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Make Gears Tradeable again

MZarur

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Here I want to gather opinions regarding the new info about making Sealed/Unsealed Equipments and Chest gears Untradeable.
Why was it added? As a form to prevent Real World Trade (RWT). But how it affects our gameplay?
1- If you want to 110% your equipment (not the best of the bests, just something temporary till u grind levels and be able to get better stuff) you will literally spend this money and after you change equipment, the old one will be forever in your bank, if not get deleted. So the money that you could use after selling the old equipment won't exist and its going to occupy 1 slot of your bag.
2- If you want to change class, you will need to start from the 0, since all the equipments will be bonded to the old character. Imagine that.
3- If you don't want to try your lucky to make your equipment 110% and prefer to buy it already 110%, it wont be possible.
4- If you are unlucky and already opened 20x a Skeletar Chest of Swordsman , Incantation Chest of Crusader , Evanescence Chest of Crusader or Enigma Chest of Crusader and still didn't get what you want, you will have to keep opening them because you won't be able to buy them fused.
Two very common itens that people put 110% are Gauntlets of the Kylin and Greaves of the Kylin because you need extra Hit Rate and Dodge. Those are not final game gears, and many newcomers have the opportunity of buying them for a cost lower than 50% of making it.
In my point of view, this attempt of killing RWT will also change our gameplay. The equipments won't have any value anymore.
 
Agree. Make these eqps untradable make no sense.
 
Make 110% equips will be much more expensive than now, since will be much less gold in market with some gold farm changes.
 
First of all, I agree with sealed/unsealed equipment being tradeable, it should by no means be untradeable, it would completely twist the way the game works and ruin a lot of concepts this game is based upon.

With that said, I also agree with keeping Enigma chests tradeable (after fusion), as it's a common way of minimizing one's losses when opening chests; and is another well-known concept.

However, I'm also going to play the devil's advocate here and give some pros for why it might not be bad to keep it as it is (with one small adjustment).
The main reason is that it would make Enigma chest gear relevant for longer and make DW 2 chest control (and PK for them) relevant for longer as well.
With them not being tradeable, more Enigma chests would have to be used up, their value would go up and DW 2 chest relevance would in turn go up as well. They would be legitimately strong gear, not something you either buy at a cheap price (soon enough) or inherit from your guildmates who've opened up a lot of spare parts. It would simply slow progression down a bit, but again, the main point is DW 2 chests wouldn't at some point simply get skipped due to an abundance of Enigma chest pieces available on the market or among guildmates.

The one (necessary) change would be to introduce an item which could turn untradeable items (or at least chest items) into tradeable ones, from item mall or something. Nothing too expensive, simply to make it so someone looking for 1 piece of equipment wouldn't run into the problem of having to open 10 chests if they're unlucky, but could instead buy or inherit someone else's piece at a smaller cost.
This would also solve the issue of having gemmed, socketed or upgraded pieces being untradeable and not sellable when they're worn out.
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Once again, I do think that the game is just fine how it is, with chest items being tradeable after fusion, and I'm by no means saying that the points above are what I want to 100% see implemented. It's simply a different point of view on the matter and "food for thought" on why the suggested system from the Devs may not be 100% negative, but does have a positive side to is as well.
 

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