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How to bring new players (in my opinion)

batteria1

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Hi guys , today Admin @Zankza asked in System Chat if we had any Idea on "how bring more players and keep the server alive" .
I tried to answer in world chat but it was crowded as hell with people asking for "100 free rum xdxd" , so I'll try to explain myself here (sorry for my bad english,just ask if u don't understand something)

First point : Why did I , and lot of my friends came here ? It started with a friend sending me a screenshot of Hexa on Facebook , now , i know most of you thinkin "Fuck you , hexa will kill server , it's already easy leveling up if you grind 72 hours a day ecc.. " .
Ok , first of all , Hexa was the "Emblem" of TOP1 , i know this isn't TOP1 , but a lot of old players came here (like me and my friends) 'cause they heard that's the "New TOP1" , I mean , I remember me waiting all the week long for the Hexas .It could even be for people Under 60 or 65 , but I think that there MUST be an hexa , it will be a REVOLUTION for this server , also @Zankza you will profit on it , 'cause people will buy Rums for Hexa's items , so it would be good for US players and for YOU , we will have some good memories of good old days with new players incoming everyday and u will earn on it too ! Well , that's my opinion (Btw I'm level 65 already so i'm not writing it thinkin on my own business or anything , I'm just trying to help the server.)
Another thing that should be added is the "Club System" .
For those who don't know of what i'm talkin about , the "Club System" or "Clubs" , is something like Mentor - Disciple system , but Instead of making Reputation , you can get prizes (it's a thing that everyone can do , so everyone can profit from it ).
Example : Plvl a guy from 45-50/55 you win a chest , or maybe an item , that you can sell back in stall , or use it for urself.
Plvl a guy from 50-60 : Higher Prize
60/65-70 Higher Prize than 50-60
In my opinion , this could be a nice way to keep the server ALIVE , with ALIVE i mean that people after CA,DW,DS,FC .. won't go AFK. Really , it SUUUX , everytime there isn't a maze me and all the ppl i talked with , we get so bored , nothing to do , this could be a way to do something after mazes and don't get bored .

Any question , just ask :)
 
Wow, i wil post somethink like that.
In my opinion hexa help indirectly PvP in Bar Too, grow the economy, and balance it
 
In my opinion bringing new players isnt nearly as important on our current stage than KEEPING the new players we get, I know there are many newbies around, the problem is they quit too soon once they realize this server will make it as hard as possible for them to lv up because: No predictable bonus exp, no hexa, no reason for players actually taking their time and trying to lv up disciples because they get no rewards from it and the newbies quit too fast. I know it will be said that even with rewards for reputation people would still rather level their own newbies and farm reputation, but you can't deny some "good guys" will show up offering help to newcomers cuz at least he will get -something- out of it. I saw it happen a lot on top1 days.

What I think should be done is shift the focus from getting -HARDCORE- players who will not quit even if they get 3% per amp, to getting casual players who aren't able or willing to put up with the incredible amount of clicking and killing the same monster for 0.04% or less for hours and hours while they could be doing something more enjoyable with their time. Players who play 5 hours + a day will always be a minority, and that's the type of player that adjusts better to the way the server is now, they have time to lv up, to farm items for bps or for "fun" and do a maze or two. I think the whole server would benefit from casual players that only want to play for 2-3 hours a day, know they can level up on the weekends with hexa available and could even spend money buying rum to be able to buy some decent gear and have fun on mazes or pvp.

But I unfortunately do not agree on clubbing. It was a sparkle of life that got out of control and burned the whole forest. I think an alternative way of obtaining rations and pet fruits is needed, but I don't think clubbing would be good to us right now.
 
In my opinion bringing new players isnt nearly as important on our current stage than KEEPING the new players we get, I know there are many newbies around, the problem is they quit too soon once they realize this server will make it as hard as possible for them to lv up because: No predictable bonus exp, no hexa, no reason for players actually taking their time and trying to lv up disciples because they get no rewards from it and the newbies quit too fast. I know it will be said that even with rewards for reputation people would still rather level their own newbies and farm reputation, but you can't deny some "good guys" will show up offering help to newcomers cuz at least he will get -something- out of it. I saw it happen a lot on top1 days.

What I think should be done is shift the focus from getting -HARDCORE- players who will not quit even if they get 3% per amp, to getting casual players who aren't able or willing to put up with the incredible amount of clicking and killing the same monster for 0.04% or less for hours and hours while they could be doing something more enjoyable with their time. Players who play 5 hours + a day will always be a minority, and that's the type of player that adjusts better to the way the server is now, they have time to lv up, to farm items for bps or for "fun" and do a maze or two. I think the whole server would benefit from casual players that only want to play for 2-3 hours a day, know they can level up on the weekends with hexa available and could even spend money buying rum to be able to buy some decent gear and have fun on mazes or pvp.

But I unfortunately do not agree on clubbing. It was a sparkle of life that got out of control and burned the whole forest. I think an alternative way of obtaining rations and pet fruits is needed, but I don't think clubbing would be good to us right now.

