LOOOL, solution ? for what ? The solution to make the maller team lvl 80+ while everyone else is not even 70, sure.Hexathlon is not frequent event, but I think the ultimately solution would be mirages.
Mirrages and dissapearing of that 0.5exp nonsense. Nobody is complaining about people beeing stronger because they have grinded their way there. The problem is that hex giving such huge exp after lv70 made catching up impossible even by grinding. It would take around 20+ hours and like 80-100 nanas and hb to level 1 lvl without mirrages and with 0.5exp after 70. While few had option to get those few levels almost for free... Not blaming anyone, it's not their fault.. But it's ultimately unfair to others, as everyone awaited that hex would give like 2-4% per lvl after 70. (as it did on official) Otherwise I myself and many others would have grinded to 68-69 before hexas.Hexathlon is not frequent event, but I think the ultimately solution would be mirages.
I really don't want to end it like this. What should I do?
I need some assurance.Since max is lv73 right now, it should be the point where hex exp win should be really low. That saves 2 more lvls that should be worked out hardlyAgree, hex shoulndt give that amount of exp after lvl 71, but since some people already took advantage of it, the only solution its drastically lowering the exp rate at lvl 75, but its already too late since you do hex every month, any way u see it, the server is already fuked up, people got mad.
One bad thing happens and ppl think about quitting.Whatever side u look into this, this is definitely not looking good. If ppl feel discouraged because of this , players will actually start to quit
That would be the only solution right now, but zankza still doesn't listen, he wants to half the hexa exp after 73 which is again ridiculous, right now each hexa on 71+ gives 26% or something like that, if he cuts it down by half, that's 13% per hexa, giving the fact that we can do 4-5 hexa per 15 mins, multiplied by 3 rounds of the hexa day, we are looking at almost 2 lvls that should be incredibly hard in one single hexa day, which makes no sense. Hexa exp after 73 right now should be 3-5% per hexa run. Anything more than this it's just plain retarded.Since max is lv73 right now, it should be the point where hex exp win should be really low. That saves 2 more lvls that should be worked out hardly
One bad thing happens and ppl think about quitting.
What kind of bullshit is that anyway.
Just play the game, complain less play more.
What I'm getting at is, people complain. All the time. About everything. And they threaten with quitting.'one' bad thing ? You need to get your facts straight. And I don't usually complain. This is actually my first ever forum post and I know when to break my silence. Issues like this should be taken seriously.
on real top 61-70 was 6% lolOn official ToP Lv61-71 was ~50%
Lv71-81 was ~3%
What I'm getting at is, people complain. All the time. About everything. And they threaten with quitting.
This always happens on every server, and most of the time it's just people being too lazy.
They are not number one on the server and then they complain, hoping to gain something, if that doesnt work, quit.
Great attitudes.
We complain for a reason, and don't come to me with that "lazy" bullshit, the whole scrubs team is a joke compared to me when it comes down to actually being active in game. What you don't understand is that we complain because this is an really unfair advantage and it's not how it was supposed to be. We all want that old school feeling, that hardcore grinding for days and weeks, which just won't happen as long as there is an easy alternative to lvl up in 45 mins. This is not how real top was. And idk what ToP you played. 50% after 61 ? Ha. Nice joke.What I'm getting at is, people complain. All the time. About everything. And they threaten with quitting.
This always happens on every server, and most of the time it's just people being too lazy.
They are not number one on the server and then they complain, hoping to gain something, if that doesnt work, quit.
Great attitudes.
well, tell you what? I am not one of those happy go lucky guy. If i see something wrong, I make sure its being heard. Enough said. I am afraid that we are going bit off-topic here. Thank you for your opinion tho.What I'm getting at is, people complain. All the time. About everything. And they threaten with quitting.
This always happens on every server, and most of the time it's just people being too lazy.
They are not number one on the server and then they complain, hoping to gain something, if that doesnt work, quit.
Great attitudes.
We complain for a reason, and don't come to me with that "lazy" bullshit, the whole scrubs team is a joke compared to me when it comes down to actually being active in game. What you don't understand is that we complain because this is an really unfair advantage and it's not how it was supposed to be. We all want that old school feeling, that hardcore grinding for days and weeks, which just won't happen as long as there is an easy alternative to lvl up in 45 mins. This is not how real top was. And idk what ToP you played. 50% after 61 ? Ha. Nice joke.
You are right, you needed like 20 hexas per lvl after 61, there was a reason why all the newbs were stuck at 61 back in the days, and that reason is sure not hexa giving 50% exp per run. Ha.indeed he is just a joke. i also dk what official TOP he played lol. level 61-70 gave 6% if i remembered it correctly.
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events