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Updates for better PKO future

Pangnarak96

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I think some of us(or me as new player for 2 month) might notice these flaws. There are some things that Developer(Dev) team can do for better PKO future. Pls take note that this is only my suggestion.

1.Benefit for new player
I have noticed many new player quit PKO due to hard lvling. most of them stuck from 35-45, and 50-60..starters cant catch up with the old players, while the old players busy focusing their pk..plvling also very costly, due to instable ug, rums and weapon price marketing..
SUGGESTION: I think dev team can make some benefit for starter such as double exp once in a day(for lvl40 below), hexa once in a week(for lvl60 below), hexa once in two week(for lvl70 below), hexa once a month(for lvl80 below)

2. One App for One Computer(comp)
Players abusing multiple pko application in one comp had affected the game. farming and lvling becomes too ez due to cleric abuse. This might seems against point no.1 above. But when we see on bright side, without cleric, people will need to depend on other char(which also means another player). not only cleric but also tanker like champ. Teamwork, not selfish play. These will also prevent people from abusing HB, reputation points and others.
SUGGESTION: I think dev should remove the feature of using multiple app in one comp.

3.Offline stall abuse
Offline stall is good. But people that quitting or just messing with the feature or idk if dev team set it up, are making stall with unreasonable price and set ‘1’ on title and ‘11111111’ on price and etc. I know theres not many people playing and its one of the way to make ‘current player online’ more, but it needs to be moderate. I think its better if offline stall feature is removed(or maybe set max offline stall hours). That way player will communicate more with each other on chat and can make a quick deal. Chat will be more lively.
SUGGESTION: I think dev team can remove or at least set a max offline stall hours.

I hope dev team could take a consideration about this..We,both players and dev team need new players to make PKO more lively..because PKO is on the edge of falling if we not updating the system.
Sorry if i wrote it wrongly.

Thanks :)
 
sumangat kamu pangnarak.......
 
I don't agree with your ideas. xd

1- The game is sandbox mmorpg, if you make easy to lvup the game is ruined. Of course is hard catch old players equips, because the are old '-'. About level, now is not so hard get high level, since lv70+ exp is not 0.5x anymore. And HL players does plvl. And the game is not just about level, you can be lv80 and a dser be stronger with good equips. I mean if you want remove grind from the game or don't like it, better quit then. If you don't like grind lv and gold, buy rums, is the easiest way.

2- Bad idea.

3- If i remember, have a system that after some days without someone buying in the stall, it is removed. And a lot people put stall for lv up pet.
 
1. I see..lets see this reply next 2 years..
2. I see(eventhough I cant see the reason its bad)
3. Oh yea I forgot about that. thanks for reminding.

I think the easiest solution is making another server later :)
 
(n)(n)(n)(n)(n)(n)(n)(n)(n)(n)(n)
 
I think everyone should be free to address their own points, but the points you are making have its problems.
1. This server is a hardcore one so multiple exp is rarely offered. There are tons of private servers offering high exp but what would you do after you reach high level in a very short time? Isn't enjoy leveling part of the game?
2. No. This will not bring new players to the server, only letting the old players quit.
3. That's not for online player count. That's for leveling their pets
 
1.Benefit for new player
There is something cool baking regarding that suggestion.

2. One App for One Computer(comp)
Totally stupid to limit one instance per PC, as there are tonns of ways to run multiple instances of the same app even if it has build-in restrictions. People will find how to avoid it.
Actually, some time ago. We had tested other feature, where players could log in the same account multiple times and play all their characters at once.

3.Offline stall abuse
Such stalls usually disconnect within some time.
We have a rule. IF nothing is bout from the stall within a certain amount of time, it auto disconnect.
 
Totally stupid to limit one instance per PC, as there are tonns of ways to run multiple instances of the same app even if it has build-in restrictions. People will find how to avoid it.
Actually, some time ago. We had tested other feature, where players could log in the same account multiple times and play all their characters at once.

What were the results? I think that provides way more good rather than bad
 
What were the results? I think that provides way more good rather than bad
Results? well. We hit the wall of no good SDK/GDK that is used for all the components, including Client and Server.
So it's on the rewrite. And because it's the most core component, it must be polished in every little corner.
 
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