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Hexa exp after lvl 71 ! @Zankza

or you could throw a double weekend and forget hex ever existed xD
 
or you could throw a double weekend and forget hex ever existed xD
Double weekend never could repair what happened. On double weekend everyone can grind up. Including people already over 70.
Only quick solution I see would be making hex give 2-3% exp after lv73 AND giving people 1 more hex weekend next weekend ( I don't like this solution very much to be honest, as Hex was supposed to be only occasional event on this server, however it's the ONLY example of how to make it right right now, as far as I can think of).
 
making hex give 2-3% exp after lv73
I think level 71 is enough, there are only 1 player at level 73 for now and more player at level 71. Making more player to be at level 73 will creating larger gap for people level 70 and below to catch up because normal grinding starting at level 70 only give half exp.

There are more level 71 than level 73 so give low exp at level 71 is better.
Having 1 person at level 73 is better than having more than 10 person at level 73, which most of them are inside a same guild.

Just my opinion tho.

EDIT:
Idea for solution: Make hexa give low exp (3-5%) starting at lv71 and life goes on.
 
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making hex give 2-3% exp after lv73 best solution and fair for all

or second way is to add on hex level cap to lv73+ can't take any quest..

If only way to leveling in server is to wait when will be next hex then there not possible ways to catch up on high level..
 
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making hex give 2-3% exp after lv73 best solution and fair for all

or second way is to add on hex level cap to lv73+ can't take any quest..

If only way to leveling in server is to wait when will be next hex then there not possible ways to catch up on high level..
Then lv70, 71 and 72 should received full exp when grinding and 0.5 exp only should be applied to lv73+ so lv70-72 could catch up to lv73 with normal grinding and no need to wait for the next hexa to catch up.
 
Then lv70, 71 and 72 should received full exp when grinding and 0.5 exp only should be applied to lv73+ so lv70-72 could catch up to lv73 with normal grinding and no need to wait for the next hexa to catch up.
That still wouldnt explain WHY would people have to waste like 100 nana and HB's aswell, as like 20h to level these 2 levels, while some got it almost for free.
 
As I suggested yesterday, it would be fair to reduce Alu's lvl back to 71 and give him the exp that is equivalent to the edited hexa, who would suffer ? Nobody. If the hexa exp is getting reduced, than this could be solved really easy this way, he shouldn't have had gotten so much exp in the first place for hexa, so it's not like he will be stripped of his "hard work" or anything. Instead of Inflating the whole server with many lvl 73's why not reduce just 1 guy 2 lvls, he won't even feel the difference, he is still the most OP char in the server, and this way it will be fair for everyone, even for him, because he SHOULDN'T have earned that much exp from hexa above 71, this is just wrong.
 
Hex should be exactly the same as original As in exp completion % and every weekend. Not everyone can level 24/7 people have jobs and real life, it offers an alternative way to level and catch up, also creates more market and more money zanka because of tix and candies. Win win situation for everyone.

It's literally no life this game to win or you can't compete
 
Hex should be exactly the same as original As in exp completion % and every weekend. Not everyone can level 24/7 people have jobs and real life, it offers an alternative way to level and catch up, also creates more market and more money zanka because of tix and candies. Win win situation for everyone.

It's literally no life this game to win or you can't compete
Hex gave like 6-8% each hexa at official for lvlz 60-70. It did give like 48% each here. It can't be repaired anymore.
 
well it will be interesting to see what zankza has planned to re stable. I don't think I've even seen an apology or explanation. I guess the online figures will drop dramatically unless something is done.
 
I have refused myself to buy any rums for the next days until this gets fixed.
And that's coming from the only person in server who bought angelic wings
Being at work all day for the last couple of days I have missed the event but have been disheartened by the massive amount of exp being gained at hex after 70. Trying to find a reason to continue server as I have so much love for the game but feel like it will be an impossible task to compete
 
its 100% fucked up..... why is hexa 50% from 61-71 if it was 5% in official? whats the difference if its only 15 minutes? it's 1/8 of the time, but 10x more experience, it makes no difference, it only cripples economy since you don't need many candies and you have to npc your elven signets.... If he had left 2h and 5% per hexa and then 3% after lv 71 it would be just the right amount of hexa to have it every weekend... people would get 1 lvl each weekend, 2 lvls if they bought all mine 3 tix they could find and bought MANY candies, etc..

