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Completed SM & cleric death weapons

Shay shay

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Sm & cleric death weapons stat change



I would like to suggest if it’s possible to edit SM & cleric death weapon stats since they’re quite useless.
SM 65 staff is better than death weapon & it should be the opposite.

65 Sm weapon gives the following stats:
http://mordo.info/items/view/itemid/795/
Accuracy
+8
Constitution
+8
Spirit
+15
Spirit points
+10%
Hit rate
+16
SP recovery
+15%
Min. damage
+241
Max. damage
+295-315

while the 75 weapons give the following (2 variations) :
http://mordo.info/items/view/itemid/2343/
Constitution
+6
Spirit
+12
Spirit points
+50
Hit rate
+18
SP recovery
+10
SP recovery
+20%
Min. damage
+219-229
Max. damage
+269-279

http://mordo.info/items/view/itemid/2344/
Agility
+3
Spirit
+15
Spirit points
+200
Spirit points
+12%
Hit rate
+18
SP recovery
+5
Min. damage
+219-229
Max. damage
+269-279

As you can see.. not very impressive.
It would be nice if those stats were edited to something similar to this

Constitution
+10
Spirit
+18
Hp points
+50
Spirit points
+12%
Hp bonus
+8%
SP or hp recovery
+20%
Min. damage
+219-229
Max. damage
+269-279

& same thing goes for cleric.

Increase the spr points & increase the sp bonus %
Because those weapons are pretty much useless right now.

Also SM & cleric death armor should give more PR
 
Last edited:
Can please link to corresponding Items in our database?
 
Yes should be fixed so that all 75 weapons are clearly head and shoulders above others.
 
Planned 
This has been asked many times, and have a few duplicated in UserVoice threads.
 
@Developer any updates on this topic? before the end of the year?
thanks
We have glued together all the Tasks and wishes about actually changing gear stats.
And we have split the whole process into serval steps.
But because it has a lower priority than the current task, it may take time as it is postponed by other tasks.
 
Thank you for answering, <3 Merry Christmas Dev Team.
 
if they change only sm and cleric how about other class death weapon should be change to
 
like every death weapon,.. increasing stats like that and recovery then if that's the case every death weapon should increase too,
 
like every death weapon,.. increasing stats like that and recovery then if that's the case every death weapon should increase too,
It's not just `Death weapons` but also a dozen of others.
Plus, players would not like the changes, and there are already items in player possession that have to be changed.
That is why we came up with a plan to properly change them and also change the items that players already have.
How much time it will take? We do not know.
 
like every death weapon,.. increasing stats like that and recovery then if that's the case every death weapon should increase too,
Cruz: Agi DE Darkness Emissary is great; Str DE Darkness Emissary lacking aspd % so some ppl prefer BoE but there're still players willing to invest more base agi for that piece
Champ: Both DE are great
SS: Agi Gun Abaddon Vanquisher and Con DE Bow Kiss of Death are great. Acc DE Gun's 15% minus aspd might be a problem, Abaddon Vanquisher . Spr DE Bow Kiss of Death is less amazing...but it's at least better than lv35 bows and Twilight
Voy: Con DE Dagger Penitent of Asura is amazing. Spr DE Penitent of Asura is OP for Spr voyager with Full unfused BD set.

Up till now, every pieces are at least useful in some cases, and all classes can have at least 50% DE options to upgrade from lv65 weapons....However let's take a look at Cleric and SM
Cleric: Sp DE Putrescence Bone of Abyss is an upgrade compared to uns65, but the improvement is limited due to the lack of sp recovery. And the regen DE Putrescence Bone of Abyss is just underwhelming...it provides less spr and sp bonus than uns65 Staff of Enigma so it's kinda useless
SM: this is just so sad...both DE options Vow of Styx and Vow of Styx are strictly worse than uns65 Staff of the Sphinx due to lack of Con bonus. To make things even worse, SM's DE set is also sad: the whole set is Sp/Spr focused with limited bonus on Con. Now that ppl usually agree that Con is more important than Spr on SM, this means SM do not have a SINGLE piece of useful DE items...This is fine for casual players like me because I can gather and end-game SM sets with cheap and nice alternatives, but for players aiming at the top, this is a huge problem....

