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Realizing Refining Gem Supply

so that means dw mobs no longer drop refs?
 
probably from TOP2 but how about Broken, Cracked and Chipped Gems? they might help raise the price of Refining Gems

instead, why not buff the noob gem to the level of broken gems, broken cracked are only up to lv3 anyway, it wont affect the ref gem market much
 
One thing that I did not predicted properly was refining gem value, I think they are too undervalued currently. Looking over some brief questions/answers revealed that it's not exactly the supply itself that is problem but actual demand. Without unlimited supply of UG and extremely underpowered normal gems, people have not just bothered to forge at all. Personally I think refining gem needs to have more value otherwise the mazes like FC/DS will continue to decline eventually DW too. My recommendation as follows:

I think the following changes would be suffice:

Salvaging by 20% (1% -> 0.8%)
DW1/DW2 no longer drops refining gem

Additionally, we probably should talk about gems, and why they are so incredibly useless.

Fiery Attack +4 to +5 or +6
Furious Attack +6 to +7 or +8
I don't know about FC, but in DS, people go there not for Ref Gems. Drop rate of ref in DS is the worst, no one goes to DS to farm Refs. SMH....o_O
Too bothered for the price of Refining Gems? Try opening all equipment slots, gem level past lv5, release the cracks/broken/etc...
And this is a Vanilla Server, what do you expect? Players don't have gems to play with, slots to use with.
You think boosting Fiery and Furious will change anything? People already forged those gems. so what's the difference? As if people will make alts just to forge those to use ref gems, lol??
Price of ref gems now are steadied in 300k-350k ea, you want to raise it? Open another gem slot and raise gem level cap. Make cracked/chipped/broken available. No need to nerf the gem stats, lol

If cant do those things, then leave the refining gems alone. They are ok as it is, for a VANILLA SERVER
 
opening another socket is going to increase the usage for ref = true, if it become 5 slot people will start forging eye/rage/fiery/lust/shadow and the demand of ref would be increased greatly.....

it's true that buffing fiery or furious a bit won't really affect forging for pros because they'll still go for rage/lust or rage/eye, maybe if those noob gems are buffed enough, people will consider forging fiery/lust if they can't afford rage, or fiery/rage if they want better slash damage

I disagree on implementing new gems tho (I cried when i forged fiery,spirit and glowing/shining in old top, and not long after, broke/crack/chip/shark get introduced)
 
I don't know about FC, but in DS, people go there not for Ref Gems. Drop rate of ref in DS is the worst, no one goes to DS to farm Refs. SMH....o_O
Too bothered for the price of Refining Gems? Try opening all equipment slots, gem level past lv5, release the cracks/broken/etc...
And this is a Vanilla Server, what do you expect? Players don't have gems to play with, slots to use with.
You think boosting Fiery and Furious will change anything? People already forged those gems. so what's the difference? As if people will make alts just to forge those to use ref gems, lol??
Price of ref gems now are steadied in 300k-350k ea, you want to raise it? Open another gem slot and raise gem level cap. Make cracked/chipped/broken available. No need to nerf the gem stats, lol

If cant do those things, then leave the refining gems alone. They are ok as it is, for a VANILLA SERVER

fyi. this server is never to be vanilla to begin with, but well not important.. I think 3sockets is fine. But never ever introduce chip crack and broke with 3 sockets. Choose one. I prefer 3 socket and no new gems. from FC point of view, it will just create one-man show individuals, most case cruz. it is not fun at all.

I would say buffing nub gem is for longer term effect. nobody is really keen with idea to forge fiery for mere 4 dmg?? shadow for 2dodge?? glow 5def? c'mon... well no one sane would forge fiery i think..
I personally think ref price will be comfortable at 450-600k. Introducing new gems will at some stage drastically increase ref price. all other prices will inflate rapidly as well.
 
We are not adding new gems. I would like to buff the gems that aren't being forged though.
 
furious and fiery is not forged because the socket in the sword is cramped, so far rage and lust is the way to go

used gems doesn't mean it can't be buffed, sometimes people forge those because they don't have any other choice, or the choice is not available in the market, and for ss they just go explo+anything, magic class soul+spirit because it's their only choice. people forge shining because they need hp badly to survive 1 shot, even if the effect is only 100hp.