Also, since it isn't scheduled, players can't predict when next hexa will be, so it fucks up planning too.... weird thing is that if zankza reduced the exp per hexa and incresed the time, he would sell more candies and make more money, so he chose the worst cenario POSSIBLE, where he doesn't make money, server experience is inflated, players can't plan and no one is happy! Hahahhahahahah... Thank god i quit already :P

Wing.
 
As I suggested yesterday, it would be fair to reduce Alu's lvl back to 71 and give him the exp that is equivalent to the edited hexa, who would suffer ? Nobody. If the hexa exp is getting reduced, than this could be solved really easy this way, he shouldn't have had gotten so much exp in the first place for hexa, so it's not like he will be stripped of his "hard work" or anything. Instead of Inflating the whole server with many lvl 73's why not reduce just 1 guy 2 lvls, he won't even feel the difference, he is still the most OP char in the server, and this way it will be fair for everyone, even for him, because he SHOULDN'T have earned that much exp from hexa above 71, this is just wrong.

Eh, that logic cannot be applied to only me, I was 1 lv & 60% ahead of the 2nd highest player, I now am only 1 lv ahead of the 2nd highest player(Lv 72), I'm not saying hex should have given as much exp as it did, but don't you put this on me lol, people are catching up with hex, but they cannot with leveling as it is right now, I agree, I suggest the return of 1x exp and the addition of TM, reducing my exp alone would be retarded, you should then remove all exp gotten from 61+ hexas, I'd still be the highest since I didn't do hex until lv 68 & 60%..You went 65 to 70 "abusing" the 61+ exp, so please don't only refer to the 71+ exp, that's ridiculous :P
 
@Zankza, why are you not saying anything ? Please come and talk with your players.
He done this last server don't expect anything different. Foxlv died because of Xmas event, now here we go again. Zankza not replying is only making thing worse. He should be on this topic like a fly on a poo
 
Eh, that logic cannot be applied to only me, I was 1 lv & 60% ahead of the 2nd highest player, I now am only 1 lv ahead of the 2nd highest player(Lv 72), I'm not saying hex should have given as much exp as it did, but don't you put this on me lol, people are catching up with hex, but they cannot with leveling as it is right now, I agree, I suggest the return of 1x exp and the addition of TM, reducing my exp alone would be retarded, you should then remove all exp gotten from 61+ hexas, I'd still be the highest since I didn't do hex until lv 68 & 60%..You went 65 to 70 "abusing" the 61+ exp, so please don't only refer to the 71+ exp, that's ridiculous :p
It's not about lvls, what you seem to not understant is that, 2 lvls on 71+ are equal to like 10 lvls on 60-70 when it comes down to the time needed to grind as things are right now in the server. So you basically got 2 lvls that can't be grinded normally, how fair is that ? Anyway, Zankza must clear this shit up, lots of ppl unhappy, not only me, you can clearly see this is damaging the server. But ofc you guys don't give a shit about the server's health.
 
Y así es como mataron las ganas de jugar en este servidor. :)
 
I suggest since Hexa gave up to 50% after level 70, decrease the exp from level 75.. It's probably too late to decrease now at level 70.. But yeah I agree, it was a rip off for hardcore grinders..
 
Guys... Please STOP!

Hexa gave up to 50% after level 70,

This is getting ridiculous, Every post members just kept rounding up and up and up. It DOESN'T give 50%, It gives exactly 11% Which I recommended halving, Meaning 5.5% which is quite close to my proposition of 3%.

I will admit that it did not gone as I wanted or expected, 11% is too way much, Further more leveling has been much more harder than I had anticipated ever. I apologize for not being more robust when it came to hexathlon but I really felt the 60-70 offering was reasonable, with given 15 minutes periods, it seems appropriate even with the pricing on super candies.

Alu has already declared he will be not leveling for a while to my best knowledge, 73 is pretty high, but he still wields same equipment, same charisma, same friends he had before leveling to 73, and there is going be a lot more other things to be concerned of. Being lv 73 is not immune to one-slash, five noob crusaders easily will take down the highest level crusader end of the day.

I have not promised anybody of anything, but I will make my first promise is to re-evaluate how we can keep hexathlon and have some changes being prepped before the next hexathlon comes all whilst not taking rash decisions meaning, being patient and assure to review all options as well perspectives hence no changes or modifications just yet.
 
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