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CoreL

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Developer, we get that most of the changes were made in order to prevent some players of doing RWT, but some of these changes turned a couple of the game’s contents virtually useless.

SQ: I strongly believe that by only putting a level requirement for the “Rare Visitor from Afar” quest way less players would farm SQ as a money making method since leveling a full party to lvl 59/60 would take so much more time. If only the level requirement does not please you, half of the refs could be untradable, but I would not remove the other rewards. A single SQ run requires a lot of farming and SO much handwork. It isn’t gold from nothing, and it most certainly isn’t the only source of gold that is RWTraded between those who do it. SQ is also one of the best ways to undergeared players and those who are not part of the winning guild to close the gap between them and stronger people.


LOTs: I wouldn’t make any changes on Fortune/Career Lots. Right now, the fortune one is used in a way that we do obtain some gold profit and OSS between the 2x Drop Rates, but those gains are compensated by all the time that we “lose” by trading every little gold. There is no need to put a required amount of gold on it. And by making them unstackable, you will only affect normal players who use them for farming, whoever uses BOTs will remain unaffected.

The current system that we have, that makes the player buy a single lot each time he talks to the NPC is enough to make some people choose the CBs over lots.


I don’t believe that butchering 2/3 contents is the way to make players explore other methods, and it will not prevent RWT.
 
LOTs: I wouldn’t make any changes on Fortune/Career Lots. Right now, the fortune one is used in a way that we do obtain some gold profit and OSS between the 2x Drop Rates, but those gains are compensated by all the time that we “lose” by trading every little gold. There is no need to put a required amount of gold on it. And by making them unstackable, you will only affect normal players who use them for farming, whoever uses BOTs will remain unaffected.
I'd also add that some of the changes were aimed at preventing inflation. And Lots are god-given natural way of burning in-game gold.
While the player does profit (or break even) in terms of OSS and double drop obtained for his time spent on buying and opening Lots, the game does lose around 300k gold per each stack of lots opened.
So if many players open many stacks, the game's gold is kept in check with a natural, in-game, way. Nerfing lots is simply contradictory, since that actually increases inflation. Among other things such as making farming less economic, harming "normal" players and other things mentioned in the thread.
 
Developer, we get that most of the changes were made in order to prevent some players of doing RWT, but some of these changes turned a couple of the game’s contents virtually useless.

SQ: I strongly believe that by only putting a level requirement for the “Rare Visitor from Afar” quest way less players would farm SQ as a money making method since leveling a full party to lvl 59/60 would take so much more time. If only the level requirement does not please you, half of the refs could be untradable, but I would not remove the other rewards. A single SQ run requires a lot of farming and SO much handwork. It isn’t gold from nothing, and it most certainly isn’t the only source of gold that is RWTraded between those who do it. SQ is also one of the best ways to undergeared players and those who are not part of the winning guild to close the gap between them and stronger people.


LOTs: I wouldn’t make any changes on Fortune/Career Lots. Right now, the fortune one is used in a way that we do obtain some gold profit and OSS between the 2x Drop Rates, but those gains are compensated by all the time that we “lose” by trading every little gold. There is no need to put a required amount of gold on it. And by making them unstackable, you will only affect normal players who use them for farming, whoever uses BOTs will remain unaffected.

The current system that we have, that makes the player buy a single lot each time he talks to the NPC is enough to make some people choose the CBs over lots.


I don’t believe that butchering 2/3 contents is the way to make players explore other methods, and it will not prevent RWT.

Fantastic points, I do believe that the latest update is also a bit harsh on the less geared players and I could understand nerfing the SQ, but not leaving them virtually useless and as a waste of time.

Also, I don't know why making the LB quest necklace untradable. I was farming my LB fish bones thinking that I'd get the money back that the NPC took when I could sell the necklace :(
 
Fantastic points, I do believe that the latest update is also a bit harsh on the less geared players and I could understand nerfing the SQ, but not leaving them virtually useless and as a waste of time.

Also, I don't know why making the LB quest necklace untradable. I was farming my LB fish bones thinking that I'd get the money back that the NPC took when I could sell the necklace :(
Good point, LB is one of the most boring farms in all the game so much time and amps (you couldn't use lots since we could not trade on sea, so there would be no gold/oss advantage) to complete a single set. Sadly it was a collateral damage to this SQ murded I suppose =s
 

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