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Regarding Guild Slots

MZarur

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Well, today i was talking with some people and after some minutes of conversation, i decided to make this thread. Why?
I registered in the forum in the day that it came online. I played in the first day, and no-lifed an entire week. We didn't have guilds in that time. I always heard from Zankza that guild is capped in 25 slots to avoid monopoly. But guild has 25 slots since the third week of PKO.

Greetings Players, Today we have deployed and launched guilds system. Those who qualify of creation can now run to Icicle Mas or Dessaro at Thundoria City along with stone of oath to begin creation of guild. Same requirement applies with the reputation and gold, All guilds will begin with 25 slots to observe balance. In the future we may increase or decrease depending on how things roll.

PS Navy Guilds can be named anything, No longer uses number allocation with predefined term as guild name!

(https://devxf2.piratekings.online/forum/threads/guilds-creation-allowed.305/)

Back in that time our "Online Record" was around 300-400 players. Nowadays we have 1306 as Record, but it's ALWAYS above 1100 "Currently Online".
If you face the reality, you will see that we have 2 Main guilds (Restricted and Trinity) with the secondaries guilds (Affliction and Zombie Land). This situation is most of times seen as the pro guild with the guild in progress. This makes players more distant. When someone from the main guild leaves you have to choose someone to be "promoted" and his friends from the guild in progress keep being the supporting ones while the main guild keep being the leading ones.

I don't know if the server is ready for 80 guild slots like it was in ToP, but in my opinion, even if u make 60, 70 or even 80 slots, it will be for ALL guilds. Means that it will affect everyone in the same way.

We would like to open a discussion on the proposal of new Guild system that was based on players suggestions.

  • Leader:
A system, where current Guild Leader can transfer it's rights to another member by simply selecting a player from Guild list, and assigning rights.
  • Levelling:
Allow guilds to be able to Expand.
This will work by giving EXP % (tax) from Guild member to the Guild itself, allowing it to level up and get more slots.
Each level will give one more slot.
  • Bank:
A shared Bank that is allowed to be used by Guild members that earned this right from Guild Leader.
It will have Action Log allowing Guild Leader to check how it was used and who put or taken what items/gold there.
  • Challenge:
Level 1-10 guilds can challenge each other two times a week in Arena or CA or Mirage like map gaining Guild EXP.
Level 10-20 guilds can participate in Mini Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Level 20+ guilds can participate in Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
(https://devxf2.piratekings.online/forum/threads/new-guild-system.1334/)

I don't know if Developers are working on it or if it was only an idea.

Feel free to comment, to criticize, to like.

p.s.: I don't know how monopolized FC and DS are, i'm talking about waht i see from high lv guilds. All opinions are welcome.
 
Monopoly works only if there are big guild slots, like 80 slot etc. And if the server lacks people.
But to few guilds, they can go around this problem and simply ensure monopoly with the 25 maximum number.
Meaning that you cannot get rid of monopoly, period.

I have seen this in few servers, where there are 15v15 people pk's and the PK is basically 50/50. Meaning that it is near impossible to ensure monopolly, when there is a lot of people pking and playing. Monopoly works only of there is not enough people to pk.
And those separate guilds makes it harder to pk in bd pk, since bd pk is guild based.
 
Well, today i was talking with some people and after some minutes of conversation, i decided to make this thread. Why?
I registered in the forum in the day that it came online. I played in the first day, and no-lifed an entire week. We didn't have guilds in that time. I always heard from Zankza that guild is capped in 25 slots to avoid monopoly. But guild has 25 slots since the third week of PKO.



(https://devxf2.piratekings.online/forum/threads/guilds-creation-allowed.305/)

Back in that time our "Online Record" was around 300-400 players. Nowadays we have 1306 as Record, but it's ALWAYS above 1100 "Currently Online".
If you face the reality, you will see that we have 2 Main guilds (Restricted and Trinity) with the secondaries guilds (Affliction and Zombie Land). This situation is most of times seen as the pro guild with the guild in progress. This makes players more distant. When someone from the main guild leaves you have to choose someone to be "promoted" and his friends from the guild in progress keep being the supporting ones while the main guild keep being the leading ones.

I don't know if the server is ready for 80 guild slots like it was in ToP, but in my opinion, even if u make 60, 70 or even 80 slots, it will be for ALL guilds. Means that it will affect everyone in the same way.


(https://devxf2.piratekings.online/forum/threads/new-guild-system.1334/)

I don't know if Developers are working on it or if it was only an idea.

Feel free to comment, to criticize, to like.

p.s.: I don't know how monopolized FC and DS are, i'm talking about waht i see from high lv guilds. All opinions are welcome.
The way it is now I believe that there is the oportunity for smaller guild to ally with either Restricted or Trinity so that's a +
Now i believe a better in-guild system with more player interactions would be cool aswell
 
More people in guilds = more pk. More pk = better server :D
Theres alot of people that quit or just give up because theres no room for them in a nice guild. Right now there are 2 dominant guilds , without space for more recruits. Each top guild needs to have 2 Guilds cuz 25slots isnt enough...It gets so messy at dw , bd ,ca .. You accidentally kill your guildmates or cant buff them. reveal them with ts etc. An expansion would be nice :)
 
So far. The Guild Expansion are in plans to implement.
Because we where working on a bigger task, this one is put on pause for a bit of time.
 
i think 25 slots is good for the game.U can say that it doesnt help with monopoly problem,but the fact that it bothers so many people,tells me that it is working. Sure guild can work around it by making multiple guilds,but that is still not same having 3 guilds of 25 people and having 1 huge guild of 80 people.Just keep this system.if u expend it,expend it by maximum 5 slots
 
Fun fact: Before guilds were even added there was a dominant party of about 10 players who worked as a guild and continued that way till all the core members quit.
 
Fun fact: Before guilds were even added there was a dominant party of about 10 players who worked as a guild and continued that way till all the core members quit.
shutup geddon
 
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