In conclusion, although for other classes there're some less favorable options, the situation is just much much better than Cleric and SM :)
 
Now that ppl usually agree that Con is more important than Spr on SM, this means SM do not have a SINGLE piece of useful DE items...This is fine for casual players like me because I can gather and end-game SM sets with cheap and nice alternatives, but for players aiming at the top, this is a huge problem....

In conclusion, although for other classes there're some less favorable options, the situation is just much much better than Cleric and SM :)

You mentioned all class weapons except champion's. Tear of Hardin Tear of Hardin are both way better than Judgment of Enigma making a champ DE really great.

I think DE weapons should be balanced to make the end game fair. Cleric and SM DE weapons need to be upgraded and all the others are fine as they are.
The way they are now those DE weapons do not even exist as they are a downgrade. That's even more unfair than if one class was skipped entirely at lv 65 uns weapons and was stuck using lv 55 unsealed weapons until lv 75.

It's not fair that champs get deprived of good gloves and shoes at low levels but at least at lv 70 they can get Hephaestus Clawstone and everything is balanced again. But being stuck with Judgment of Enigma would kill champs at higher levels
 
You mentioned all class weapons except champion's. Tear of Hardin Tear of Hardin are both way better than Judgment of Enigma making a champ DE really great.

I think DE weapons should be balanced to make the end game fair. Cleric and SM DE weapons need to be upgraded and all the others are fine as they are.
The way they are now those DE weapons do not even exist as they are a downgrade. That's even more unfair than if one class was skipped entirely at lv 65 uns weapons and was stuck using lv 55 unsealed weapons until lv 75.

It's not fair that champs get deprived of good gloves and shoes at low levels but at least at lv 70 they can get Hephaestus Clawstone and everything is balanced again. But being stuck with Judgment of Enigma would kill champs at higher levels
well actually, even you can't afford Tear of Hardin Tear of Hardin , you won't stuck at Judgment of Enigma ....you can pick a Colossus . Although it doesn't have good built-in bonuses, its base attack itself makes it already superior to JoE
 
You mentioned all class weapons except champion's. Tear of Hardin Tear of Hardin are both way better than Judgment of Enigma making a champ DE really great.

I think DE weapons should be balanced to make the end game fair. Cleric and SM DE weapons need to be upgraded and all the others are fine as they are.
The way they are now those DE weapons do not even exist as they are a downgrade. That's even more unfair than if one class was skipped entirely at lv 65 uns weapons and was stuck using lv 55 unsealed weapons until lv 75.

It's not fair that champs get deprived of good gloves and shoes at low levels but at least at lv 70 they can get Hephaestus Clawstone and everything is balanced again. But being stuck with Judgment of Enigma would kill champs at higher levels
what happen to ur sugar mommy?
 
What I would personally love to see when it comes to the topic of Death Weapons - is making both versions viable, giving people more freedom when building a char, and making it so that dropping a death weapon doesn't feel like it's either amazing or horrible based on which version you got.

For most classes, one of the weapons is clearly superior, no argument against it. The only class right now which feels like it has a choice is voy... being able to choose between Con dagger for Con build or Spr dagger for Spr build... not much of a choice but it's there. If we stretch this, we can also include Cruz with being able to choose Str DE for a pure slasher-oriented build or Agi DE for literally anything else (although Agi DE is in 90% of the situations better) and if we really want to stretch it, we'll include Champ with being able to choose between 4 str or 4 con.

But all in all, even in these examples, one weapon is usually significantly better, or the choice is so small that it doesn't matter which one you go for. I think that's a bit unfortunate because this game does lack customization in terms of builds/gear setups. Yes, there will always be a "META", but that doesn't mean people shouldn't be given incentive to try something unique out - especially with DE weps.
 
If we stretch this, we can also include Cruz with being able to choose Str DE for a pure slasher-oriented build or Agi DE for literally anything else (although Agi DE is in 90% of the situations better)

Crusaders have two weapons giving them 3 options instead of two. 2x Agi DE or 2x Str DE or 1x Agi DE 1x Str DE - the hybrid build was as far as I remember the most popular in old top. But in all 3 cases you lose some important stats which is weird. DE weapons stats look like they were thought up by crackheads.

From 45-65 all weapons are a just an increase of the same stats and then at 75 they suddenly decided to sperg out and shit out the retardation that DE weapons are. If I was deciding DE cruz stats they would be +6str +6acc +12% attack rate +20 dodge +6 sp recovery
 
Completed 
Let's see. the DE weapons change must be done. We are open to critics.
 
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