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Hexa exp after lvl 71 ! @Zankza

Phantomeye

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Ok so, because the exp during lv 61-71 is 50% per hexa, I'm bound to ask and to hope that lvl 71 + exp per hexa is drastically decreased, I mean seriously, even 10% per hexa is far too much on that lvl range considering the 0.5x rates we get from mobs, which would mean like 1% exp per nana/ hb if hexa gives 10% or more exp per run it's just going to suck. Lvling above lv 71 should be really hardcore, if everyone can get 1 whole lvl or more on a hexa day during that lvl range, than sorry but it's fucked up.

@Zankza I hope you look into the exp per hexa of lv 71-81 range right now before ppl lvl up and it becomes too late. It should be somewhere around 3-5% per full hexa run, under no circumstances more.
 
Ok so, because the exp during lv 61-71 is 50% per hexa, I'm bound to ask and to hope that lvl 71 + exp per hexa is drastically decreased, I mean seriously, even 10% per hexa is far too much on that lvl range considering the 0.5x rates we get from mobs, which would mean like 1% exp per nana/ hb if hexa gives 10% or more exp per run it's just going to suck. Lvling above lv 71 should be really hardcore, if everyone can get 1 whole lvl or more on a hexa day during that lvl range, than sorry but it's fucked up.

@Zankza I hope you look into the exp per hexa of lv 71-81 range right now before ppl lvl up and it becomes too late. It should be somewhere around 3-5% per full hexa run, under no circumstances more.
It was 3% on ToP. I guess it should be the same here.
 
Wasnt max level supposed to be capped at 70 first? o.o
 
wow lv61-70 is %50 per hexa? "hardcore nostalgic" indeed
 
@Zankza you fucked up, seriously. Alu got 71-73 in 1 single hexa, while it takes 100 nanas to lvl up 70+, since it's 1% per nana/hb. WTF is this bullshit, lvling was supposed to be hard, and you nerfed the lvl 71+ exp especially for this reason. Where is the sense in this, when you can just lvl up by hexa, 2 lvls in 15 mins. Seriously, fix this shit.
 
@Zankza listen up to your players sir xd
 
let the cryfest begin

on TOP hexa lasted way longer to so there u could maintan the same gap as u can here in a shorter time
 
why you telling him to fix now? that would make it even harder for others who now would have to grind past 70 to catch him. If anything reduce exp at 75+ or something where nobody has reached yet.
 
Yes, only solution now is to decrease at 75+ now not to give unfair advantage.
ASAP :O
 
Seriously, Alu get 5 lvl in 45min. What a fail, since Hexa is like one per month, good luck to reach that lvl for player lv65+. Tottaly unfair for new player and fuked up.
 
Did you realize Alu merciless grinded before hexathlon too? He was smart to choose grind at 60's and use hex for 70's.

I did not expect Alu to get 71+ either. He is just insane maller and insane player, He plays all day, there is no amount of handicap will stop him from being too good. Just as there is no right amount to reward him for his dedication to this game. It's not going anywhere.
 
Though I do will admit that I am more likely to reduce the 11% into sub 5% beginning 75+.
 
Did you realize Alu merciless grinded before hexathlon too? He was smart to choose grind at 60's and use hex for 70's.

I did not expect Alu to get 71+ either. He is just insane maller and insane player, He plays all day, there is no amount of handicap will stop him from being too good. Just as there is no right amount to reward him for his dedication to this game. It's not going anywhere.
I'm not complaining about Alu being there. What I'm trying to say is that THIS is not how vanilla ToP was. The exp from hexa was much much lower, even lvl 61+ would need many hexas for 1 lvl. I'm just saying lvling after 71+ should be hardcore, getting to 75 in 2 hexa sessions isn't what I call hardcore and old school, no idea where you did ur research about hexa exp but you were clearly not doing it in the right place.

Could you please explain me what's the logic in cutting the exp by half after lvl 70 if you are going to make it so easy to lvl up by hexa ?
 
Though I do will admit that I am more likely to reduce the 11% into sub 5% beginning 75+.
At least make the exp from mobs normal at lvl 70+ so we can actually catch up by grinding, right now as things are, the only viable way of lvling up after 71 is by hexa, which only happens like 1nce in a month ? maybe even more...it's just not fair and not how it should be.
 
hexa was fvcked. even top knew decreasing exp for highlevel would be good for server. 61-70 would give about 6% if i remembered it right. GAVE SO MUCH EXP FOR HEX. but cant even give 2xp for a day. when u couldve made more money by giving x2 than by giving hex. since everyone would buy tons of banana. but its not my server. and i know alot of late comers were fvkin dismayed. SAD LIFE. ending so fast. =[
 
Whatever side u look into this, this is definitely not looking good. If ppl feel discouraged because of this , players will actually start to quit ( I'm considering for myself too). It's gonna be hard for others to catch up. Especially myself I had to work this day so I missed 2 rounds , so that put me so far left behind and it's hard to imagine just missing 2 rounds will make a very big difference. I grinded by myself too and sometimes with another cleric too from 60 made it to 65 before hexa ( and I start late after the launch). I also bought a lot of rums to supply myself with nanas and hbs. I still dont get how u still get a lot of xp in hexa after 71+ with hexa. Im not against with anyone here but maybe a little in depth explanation would help. This is just ultimately preparing your server to die.
 
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