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Wild Idea? Gem Choices?

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That's your opinion, most people do not even have luxury of gemming at all.
That's what happened in TOP even though it was possible to gem all of them together, it's not just my opinion. Maybe if you make cracked gems hard to obtain, broken will be used. But I don't see the point in making them too rare when the exact point of the update would be to give the chance to people who are not quite yet at the level of the dominant guilds to gem themselves.
 
Popular opinion, though I dont know why...
It might be because chipped and UG only has 1 stat point difference so people will much prefer chipped over UG since these will be much cheaper. When comparing cracked and UG, a 2 stat point difference will have a stronger impact (i.e lv 3 cracked = 9; lv 3 UG = 15).
 
I think because chipped is almost as strong as ug, a lv4 chipped is stronger than lv3 ug, depending on the market price, it could be more profitable to forge chipped. And as forging lv4 gem can fail even with fruit (need confirmation?), it discourage to spend a lot of money to forge lv4 ug only to fail.

I think just add the cracked, no need for broken or chipped because people just need one the alternative from those expensive ugs.

Btw, are buffing noob gems is still being considered?

Also while we're talking about forging, i think its time to realize that nobody is going to have that cool +13 glow look, so my suggestion is:
+5 glow become +4
+9 glow become +7
+13 glow become +10 (current max gem +5+5 both socket)
 
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Placing Lv3 cap is honestly impractical. the amount of gems and refining you would need to go past above Lv4 makes the precious two sockets you have in your equipment too valuable.

It also acts as agent to balance the outrageous UG prices we have, you shouldn't have to pay so much to get relatively better, if people feel the cap is necessary, but I don't think so, because logic tells us that anybody who forges above lv 4 is probably not after best player title, but rather economic-cost for enjoying this game.

In other words, I don't see why we have to cost so much gold for a player to be important role in any of mazes or dungeons.
Making them limited to lv 3 as they should be(the gem description) keeps the things balanced, i just care more about not adding chipeds, cause then ur server will start unbalacing on stats for player to play, that's why people are prefering to not adding it, chipeds makes pros more pros, broken and crackeds gives chance to newbies catch the high gemmed ug ones and also chipeds is not much different from ug, making investing on chipeds more worth(cause it will be cheaper than a ug i expect)
 
I dont think it will make pros more pros because people cant forge ug if they already forged cracked, and vice versa
 
I dont think it will make pros more pros because people cant forge ug if they already forged cracked, and vice versa
I mean by putting high lv chipeds instead depending on ugs, cause of the small difference between them.
 
I mean by putting high lv chipeds instead depending on ugs, cause of the small difference between them.
You are not receiving any more supply on those gems more than UG. If you are already struggling to get lv4 UG, you would also struggle getting lv 4 chipped as well. it is flawed theory imho.
 
You are not receiving any more supply on those gems more than UG. If you are already struggling to get lv4 UG, you would also struggle getting lv 4 chipped as well. it is flawed theory imho.
Yea thinking by this point of view it makes sense, but still, the Chiped will be cheap than UG, so easier to get a lv 4 chiped than a lv 4 UG, it cant be expensive than a better gem.
 
It might be because chipped and UG only has 1 stat point difference so people will much prefer chipped over UG since these will be much cheaper. When comparing cracked and UG, a 2 stat point difference will have a stronger impact (i.e lv 3 cracked = 9; lv 3 UG = 15).
Exactly, that's the point.
 
I do agree with the chipped gems being overpowered. How about allowing cracked and broken to be forged together and capped at lvl 3 but cannot be forged when UG is forged, this way broken gems wont go useless and there will be more equips gemmed and also sourcing of these gems from FC and DS will boost the economy.
 
t might be because chipped and UG only has 1 stat point difference so people will much prefer chipped over UG since these will be much cheaper. When comparing cracked and UG, a 2 stat point difference will have a stronger impact (i.e lv 3 cracked = 9; lv 3 UG = 15).

Amen.
If forging a Lv 3 chipped gem is cheaper than a Lv 2 unique , then prolly imma forge a Lv 3 chipped gem knowingly that i can't afford to procure a Lv 3 unique gem in future, and it's best to spend the excess cash into other stuffs ( E.G strengthening )
Lv 3 chipped = +12
Lv 2 unique = +10
 
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also, keep in mind, I don't intend keeping the server to two-socket limited forever, I don't know when but please note that too.
 
I do agree with the chipped gems being overpowered. How about allowing cracked and broken to be forged together and capped at lvl 3 but cannot be forged when UG is forged, this way broken gems wont go useless and there will be more equips gemmed and also sourcing of these gems from FC and DS will boost the economy.
this <3
 
I do agree with the chipped gems being overpowered. How about allowing cracked and broken to be forged together and capped at lvl 3 but cannot be forged when UG is forged, this way broken gems wont go useless and there will be more equips gemmed and also sourcing of these gems from FC and DS will boost the economy.

Im against this, this way my already forged spirit gem will be useless.. i spend a lot for it..
If i had know, i shouldve forged broken and crack only.. and it will be the same reason why i quit old top :(
 
I do agree with the chipped gems being overpowered. How about allowing cracked and broken to be forged together and capped at lvl 3 but cannot be forged when UG is forged, this way broken gems wont go useless and there will be more equips gemmed and also sourcing of these gems from FC and DS will boost the economy.
That's quite a valid point. Lv3 Broken + Cracked is as good as lv3 UG, but should be the more economical option, which is worse in the long run (more refs, pliers, forging costs...)
also, keep in mind, I don't intend keeping the server to two-socket limited forever, I don't know when but please note that too.
3 sockets would mainly improve crusaders (being able to forge eye-lust-rage is retardedly overpowered), few classes like SS or champ would feel the diff too, but Magics would just be able to add a furious or shadow gem to their weapons... for glow. I am against this.
 
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