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Revamp Unseals

MZarur

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As title says, i think it would be interesting if we could collect opinions and decide until the new server opens about the unseals that are discarted.
Voyager and Sharpshooter are ignored when you talk about unseals since after level 50 you can collect better equipments than the ones that comes from boss chests. And some of those unseals aren’t even considered 2nd tier equipments, and for all other classes the level 55 unseals weapons are only changed for level 65 ones, and the armors they are only changed for Chaos Framestone or level 65 unseals or level 70 stones.

My suggestions is:
For Voyager - They are magics. Their main stats are con and spirit but their unseals gives str, agi and acc (wtf?!)
Tooth of the Cursed since there’s nothing common to replace this one at this level, just give some con/spr points instead of str and agi. And maybe remove attack speed % and give like sp recovery rate %
Mantle of the Cursed Flame give con instead of acc and increase pr in 3 or 4.
Tooth of Evanescence this one is a critical point. people create a lot of alts to try their luck at star of unity to get a 12 spr 7 con dagger which is used till you get a death dagger. so my suggestion is to have something similar, maybe not that op. Level 55 could be 8 con 8 spirit with atk speed removal and add sp rec rate maybe.
Cloak of Evanescence for this is similar to Level 45 one. Add Spirit instead of Accuracy and increase Pr in 4 or 5.
Kris of the Sphinx maybe it could be 10 con 10 spirit. and remove attack speed adding sp recovery rate.
Mantle of the Sphinx similar to others armors. just remove acc and add spirit. also make it like 26-28pr.
Poseidon Framestone add 2 pr compared to Mantle of the Sphinx .

Sharpshooter - They are damage dealers, and its the class with less hp per con point. So its clearly hard to tank mobs and players as sharpshooters. They need Acc/Agi/Con in their build to get stronger, why does equipments give Spirit? Even the Rings gives Accuracy + Str instead of Accuracy + Agi or Con. Counting all points that could be converted for sharpshooter equipments, it means A LOT.
Kiss of the Cursed it already removes attack speed rate. why do sharpshooters neep spirit? remove spirit and add agi or con instead.
Corset of Incantation again: remove spr and add acc. add few +2 pr
Bellow of Evanescence level 45 gun gives -12% aspd, why the level 55 gives -13%? sounds a bit wrong to me... and also, add agi or con instead of acc.
Coat of Evanescence even the Chaos Framestone being stronger, the 55 unseal armor for SS need to have some favourable stats. remove spr and add acc. add +3 pr
Rifle of Enigma why -14%? could be -10% at least... also, add some con or agi instead of spirit.
Mantle of Enigma add acc instead of spirit. add +3 pr
Apollo Framestone add acc instead of spirit. add +4 pr


Crusader - Unseals are already pretty good for them, even though swords give accuracy instead of con or agi, but since crusaders are pretty much strong, i don't think it will be good to change that.
Cleric - Armors gives str as main stats. it could be spr as main, con as secondary, and nothing as third. Staff gives spr as main and acc as secondary, it could be con. In the early game cleric is one of the strongest classes since it goes full spirit and it means tanking + dealing damage at the same time with just one stat.
Champion - Champions doesn't have boots or gloves on chests, but they are very well adapted to the others options. Their weapons gives str + acc, but also champ is very strong. Instead of acc it could be con or agi, but maybe it would affect a lot the game balance. Need opinions for that.
Seal Master - Similar to Cleric, but main stat is con instead of spr. Their unseal armors gives a lot of str, could be: the main stats con, the second one spr and the third one (useless one) agi or even nothing since they don't need anything else than con and spr. Their staff gives spr as main stat, con as second and acc as third. It could be con as main, spr as secondary and remove acc. Until High level, Seal Masters are pretty much abandoned and only used for intense magic or sealing as an alt. Main point is because there are soooo much skills and you cant level, farm, etc.. alone. SM's become monsters after rebirth, indeed.
 
