @Developer , the least you could do is tell us whether you're gonna fix it or not so that we can decide on what we're gonna do .
 
FC harbor protecting zone is good....u can sit and talk and w8....i like got fc3 chest but aways ''pking'' for a pt fc....
 
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