We also need something to do after mazes Bruno , people is getting bored of DW, CA ,DW ,CA , the club system could change something , example:
" Just got back from work , imma sit on my god damn chair and play pko, let's see, oh there's CA , nah i won't go there , 2k7 always win , oh there's dw , let's try to get some chests at least , ok , done chesting , now ? "
This is just a stupid example of what people do whole day long in this server , now .. I think we must have something like Clubs to change the situation, btw i respect your point of view and even if somebody else thinks that,like u do , we must find something else , what else ? That's the question , at the moment i think it's the only thing able to contain the players and don't make them leave, or go afk after mazes is this.. if you guys got any ideas , write them down here please .
 
As I observe, @Zankza doesn't take any player suggestion other than @Aveyron suggestion's, guyz your opinions seems to be a waste of time. @Zankza pretty much set of not giving such exp events and hexa.
 
As I observe, @Zankza doesn't take any player suggestion other than @Aveyron suggestion's, guyz your opinions seems to be a waste of time. @Zankza pretty much set of not giving such exp events and hexa.
Please Sky , do not accuse anyone here , it should be a post to help us each other , to find something to help the server , even tho if i agree with you , I wouldn't like people starting arguing here ,thanks :)
 
I think Zanzka made a bad decision when he made those three hexas (two? don't really remember), the server was too young and some people took a leap away from the rest of the server level-wise (which also means CA wise). Now I believe people are starting to catch up, lots of people are already lv65 or more, while the over-70s are kinda stuck in their level - which is good for balance, but may be boring for these top players.

I'm mostly against hexa, I think people should grind for their level, and it's not 72h a day. After lv61 most people take about 10h to lv up (with amp, no nana, lvling alone). I don't think that's too much, but I got time to grind 2h per day, some people don't.

I'm on the fence with hexa, I agree with Bruno, new players who can't grind everyday would have a chance to lv up and catch up with the players who spend 5+ hours online a day; on the other hand, these old players would also be able to do hexa and increase the distance between their lv and the lv of the new players (especially because the stronger u are, the more hexas u're able to make). On a third hand (:P), if you make hexa useless for people lv61+ or 71+, mallers won't buy as many rums as they would to provide candy. I really don't know '-'

Clubs can be esily over-exploited. People would simply create their own alts and lv full party. But trading reputation for credits worked for a long time to make high levels help newbies. I know credits would hurt Zankza's income, as most of what mallers sell are stuff for pets, but it would be a solution to help newbies become higher lv.

Maybe make an award center only with pet fruits of 1 lv and with 2 apparels per race, maybe hbs or cbs too? Idk, simple things that don't impact the income of mallers that much.
 
The thing about clubbing is it kills the market for certain items due to the overflow of supply. If it rewards something that is currently being used as a mean to make money, the players who used to do it will be left with nothing more than frustration, and if it rewards a mall item, nobody would mall for it anymore, so you solve a problem of item shortage but you create a problem of less income to maintain the server. If it were to be implemented it would be so, but so abused that there would be no recovery from that. The rewards would have to be very very carefully chosen, the quantity, the requirements to redeem rewards, and probably a few days or designing the website (which is part of the job). My reason for not wanting it is really just being afraid it kills it even more.
 
The rewards would have to be very very carefully chosen, the quantity, the requirements to redeem rewards, and probably a few days or designing the website (which is part of the job).
That's it , the solution that i wanted to hear from you :)
And answering to Sotto , nobody has balls to make a lv 50 char everyday , just for a reward , isn't worth it .. You would speend too many amps/nanas and wouldn't get a profict on it , so no way that a person can abuse that .. And you don't think that reputation exchange will be abused ? I recently did a post (don't remember where) asking for reputation exchange , but i was wrong , people will abuse so much it , 5 alts full party , auto conch sand bags , et voilà , free items ..
 
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There's a difference between clubs and reputation for credits, in clubs, the low level players get a good part of the prize, so people would tend to lv their own chars. But in reputation for credits, your only prize is the reputation converted into creds, so you'll get the same thing no matter if you're leveling your own char or helping a new member, that means that, to avoid having to create more chars, a lot of newbies would be helped. I just don't know what could be placed in an award center that wouldn't hurt the economy too much. I think we do need a way to get rations w/o needing mallers, it's bad for Zankza and for mallers, but I think it would be better for the server in general. In the last three days the rums went from 25k ea to 35k ea or higher, since I can't find people selling. I think we need another "usable" item in mall to take the place of rats. Maybe those good HP pots that used to come from fairy coin chests?
 
