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Completed Remove Blind CA make it seasonal

Make it normal, theres absolutely no point on playing CA like this, more time stressing about who is who than actually pking, it kills the PK there.
 
The problem with blind CA is that the concept is good, however put into practice it is kinda... pointless, and makes the type of pk we all have got used to for over 10 years become stressing rather than fun. As a concept, this would give players/guilds a bigger chance of being able to win as well, but in the truth, this isnt 2007 anymore, we have high speed communication tools such as discord... rather than being able to enjoy the pk, we watch our members become stressed as they try to communicate...

I mean, in a perfect world, blind CA would be a fun thing if everyone was just killing everyone else, but in PKO your guild is probably the most important thing you have.. if you cant even recognize them, you dont even really feel good playing xd. Again, it'd be fine if it had any real purpose that could be implemented, and I highly appreciate all the work done by the devs, coz I know this took several hours to make and perfect, but the market that actually enjoys this feature is minimal compared to the actual market who never thought CA was broken and needed to be fixed.

In other words, if it ain't broken, dont fix it.
 
Hi. No one will ever pk in CA like it is a deathmatch, because there is no point as every player is sticking to their guild.
Since prehistorical times(!!!) people have been using CA tweak to make the game more competitive even in this maze. This game is being played by guilds, not solo players anymore.
The community is really small and already divided into groups which would never broke up unless banned idk...
Don't ruin the fun for leftovers. Thank you.
 
+1 for remove blind ca.

This could ve been a 30 mins full pk maze but what happened instead? 29 mins of 2 guilds separated trying to avoid each other.
The concept is good but as some people already said this game is already played by groups, and by guilds because its a competitive maze.

On blind ca only guildless/solo players which are like 5-6 as most who go ca, enjoy farming ppl. While for the rest is just a gambling to see who u killing.

So yea, i have to like this uservoice.
 
Under Review 
We do admit that players aren't used to `Chaos` and are stressed because of it.

That is why the `Chaos Argent` at 05:00 UTC and 17:00 UTC will have `Blind mode` off by default.
The other times. the Blind mode will be on.

This affects both `Tortuga` and `Port Royal` world shards.
 
Under Review 
We do admit that players aren't used to `Chaos` and are stressed because of it.

That is why the `Chaos Argent` at 05:00 UTC and 17:00 UTC will have `Blind mode` off by default.
The other times. the Blind mode will be on.

This affects both `Tortuga` and `Port Royal` world shards.

I'd say we're not just "not used" or "stressed", but we don't understand what is fun in this kind of maze. 99% of people who joins CA are in some guild already and they want their guild to win obviously. There is no point to consider this Blind CA as "aNtI-MoNoPoLy" measure as well for many reasons.

People who likes blind CA are usually guildless or either playing casually "for fun", while majority is against it.
 
Last edited:
As we already know. 'Chaos Argent' because Guild vs Guild space because of a few reasons:
  • Poor restrictions on players (Guild, former guild, source)
  • Poor Visual filtering
  • Poor implementation of GvG battles
  • Greed
We are trying to fix all of them one by one, and let `Chaos Argent` for casual players (As it was originally designed).
 
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