Double weekend never could repair what happened. On double weekend everyone can grind up. Including people already over 70.or you could throw a double weekend and forget hex ever existed xD
I think level 71 is enough, there are only 1 player at level 73 for now and more player at level 71. Making more player to be at level 73 will creating larger gap for people level 70 and below to catch up because normal grinding starting at level 70 only give half exp.making hex give 2-3% exp after lv73
Then lv70, 71 and 72 should received full exp when grinding and 0.5 exp only should be applied to lv73+ so lv70-72 could catch up to lv73 with normal grinding and no need to wait for the next hexa to catch up.making hex give 2-3% exp after lv73 best solution and fair for all
or second way is to add on hex level cap to lv73+ can't take any quest..
If only way to leveling in server is to wait when will be next hex then there not possible ways to catch up on high level..
That still wouldnt explain WHY would people have to waste like 100 nana and HB's aswell, as like 20h to level these 2 levels, while some got it almost for free.Then lv70, 71 and 72 should received full exp when grinding and 0.5 exp only should be applied to lv73+ so lv70-72 could catch up to lv73 with normal grinding and no need to wait for the next hexa to catch up.
Hex gave like 6-8% each hexa at official for lvlz 60-70. It did give like 48% each here. It can't be repaired anymore.Hex should be exactly the same as original As in exp completion % and every weekend. Not everyone can level 24/7 people have jobs and real life, it offers an alternative way to level and catch up, also creates more market and more money zanka because of tix and candies. Win win situation for everyone.
It's literally no life this game to win or you can't compete
And that's coming from the only person in server who bought angelic wingsI have refused myself to buy any rums for the next days until this gets fixed.

As I suggested yesterday, it would be fair to reduce Alu's lvl back to 71 and give him the exp that is equivalent to the edited hexa, who would suffer ? Nobody. If the hexa exp is getting reduced, than this could be solved really easy this way, he shouldn't have had gotten so much exp in the first place for hexa, so it's not like he will be stripped of his "hard work" or anything. Instead of Inflating the whole server with many lvl 73's why not reduce just 1 guy 2 lvls, he won't even feel the difference, he is still the most OP char in the server, and this way it will be fair for everyone, even for him, because he SHOULDN'T have earned that much exp from hexa above 71, this is just wrong.

He done this last server don't expect anything different. Foxlv died because of Xmas event, now here we go again. Zankza not replying is only making thing worse. He should be on this topic like a fly on a poo@Zankza, why are you not saying anything ? Please come and talk with your players.
It's not about lvls, what you seem to not understant is that, 2 lvls on 71+ are equal to like 10 lvls on 60-70 when it comes down to the time needed to grind as things are right now in the server. So you basically got 2 lvls that can't be grinded normally, how fair is that ? Anyway, Zankza must clear this shit up, lots of ppl unhappy, not only me, you can clearly see this is damaging the server. But ofc you guys don't give a shit about the server's health.Eh, that logic cannot be applied to only me, I was 1 lv & 60% ahead of the 2nd highest player, I now am only 1 lv ahead of the 2nd highest player(Lv 72), I'm not saying hex should have given as much exp as it did, but don't you put this on me lol, people are catching up with hex, but they cannot with leveling as it is right now, I agree, I suggest the return of 1x exp and the addition of TM, reducing my exp alone would be retarded, you should then remove all exp gotten from 61+ hexas, I'd still be the highest since I didn't do hex until lv 68 & 60%..You went 65 to 70 "abusing" the 61+ exp, so please don't only refer to the 71+ exp, that's ridiculous![]()
Hexa gave up to 50% after level 70,
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events