If you keep the Hexa format of having 3 Hexa runs over a day or a couple of days, as it has been so far, then 5.5% is quite fine. If the average rounds you can complete at that level per run is around 4/5, that means one Hexa Event would grant lv71+ people around 60-70%, if Hexa is relatively scarce then that's fine.Guys... Please STOP!
This is getting ridiculous, Every post members just kept rounding up and up and up. It DOESN'T give 50%, It gives exactly 11% Which I recommended halving, Meaning 5.5% which is quite close to my proposition of 3%.
I will admit that it did not gone as I wanted or expected, 11% is too way much, Further more leveling has been much more harder than I had anticipated ever. I apologize for not being more robust when it came to hexathlon but I really felt the 60-70 offering was reasonable, with given 15 minutes periods, it seems appropriate even with the pricing on super candies.
Alu has already declared he will be not leveling for a while to my best knowledge, 73 is pretty high, but he still wields same equipment, same charisma, same friends he had before leveling to 73, and there is going be a lot more other things to be concerned of. Being lv 73 is not immune to one-slash, five noob crusaders easily will take down the highest level crusader end of the day.
I have not promised anybody of anything, but I will make my first promise is to re-evaluate how we can keep hexathlon and have some changes being prepped before the next hexathlon comes all whilst not taking rash decisions meaning, being patient and assure to review all options as well perspectives hence no changes or modifications just yet.
As for lv61+ Hexa giving 50%, I think that should stay as the damage has already been done, and a lot of people gained a massive advantage because of this. Reducing it would simply ruin catching up and further widen the gap. To resort to Hexa only, it would take around 18 quest rounds, which is 6 Runs (if we count 3 rounds per run as an average), which is equivalent to 2 Hexa Events (if we get 3 runs per event) for a player to get from 61-70.
So the point is to halve the exp given after 71, while keeping the rates for below that level the same, to keep it fair. At the same time, maxing Hexa a bit more scarce, to
That's just my 2 cents, hope you keep us updated on the matter.