Last edited:
u know about this game approximately.... nothing
 
u know about this game approximately.... nothing
hmmm, who are you? i apologize for my behaviour, i forgot to introduce myself. but since you are just a fan, you probably know me better than i do, so ill leave this part for your imagination.
this post was made after rumours of making bosses chests like carcass of death, meaning that the equipment given depends of the class of who open it. which also means that voys and sharpshooters won't need to open them for one reason: those equipments are useless for voyagers and next to useless for sharpshooters.
 
As title says, i think it would be interesting if we could collect opinions and decide until the new server opens about the unseals that are discarted.
Voyager and Sharpshooter are ignored when you talk about unseals since after level 50 you can collect better equipments than the ones that comes from boss chests. And some of those unseals aren’t even considered 2nd tier equipments, and for all other classes the level 55 unseals weapons are only changed for level 65 ones, and the armors they are only changed for Chaos Framestone or level 65 unseals or level 70 stones.

My suggestions is:
For Voyager - They are magics. Their main stats are con and spirit but their unseals gives str, agi and acc (wtf?!)
Tooth of the Cursed since there’s nothing common to replace this one at this level, just give some con/spr points instead of str and agi. And maybe remove attack speed % and give like sp recovery rate %
Mantle of the Cursed Flame give con instead of acc and increase pr in 3 or 4.
Tooth of Evanescence this one is a critical point. people create a lot of alts to try their luck at star of unity to get a 12 spr 7 con dagger which is used till you get a death dagger. so my suggestion is to have something similar, maybe not that op. Level 55 could be 8 con 8 spirit with atk speed removal and add sp rec rate maybe.
Cloak of Evanescence for this is similar to Level 45 one. Add Spirit instead of Accuracy and increase Pr in 4 or 5.
Kris of the Sphinx maybe it could be 10 con 10 spirit. and remove attack speed adding sp recovery rate.
Mantle of the Sphinx similar to others armors. just remove acc and add spirit. also make it like 26-28pr.
Poseidon Framestone add 2 pr compared to Mantle of the Sphinx .

Sharpshooter - They are damage dealers, and its the class with less hp per con point. So its clearly hard to tank mobs and players as sharpshooters. They need Acc/Agi/Con in their build to get stronger, why does equipments give Spirit? Even the Rings gives Accuracy + Str instead of Accuracy + Agi or Con. Counting all points that could be converted for sharpshooter equipments, it means A LOT.
Kiss of the Cursed it already removes attack speed rate. why do sharpshooters neep spirit? remove spirit and add agi or con instead.
Corset of Incantation again: remove spr and add acc. add few +2 pr
Bellow of Evanescence level 45 gun gives -12% aspd, why the level 55 gives -13%? sounds a bit wrong to me... and also, add agi or con instead of acc.
Coat of Evanescence even the Chaos Framestone being stronger, the 55 unseal armor for SS need to have some favourable stats. remove spr and add acc. add +3 pr
Rifle of Enigma why -14%? could be -10% at least... also, add some con or agi instead of spirit.
Mantle of Enigma add acc instead of spirit. add +3 pr
Apollo Framestone add acc instead of spirit. add +4 pr


Crusader - Unseals are already pretty good for them, even though swords give accuracy instead of con or agi, but since crusaders are pretty much strong, i don't think it will be good to change that.
Cleric - Armors gives str as main stats. it could be spr as main, con as secondary, and nothing as third. Staff gives spr as main and acc as secondary, it could be con. In the early game cleric is one of the strongest classes since it goes full spirit and it means tanking + dealing damage at the same time with just one stat.
Champion - Champions doesn't have boots or gloves on chests, but they are very well adapted to the others options. Their weapons gives str + acc, but also champ is very strong. Instead of acc it could be con or agi, but maybe it would affect a lot the game balance. Need opinions for that.
Seal Master - Similar to Cleric, but main stat is con instead of spr. Their unseal armors gives a lot of str, could be: the main stats con, the second one spr and the third one (useless one) agi or even nothing since they don't need anything else than con and spr. Their staff gives spr as main stat, con as second and acc as third. It could be con as main, spr as secondary and remove acc. Until High level, Seal Masters are pretty much abandoned and only used for intense magic or sealing as an alt. Main point is because there are soooo much skills and you cant level, farm, etc.. alone. SM's become monsters after rebirth, indeed.
im pretty sure game work well as is in unseals case. Super small buffs can be done to make that items "usable" and logically correct but this changes must follow current game rules and just add fake visible choice while best items and items what ppl use in builds must be same. But in this case it will be useless work and it should NOT be a priority. Maybe need remove stupid stats like acc in voy items and DONT add any new stat or add PR and etc. That will make item looks like "usable" and every second player will stop ask questions "why this item have acc instead of CON ITS MISTAKE FIX FAST"

