- Joined
- May 31, 2016
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We would like to question our players about one small improvement to the game.
We have noticed, that many players abuse the problem that exists in-game.
Especially the small fraction of time when player enter portal/get teleport'ed/dock ship on a PK map.
The Client uses this time to load the scene, and that's why players cannot defend them-self and they killed on PK even before they could take any action against attackers.
Our suggestion is to implement a special state, that hides player character and make it immortal while client scene loads. It will be deactivated before scene loaded in client side with a small anti-cheat system.
P.S. FC players, we will improve FC a little bit too. No worry.
Edit.
Who did not understood:
Basically, What we want to do. Is to remove that character from map while client is still in loading state.
Destination wont see character and cannot damage it, until client scene is fully loaded.
We have noticed, that many players abuse the problem that exists in-game.
Especially the small fraction of time when player enter portal/get teleport'ed/dock ship on a PK map.
The Client uses this time to load the scene, and that's why players cannot defend them-self and they killed on PK even before they could take any action against attackers.
Our suggestion is to implement a special state, that hides player character and make it immortal while client scene loads. It will be deactivated before scene loaded in client side with a small anti-cheat system.
P.S. FC players, we will improve FC a little bit too. No worry.
Edit.
Who did not understood:
Basically, What we want to do. Is to remove that character from map while client is still in loading state.
Destination wont see character and cannot damage it, until client scene is fully loaded.