Isn't this things are abusable? Rates were just same like official so plvl from 8 to 45+ is not hard and credit/reputation farmer usually taking up other player leveling spot.
It's still too early to say anything, so I think it's best to wait and see how things work out.
credits are something from original top, so is auto atacking and auto looting... they are no-brainers... of course they should be in the game... if you want something vanilla, then make it vanilla... don't add, remove or edit anything... or, by definition, it won't be vanilla...
the ONE AND ONLY thing that can prevent abuse is not allowign multiple clients at all... this will prevent lvling alts for reputation, will prevent spamming characters in fortune tree, spamming SS in smuglers... one SS in smuglers is not harmful, 4 or 5 of them all the time might be.
credits are something from original top, so is auto atacking and auto looting... they are no-brainers... of course they should be in the game... if you want something vanilla, then make it vanilla... don't add, remove or edit anything... or, by definition, it won't be vanilla...
the ONE AND ONLY thing that can prevent abuse is not allowign multiple clients at all... this will prevent lvling alts for reputation, will prevent spamming characters in fortune tree, spamming SS in smuglers... one SS in smuglers is not harmful, 4 or 5 of them all the time might be.
but then, using alt's is also part of top... so just leave all the features there... even unique rings...
That's what I was looking for!! Well said: "Preserve the feeling".The server needs to preserve a vanilla feeling. Because of the fact that a lot has changed since the old days of ToP, removing some things will actually result in a feeling more similar to the old ToP than if they were kept.
Well, I made a relatively good example of that "preservation" of the feeling in one of my posts on the botting thread.That's what I was looking for!! Well said: "Preserve the feeling".
But while it should preserve a certain feeling, it should also be fun, and as I said if something prooves to be bad, or no fun, change it.
Auto attacking isn't harmful and it's actually good for the server? Just how high are you?Ofc botting shouldnt be allowed, but i mean botting as in using third party programs for afk lvling or farming rare stuff, but auto atacking is not harmful at all in my opinion... there wont be any cash at all in the server, no woodcutting, so i think smuglers are a pretty good thing for the whole server, it would make the economy more alive with more cash going around, also more nss means more uns 35, more UGs (certainly not enough to break the economy or prevent malling) and more cash circulating...
What i always felt was harmful was buffers, seavoys, sealers... all made of alts... if multiple accounts werent allowed, then people would main sea voys, call buffers for the party, and use real ss players instead of full cons alts for some bosses... its called team work, but ofc hexa would become imposible without hexa parties and some other aspects would be pretty hard and, sometimes, unfamiliar
Even if its not harmful (lets assume that), it doesn't justify that people with good PC can go afk and auto skill and benefit while those who actually play gain money way "slower" AND have to input time and effort.Unique rings (20-60) are also part of the good aspects of the game, and hey are not broken at all... only npc rings is kinda lame... unique rings gives us things to work on improving, like starting with a lv 20 ring and then getting a lvl 30, then 40 and so on... without 3 sockets, its quite possible some crusaders would use agi rings for easier 210 aspeed, some would use str and so on, giving us options for customization...
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events