Sarlon
Brawling Shipboy
MAKE FC GREAT AGAIN
I'm with tyrone !MAKE FC GREAT AGAIN
There are always ppl in DW getting a shit ton of refs, so i dont think itll be that dramtic of a change, Anything to bring FC back to its glory days, and a place where noobs can fit in, and not be left out doing gods work.I will agree, even though I'm unsure about the price of Refs if there is suddenly an increase amount of refs, but I hope the PK will be revive because of this and maybe that can cause a chain effect onto the server.
It may not drastically change the game immediately, but if you think about it, FC has 2 bosses. Therefore 2 Refs can be farmed from 1 FC. Also count in any other refs that the guilds may be able to farm from the mobs. Not a lot???? Well remember that FC/DS/DW Maps are the maps that are open the quickest, (not sure how many times a day), but that needs to be factored in as well. After all this, you may need to multiply it by 2X, because the same thing is happening in Dw.....The long term effects young lad.i'm surpsied fc boss doesn't drop 100% ref.....! I can't see there's a massive effect on server with this change..
It may not drastically change the game immediately, but if you think about it, FC has 2 bosses. Therefore 2 Refs can be farmed from 1 FC. Also count in any other refs that the guilds may be able to farm from the mobs. Not a lot???? Well remember that FC/DS/DW Maps are the maps that are open the quickest, (not sure how many times a day), but that needs to be factored in as well. After all this, you may need to multiply it by 2X, because the same thing is happening in Dw.....The long term effects young lad.
Considering the boss takes a few people to be killed, I think FCers would still whine because getting the ref would mean very low shares for each member, basically not enough to pay for manu/cooking/AG costs.i'm surpsied fc boss doesn't drop 100% ref.....! I can't see there's a massive effect on server with this change..
Considering the boss takes a few people to be killed, I think FCers would still whine because getting the ref would mean very low shares for each member, basically not enough to pay for manu/cooking/AG costs.
However, I guess if it would give more incentive to kill the boss and give some sort of guaranteed reward with a small chance of getting goodies ain't that bad.
But do remember that it's 8 refs per day....
Pls where is this second boss you talk about?
would u agree that adding new gems to forge/ chipped gems would sovle the last problem of refs becoming priceless, or make ref gems useful in unique situations such as well idk, like forging it with the strengthening crystal to increase the success rate of upgrading armor and weapons by a tad bit or more.I never did FC, so if it's 1 boss, then there's 1 boss, regardless DW has 2 bosses that also drops 100% Ref. 2 x 8 = 16. 16 + 8 (Refs from FC) = 24 each day. The effect of an influx of refs may not be noticeable early, but I may inflate the price of refs. Think about it, all this refs is good if we are gemming, but what if we are not? We have all these refs, but no UG gems to forge, then the refs can only be sold but no one is buying because there are no gems to forge. In the end they collect dust in our banks~~~(Not Literally).
I think we will eventually hit the last issue of not gemming, but because of other reasons. The act of Forging will slow as player have already forged enough, or it is too expensive to forge and therefore they need to save. When refs are not in demand they become priceless (Good for players still gemming). Since there is a lack of new players coming in, it may be evitable that at some point everyone will have had forged a decent Lvl gems already.
I think adding Chip/Crack/Broken gems will only intensify the forging and prolong it but without a constant income of new players the game will eventually hit a point where gemming will slow down.would u agree that adding new gems to forge/ chipped gems would sovle the last problem of refs becoming priceless, or make ref gems useful in unique situations such as well idk, like forging it with the strengthening crystal to increase the success rate of upgrading armor and weapons by a tad bit or more.
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events