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champs are deprived..

Einlanzer

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The Champion class is a tank by every meaning of the word, however through top and pko champs are known to also deal damage but the rarity of cracked winds and the none existence of chipped makes it near impossible to do any damage and still be a tank because they cannot reach the 210 hot spot without giving up con or str both of which are needed..

my point; cracked and chipped need to be in server especially since ug is already so rare these smaller gems that cant be forged higher than 3 would be a great way to help out the medium and high lvl players and give a chance to all classes to do mazes and pvp
 
champions are already strong enough. but it's a end game class, cuz they need a lot of investment on ugs and a good build to reach the combination of a good max attack + good atk speed + good def/hp/pr
 
champions are already strong enough. but it's a end game class, cuz they need a lot of investment on ugs and a good build to reach the combination of a good max attack + good atk speed + good def/hp/pr
yea i was a pretty decent champ in top2 and i just dont see it being possible since lvling past 70 is crazy hard right now
 
well, the champ highest lv is 72. so at lv70 you won't have a big difference to the others above you
 
I like wielding a 2-handed big weapon but I feel like I'm forced to use two 1h swords if I want to do damage :\ Kinda sucks for the 2h people.
 
I like wielding a 2-handed big weapon but I feel like I'm forced to use two 1h swords if I want to do damage :\ Kinda sucks for the 2h people.
2h is strong here and does more damage than 1h. Champs just need time, levels, items and patience to become strong.
 
Champions do way more damage than Seal Masters. Seal Master is the less rewarding class to play.
 
Champions do way more damage than Seal Masters. Seal Master is the less rewarding class to play.
Seal Master has the most CC (crowd control) in the game. The class isn't meant to do too much damage on its own, kinda like champs except champs can't tank magical attacks :c
 
Seal Master has the most CC (crowd control) in the game. The class isn't meant to do too much damage on its own, kinda like champs except champs can't tank magical attacks :c
Except Seal Masters are missing a very crucial aspect of their kit in this game version - the mini-stun on their Seal of Elder ("skill seal"). Adding it would definitely make people who enjoy SM as a class go for it, because such a small change would open up so many possibilities.

They don't have damage on their Shadow Insignia ("melee skill") either, but it would be pretty toxic in the server's current state.

Right now, SM feels like a bad mix of SS, champ and cler...
 
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