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Cleric skill 'Portal'

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I would like to suggest a new skill for the `Cleric` class called `Portal`.

Cleric skill `Portal` allows `Cleric` class game characters open portal to one of 3 different `remembered` locations (including PK maps with some restrictions) consuming a magical item.
Each skill level allows more players to pass such a portal (lv 10 would allow 10 players to enter it).
Cooldown time ~5 min.

Any suggestions? corrections?
 
Warp portal by Acolyte/Priests class of RO? xD
 
Warp portal by Acolyte/Priests class of RO? xD
Yes. Actually inspired by that.

Both games are approximately from the same era, and PKO like many others were inspired by it.
 
maybe make herbalist skill if the go ahead? seal master needs some loving too. But maybe make level requirement.
 
I think its not good. It would make certain tickets in useless and make it little or no value at all.
 
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I desagree!
 
I desagree!
Why? because with this `skill` players can get virtually to any point?
I would add a mall only item, that eventually costs more than tickets just because it gives a bit more comfort.
 
I would like to suggest a new skill for the `Cleric` class called `Portal`.

Cleric skill `Portal` allows `Cleric` class game characters open portal to one of 3 different `remembered` locations (including PK maps with some restrictions) consuming a magical item.
Each skill level allows more players to pass such a portal (lv 10 would allow 10 players to enter it).
Cooldown time ~5 min.

Any suggestions? corrections?
I like mostly, but I dont like pk maps. Imagine CA or DW teleporting to boss super fast with 10 people. DW dead pk, but in CA this maybe is a big deal. It's not too game changing in bd, 10 people rr faster, but its a nice thing to help those maybe who dont use ca paw or bd paw, or to run from new to old fast.
 
like wraith's portal from apex? I think its a great move suggesting these kinds of changes for the game, the additions of new skills and changing current ones is trending on MMORPGs and other online games, and makes the game more dynamic developing new metas and builds for each "season ", the changes can be seasonal and don't need to last forever, their popularity depends on the feedback from the community
 
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what user pain u trying to fix with this?
is this rlly needed?
what makes u think it is?
 
its cute, must be for clerics only, SMs already with too many skills, clerics basically get to be useless later but this will be a nice addition to clerics, as u said it should require an item to be used to activate the skill or so, we don't have to stick to old top2 path while developing, pko can make its own story here.
 
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