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Pirate King Online | Way of the Crusader

Gm hola Hay Un personaje llamado hesoyan está robando y tengo evidencia en whatsapp ayúdame
 
Gm hola me robaon, soy muy nuevo en servidor necesito su ayudaa
 
I've always found Stealth a game breaking skill, specially when it comes to balance classes.

Other classes when it comes to pvp always need to spend a lot of energy preventing dives from crusaders who have high map domination just with 1 skill.
Which doesnt need to be maxed in order to be broken.
Unlike True Sight for example, which most clerics max for crusader threats.

I wouldnt suggest removing stealth from the game, but drop the active time drastically, so they use it only when needed.

I would say 1s at Lv1 and 5s at lv10.
With a considerable cooldown, to avoid brain dead plays like Stealth > Slash > Stealth.
Crusaders have high dodge rates on top of this so a 1v1 with other classes feel also unbalanced.
Never seen a SM one shooting anything. So crusaders shouldnt be able to do this without getting punished.

Something like that.
 
I've always found Stealth a game breaking skill, specially when it comes to balance classes.

Other classes when it comes to pvp always need to spend a lot of energy preventing dives from crusaders who have high map domination just with 1 skill.
Which doesnt need to be maxed in order to be broken.
Unlike True Sight for example, which most clerics max for crusader threats.

I wouldnt suggest removing stealth from the game, but drop the active time drastically, so they use it only when needed.

I would say 1s at Lv1 and 5s at lv10.
With a considerable cooldown, to avoid brain dead plays like Stealth > Slash > Stealth.
Crusaders have high dodge rates on top of this so a 1v1 with other classes feel also unbalanced.
Never seen a SM one shooting anything. So crusaders shouldnt be able to do this without getting punished.

Something like that.
a lot ppl play this game just because come classes can one shot other ppl and this mechanic add dynamic in pvp. More ez change game than try balance this game. btw u don't even play this server as I understand and u never try pvp in this server that's mean u cant talk about balance and cant understand how it goes here. On this server not only crus can one shot ppl. This server balanced very well and all classes useful and do theyr role in mass pk.
 
Lets put it this way.

How much time do you need from scratch to jump into the action with high odds of having a successfull run?

Even easier

How much time do you need to gear up and collect resources to be able to pvp?
I have 1 month, and im still gearing up.

So yes, I havent pvp yet.
Im still getting my BoEs.
No mention that I need to socket them up to gem which cost fairly x40 times the actual sword.
Cuz im not even trying to jump into de fry pan without propper gear, that would be an ant vs an elephant.

Anyway, if this is the way you welcome new players, no wonder why your server is dead.
 
Lets put it this way.

How much time do you need from scratch to jump into the action with high odds of having a successfull run?

Even easier

How much time do you need to gear up and collect resources to be able to pvp?
I have 1 month, and im still gearing up.

So yes, I havent pvp yet.
Im still getting my BoEs.
No mention that I need to socket them up to gem which cost fairly x40 times the actual sword.
Cuz im not even trying to jump into de fry pan without propper gear, that would be an ant vs an elephant.

Anyway, if this is the way you welcome new players, no wonder why your server is dead.
Im join pk map on my second play day at lv 51 as voyager. And I kill few ppl 75+ alredy...

My crus join pk at lv 65 with 365 max... Its all about gameplay style. You don't need BoE to kill ppl. You don't need best items to join pk maps...



Im play here 2 years and my chars still lv 1-2 UG gems.. just because I don't feel I need 5 lv gems and 3 lv bd gems to be some one in this game.

And here I don't even have UGs only 75 no stat swords and Kagamiz killed crus - almost best gemmed crus with 4-5 lv ug and 1-2 bd gems

 
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I think class balance should be taken into consideration , buffs and nerfs happens on modern games all the time they keep the game alive and dynamic, a change every month or every 3 weeks would be good , new strategies will show up.
 
I think class balance should be taken into consideration , buffs and nerfs happens on modern games all the time they keep the game alive and dynamic, a change every month or every 3 weeks would be good , new strategies will show up.
sad but modern game have more ppl in dev team.
 
Didnt you say yesterday that dev team know more than I can imagine?
Now youre taking a step back?

Come on, we are talking about balancing 6 classes.
We are not making a comparison with modern games like mobas where you need to balance over 100 different characters.

The key to real balance is testing different changes over the time.
If you overthink to make a change or if you are afraid to make small adjustment you will never do any.
 
With a considerable cooldown, to avoid brain dead plays like Stealth > Slash > Stealth.
Crusaders have high dodge rates on top of this so a 1v1 with other classes feel also unbalanced.
Never seen a SM one shooting anything. So crusaders shouldnt be able to do this without getting punished.
These are all arguments aimed at 1v1s though... That's the only situation where crusaders simply outshine other classes. In mass PK, none of this really matters because:
a) If a crusader is able to slash-stealth without being punished, it means the enemy misplayed (either no TS or no reaction)
b) Dodge hardly matters outside of CA because all crusaders (except for like 3-4) are one slashed by other crusaders, and a vast majority of them are one slashed by champs too. It's why most of them use CA paw or BD wing, unless we're talking about really good secrets (but then it's not about dodge again, rather the stats)

Also comparing crusaders to SMs is comparing apples to oranges. I've never seen a Crusader seal, TS, have 2 strong AoE debuffs, heal, rev, buff or recover either. Two different classes with two completely different roles, and both of them are worth playing. Same applies to all other classes, which are in my opinion, balanced enough with what we have now. If death equipment becomes more popular, more levels are added, more gems are added or more sockets are added, I'd agree that certain classes would prevail, at which point balance changes would be welcome. I don't think anything is needed with how things are now.

Edit: I feel like class balance is also unnecessary work for the devs. More things to work on (especially something that is a lot of work if it's done right) means less room for any potential updates or fixes. Also, Devs are not players of the game itself so it's not always obvious what is needed, and players are sadly biased. I'm sure the guild which has 3 maxed out champs is fine with champs while the other one would more than gladly want them nerfed... just an example.
 
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Didnt you say yesterday that dev team know more than I can imagine?
Now youre taking a step back?

Come on, we are talking about balancing 6 classes.
We are not making a comparison with modern games like mobas where you need to balance over 100 different characters.

The key to real balance is testing different changes over the time.
If you overthink to make a change or if you are afraid to make small adjustment you will never do any.
Its about time. If they go deep in class balance u never see any new stuff in game.
 
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