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Petetion to make FC boss Death Knight to drop 1 100% chance ref?

I will agree, even though I'm unsure about the price of Refs if there is suddenly an increase amount of refs, but I hope the PK will be revive because of this and maybe that can cause a chain effect onto the server.
 
I will agree, even though I'm unsure about the price of Refs if there is suddenly an increase amount of refs, but I hope the PK will be revive because of this and maybe that can cause a chain effect onto the server.
There are always ppl in DW getting a shit ton of refs, so i dont think itll be that dramtic of a change, Anything to bring FC back to its glory days, and a place where noobs can fit in, and not be left out doing gods work.
 
i'm surpsied fc boss doesn't drop 100% ref.....! I can't see there's a massive effect on server with this change..
 
if you file a petition regarding that matter, then be fair enough to add Blue Mud in ds to get 100% drop for ref gem
 
i'm surpsied fc boss doesn't drop 100% ref.....! I can't see there's a massive effect on server with this change..
It may not drastically change the game immediately, but if you think about it, FC has 2 bosses. Therefore 2 Refs can be farmed from 1 FC. Also count in any other refs that the guilds may be able to farm from the mobs. Not a lot???? Well remember that FC/DS/DW Maps are the maps that are open the quickest, (not sure how many times a day), but that needs to be factored in as well. After all this, you may need to multiply it by 2X, because the same thing is happening in Dw.....The long term effects young lad.
 
It may not drastically change the game immediately, but if you think about it, FC has 2 bosses. Therefore 2 Refs can be farmed from 1 FC. Also count in any other refs that the guilds may be able to farm from the mobs. Not a lot???? Well remember that FC/DS/DW Maps are the maps that are open the quickest, (not sure how many times a day), but that needs to be factored in as well. After all this, you may need to multiply it by 2X, because the same thing is happening in Dw.....The long term effects young lad.

Pls where is this second boss you talk about?
 
i'm surpsied fc boss doesn't drop 100% ref.....! I can't see there's a massive effect on server with this change..
Considering the boss takes a few people to be killed, I think FCers would still whine because getting the ref would mean very low shares for each member, basically not enough to pay for manu/cooking/AG costs.
However, I guess if it would give more incentive to kill the boss and give some sort of guaranteed reward with a small chance of getting goodies ain't that bad.
But do remember that it's 8 refs per day....
 
Considering the boss takes a few people to be killed, I think FCers would still whine because getting the ref would mean very low shares for each member, basically not enough to pay for manu/cooking/AG costs.
However, I guess if it would give more incentive to kill the boss and give some sort of guaranteed reward with a small chance of getting goodies ain't that bad.
But do remember that it's 8 refs per day....

It's the POTENTIAL for 8 a day, in reality its much much less. There are probably 3/8 FCs where guilds have enough players (at the moment) to do DK.
 
Pls where is this second boss you talk about?

I never did FC, so if it's 1 boss, then there's 1 boss, regardless DW has 2 bosses that also drops 100% Ref. 2 x 8 = 16. 16 + 8 (Refs from FC) = 24 each day. The effect of an influx of refs may not be noticeable early, but I may inflate the price of refs. Think about it, all this refs is good if we are gemming, but what if we are not? We have all these refs, but no UG gems to forge, then the refs can only be sold but no one is buying because there are no gems to forge. In the end they collect dust in our banks~~~(Not Literally).
I think we will eventually hit the last issue of not gemming, but because of other reasons. The act of Forging will slow as player have already forged enough, or it is too expensive to forge and therefore they need to save. When refs are not in demand they become priceless (Good for players still gemming). Since there is a lack of new players coming in, it may be evitable that at some point everyone will have had forged a decent Lvl gems already.
 
Just imagine the ref prices, and how they will change @_@
 
I never did FC, so if it's 1 boss, then there's 1 boss, regardless DW has 2 bosses that also drops 100% Ref. 2 x 8 = 16. 16 + 8 (Refs from FC) = 24 each day. The effect of an influx of refs may not be noticeable early, but I may inflate the price of refs. Think about it, all this refs is good if we are gemming, but what if we are not? We have all these refs, but no UG gems to forge, then the refs can only be sold but no one is buying because there are no gems to forge. In the end they collect dust in our banks~~~(Not Literally).
I think we will eventually hit the last issue of not gemming, but because of other reasons. The act of Forging will slow as player have already forged enough, or it is too expensive to forge and therefore they need to save. When refs are not in demand they become priceless (Good for players still gemming). Since there is a lack of new players coming in, it may be evitable that at some point everyone will have had forged a decent Lvl gems already.
would u agree that adding new gems to forge/ chipped gems would sovle the last problem of refs becoming priceless, or make ref gems useful in unique situations such as well idk, like forging it with the strengthening crystal to increase the success rate of upgrading armor and weapons by a tad bit or more.
 
would u agree that adding new gems to forge/ chipped gems would sovle the last problem of refs becoming priceless, or make ref gems useful in unique situations such as well idk, like forging it with the strengthening crystal to increase the success rate of upgrading armor and weapons by a tad bit or more.
I think adding Chip/Crack/Broken gems will only intensify the forging and prolong it but without a constant income of new players the game will eventually hit a point where gemming will slow down.
 
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