SoruSorma
Squid Slayer
- Joined
- Jul 7, 2016
- Messages
- 83
- Reaction score
- 34
- Points
- 18
As we know Unsealing sealed lv65 armors requires 5 Kal runestone and obtaining Lv70 Frame also requires 5 Kal runestone.
While it is relatively easy to level up from 65 to 70 because the server matured enough and because of the hexa, exp bonus etc. I suggest to reduce the number of Kals needed to unseal lv65 Armors only not the weapon. Keep the weapon unsealing untouched AKA 5 Kals. The only option currently for players to use unseal 65 armor is only when they are crafted because it is waste of kals to unseal it.
This will create more liquidity in the market and more builds for players. But redeeming both armors with the same amount of Kals is not fair in my opinion. Hence, reducing the number of Kals required to 2-3 would benefit all and will actually bump new items into the market.
You can also make uns65 upgradable to lv70 frames; for example, you need 2 kals to get uns65 armor and then 3 more kals to upgrade it to lv70 framestone. This will give players on low budgets variety of options to select.
I would love to know your opinion @Developer
While it is relatively easy to level up from 65 to 70 because the server matured enough and because of the hexa, exp bonus etc. I suggest to reduce the number of Kals needed to unseal lv65 Armors only not the weapon. Keep the weapon unsealing untouched AKA 5 Kals. The only option currently for players to use unseal 65 armor is only when they are crafted because it is waste of kals to unseal it.
This will create more liquidity in the market and more builds for players. But redeeming both armors with the same amount of Kals is not fair in my opinion. Hence, reducing the number of Kals required to 2-3 would benefit all and will actually bump new items into the market.
You can also make uns65 upgradable to lv70 frames; for example, you need 2 kals to get uns65 armor and then 3 more kals to upgrade it to lv70 framestone. This will give players on low budgets variety of options to select.
I would love to know your opinion @Developer