There's a difference between clubs and reputation for credits, in clubs, the low level players get a good part of the prize, so people would tend to lv their own chars. But in reputation for credits, your only prize is the reputation converted into creds, so you'll get the same thing no matter if you're leveling your own char or helping a new member, that means that, to avoid having to create more chars, a lot of newbies would be helped. I just don't know what could be placed in an award center that wouldn't hurt the economy too much. I think we do need a way to get rations w/o needing mallers, it's bad for Zankza and for mallers, but I think it would be better for the server in general. In the last three days the rums went from 25k ea to 35k ea or higher, since I can't find people selling. I think we need another "usable" item in mall to take the place of rats. Maybe those good HP pots that used to come from fairy coin chests?
Ehm , like i just told you , to get those prices from clubs , you have to grind like .. A LOT , i mean , the lv 45-50 prizes should be like 2x hb max , not things like lust gems that worth 800k ea , this could be a 65-70 prize , and btw i agree with you and bruno to have another way to get rations and pet fruits , btw not with reputation , will be abused as hell in my opinion , too easy makin a full pt of alts and killing sand bags lv1 that are 6-8k each one
 
Ehm , like i just told you , to get those prices from clubs , you have to grind like .. A LOT , i mean , the lv 45-50 prizes should be like 2x hb max , not things like lust gems that worth 800k ea , this could be a 65-70 prize , and btw i agree with you and bruno to have another way to get rations and pet fruits , btw not with reputation , will be abused as hell in my opinion , too easy makin a full pt of alts and killing sand bags lv1 that are 6-8k each one
Of course, no one is thinking of gems for prizes, but still, if you give 5 rats as a prize for reaching lv45, I assure you a lot of people are able to get x4 chars to lv45 in 2 days, including myself. But that's not the point, both clubs and reputation can be abused, what I mean is that clubs require that you level your own char, because the prize goes to who gets to lv 45, not only to the "captain" of the club, while reputation goes strictly to the mentor, which means you can level anyone, and not only your own chars, and still get the prize.
 
I think that adding a hexa with good exp for lv 1-61 , lv 61-70 5% exp and 2% for 70-80 should attend the needs of all those who are too lazy to grind.
About the rep for credits or clubbing: no!.
But there could be a npc that exchanges reputation for potions (for example skate pots, weightless, lanterns, etc) at a high price. Lazy high lvl ppl would buy it from rep farmers and newbies would have something to do appart from mazing.
 
there are a few minor factors that needs to be changed/ fixing in order to keep the server alive & playable
but i gave up begging for that and so did many others that's why they aren't around anymore sadly
 
To save a server you need to make available prey items from the store in the game. introduce droplist different mobs some coins and doubloons on which it would be possible to change the NPC items from store
 
Of course, no one is thinking of gems for prizes, but still, if you give 5 rats as a prize for reaching lv45, I assure you a lot of people are able to get x4 chars to lv45 in 2 days, including myself. But that's not the point, both clubs and reputation can be abused, what I mean is that clubs require that you level your own char, because the prize goes to who gets to lv 45, not only to the "captain" of the club, while reputation goes strictly to the mentor, which means you can level anyone, and not only your own chars, and still get the prize.
lol , seriously u would do 4x lv 45 chars for only 20 rations ? that's insane
 
First of all thank you batteria for bringing this topic to a more relevant place. And i agree a lot of newbies quit. See if this is to be the original Top1 i do recollect sometime in 2009 Top1 introduced x2 exp on weekdays and x3 exp on weekends for like 2-3 hrs. that kept most of us go n lvl up like hell...and yes we used to keep track of our time to make sure we are online during the multiple exp events. I really loved Hexa and ya it is also recommended as it would i mean really increase the economy of the server, also the amount of afk'ers would reduce. And zankza should not be the only one...all the top players should be more into keeping this server alive. I used to give regular quests to the newbies in Top2 and would reward them with in game money (Like bringing 20 boxing gloves/pig tails..etc.) sounds dumb but works like charm. I never relied on alts for reps, i always found newbies at abandoned mine. BTW the clubbing system is an exploitation no matter what. And so is the credit for reps. But maybe as Dakiller mentioned an NCP for exchange of portions for reps may work. As that would keep the graduted+ peoples busy and not get bored most probably. And as for rats..no change needs to be done, better if malled.

And Lastly I have a request. Zankza can you bring death app from top2 in mall. it's just a request :rolleyes:.
 
lv 61-70 5% exp and 2% for 70-80
That's how it was supposed to be, but so many people already gained a massive advantage because of the broken Hexa. (50% per run at 61-70, 25%(?) at 71+). So yes, it would be extremely unfair towards the new players since the older ones were able to earn several levels every time Hexa was on, while the newer ones will get very little after 61. Now, if Hexa was a weekly event and if the rates were balanced out, it might just compensate for that, but that's still debatable.
 
That's how it was supposed to be, but so many people already gained a massive advantage because of the broken Hexa. (50% per run at 61-70, 25%(?) at 71+). So yes, it would be extremely unfair towards the new players since the older ones were able to earn several levels every time Hexa was on, while the newer ones will get very little after 61. Now, if Hexa was a weekly event and if the rates were balanced out, it might just compensate for that, but that's still debatable.

Well yea hexa was pretty fucked up, nothing we can do about it. Most ppl who abused it don't play anymore. I, for instance, never did hexa in PKO (was always busy during hexa time)
I'm talking about a hexa every weekend, better for newbies and still some exp for higher lvls. The best would be if the hexa was only avaliable for lvl 1-61 and afterwards you'd have to grind, but then all the high lvl lazy asses would cry. So yeah, dunno.
 
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