Game work well. Balance work well. ANY changes can RUIN it in 99% and only 1% chance this item editing will work well. RISK NOT WORTH.
 
im pretty sure game work well as is in unseals case. Super small buffs can be done to make that items "usable" and logically correct but this changes must follow current game rules and just add fake visible choice while best items and items what ppl use in builds must be same. But in this case it will be useless work and it should NOT be a priority. Maybe need remove stupid stats like acc in voy items and DONT add any new stat or add PR and etc. That will make item looks like "usable" and every second player will stop ask questions "why this item have acc instead of CON ITS MISTAKE FIX FAST"

Game work well. Balance work well. ANY changes can RUIN it in 99% and only 1% chance this item editing will work well. RISK NOT WORTH.

the risk of actually making those unseals useable? just coz game didnt go "kaboom" doesnt mean it is good like that. Any sane person can see that those numbers on those unseals are just hilarious.
 
the risk of actually making those unseals useable? just coz game didnt go "kaboom" doesnt mean it is good like that. Any sane person can see that those numbers on those unseals are just hilarious.

Maybe need remove stupid stats like acc in voy items and DONT add any new stat or add PR and etc. That will make item looks like "usable" and every second player will stop ask questions "why this item have acc instead of CON ITS MISTAKE FIX FAST"

And risk is broke whole game end up they start stupid chain where u need keep buff other items too cuz balance become trash. don't touch shit what work well!
 
why would you need to buff other items . It is not like those voy cleric sm unseals are already balanced , the point of this thread is simple. Those unseals are absolutely useless , meaning nobody even considers using them. So make them useable like other classes unseals
 
why would you need to buff other items . It is not like those voy cleric sm unseals are already balanced , the point of this thread is simple. Those unseals are absolutely useless , meaning nobody even considers using them. So make them useable like other classes unseals
you do any test to be so sure they totally useless? or u know game by heart? If you buff item and it will be not correct - whole game balance chain will be ruined. And I don't even say at early stage there will be shit ton voys\clerics\ss without any buffs.

Ss guns pretty usable cuz have big max (maybe in dps even better than 7\7 gun lv 50). ss armors have movement speed bonus and its already make them better than enigma\eva chest armor some time.
sm armors usable and better than eva\enigma after some point cuz % def in armor.
voys items not that good if compare with chests items (but maybe chest items too OP? don't u think like that? too much PR there) but still have stats and better than npc gray item (armor have big def = help to tank at early stage)
cleric items 100% usable and they dont need any buffs (all clerics use unseal if possible cuz sp bonus and recovery so till bd armor or big pr 75 lv armor )
crus 100% usable
champ 100% usable

So whole that idea not even matter to spend shit ton time in math models (and developer team go in that shit TOO DEEP ). Let them work with something more matter in the end. class balance work and work well - better don't touch shit what work well again.
 
why would you need to buff other items . It is not like those voy cleric sm unseals are already balanced , the point of this thread is simple. Those unseals are absolutely useless , meaning nobody even considers using them. So make them useable like other classes unseals
Well the point isn’t even about the unseals themselves being balanced, but the classes and PK being balanced.
 

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