I don't know about others, but personally, I won't forge glowing past lv3 because 3m+ for 5 def is just too much cost for the effect.

those are only my opinion tho..
 
i change my mind. 3 socket is unfair for magic class. sorry not thinking it through before. my bad.

im honestly tempted by those super cool +13 glow:(
 
3 Sockets would ruin magic classes, there's only two worthwhile Gems to forge in Staffs, a third socket would allow forging Shadow or Furious which... makes stuff glow cooler. Whereas Classes like Cruz or Champ can have the best of both worlds (Max and HR) in their swords, and it would mess everything up.

I'd say no to Cracked/Chipped/Broken Gems, because it would be, in my opinion, a buff to classes who scale very good off of Raw stats (i.e. Cruz), UGs being the only gems which give those is perfectly fine, since their bonus is "Unique".

About reducing Ref gem price. I'd say the problem, in comparison to ToP, is the sheer demand. Fewer players in general and way fewer players who actually gem their gear and way fewer players who actually gem high level gems. (Hell, I've got a few lv3 Gems in my Equips, and I spend less than 30 refs on them, having bought none.)

One way to go is reduce popular ways of obtaining them, sure there's also buffing nab Gems, though I really don't think either of those would solve the ref crisis too much. As long as the demand is never really that high, most people can get them by themselves, and they're not really restricted (Hell, SQ gives a total of 5 refs after it's been done for a few hours on one char), I doubt that the price would go above 500k-600k. As soon as it got around there, people would just spam whatever way they know (SQ or Class Life quests come to mind) in order to make a pretty buck, and once again, price drops, and nothing positive's really been accomplished.

So best bet's to just buff normal gems, maybe decrease some sources (i.e. DW bosses or salvage) and you're good to go.
 
The gem least or not even forge at all is fiery. Maybe this gem should be buffed
 
hmm.. i believe deleting refs from dw1/dw2 would be bad... not that much because theyre really needed as a ref supply source but because for the people who PK over them, it is a symbol of victory.

back when i was a guild leader in top2 we really didnt need those refs at all... we were like 80 people pking over them and only 1 person would keep them per dw, so it technically 1/80 chance you'd keep those refs anyway. however we always felt cool about someone from guild looting the ref and throwing it at enemy guild. that kinda little thing is what kept our server alive for so much time.

seriously though, dw chests arent as awesome to drop at enemies as refs are.
 
hmm.. i believe deleting refs from dw1/dw2 would be bad... not that much because theyre really needed as a ref supply source but because for the people who PK over them, it is a symbol of victory.

back when i was a guild leader in top2 we really didnt need those refs at all... we were like 80 people pking over them and only 1 person would keep them per dw, so it technically 1/80 chance you'd keep those refs anyway. however we always felt cool about someone from guild looting the ref and throwing it at enemy guild. that kinda little thing is what kept our server alive for so much time.

seriously though, dw chests arent as awesome to drop at enemies as refs are.

hail bucks :3
 
No matter how you are willing to buff fiery and furious. If you keep with 2 socket limit there will always be only rage/lustrious

You should've realized this already
 
No matter how you are willing to buff fiery and furious. If you keep with 2 socket limit there will always be only rage/lustrious

You should've realized this already
Wrong. It's about cost/effective, for new comers it may be worth for them to forge lust/fiery, if it only costs 1/10th to get 1/3 of rage/lust or even 1/2 of rage/lust provided the scaling is not strong as rages, it would be very smart thing to do until you are more active on server.
 
Wrong. It's about cost/effective, for new comers it may be worth for them to forge lust/fiery, if it only costs 1/10th to get 1/3 of rage/lust, it would be very smart thing to do until you are more active on server.

I'd rather sell the refining gems in this case.
 
I'd rather sell the refining gems in this case.
It's not 1+1, refining gem prices may stay stable, but demand for them has to grow then, otherwise the pricing needs improvement, there is too much supply for the demand.
 
It's not 1+1, refining gem prices may stay stable, but demand for them has to grow then, otherwise the pricing needs improvement, there is too much supply for the demand.

Might be your point of view about the current situation, but I still disagree. Whatever, not like it matters anyway.
 
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