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Tiger Gamble

need to know what exactly it can give and the %'s before knowing if it's a good idea!

useful and common itens as 30mins amps (2x drop and exp), fruit of growth, sometimes ref gems, gold, common equipments with stats... nothing that will drastically change the server's nature.
 
There are many rewards, most of them also come with some prorated gold amount too, the minimum reward is 2,000G.
Just please don't make it too easy to farm gold this way.
 
Wouldn't it be cool if you could "bet" fairy coins?
You can bet 1-99 Coins and the more you bet the higher the chance to win something, but you of course lose more coins at once.
 
He announced on World earlier today that it's still to be decided whether it will be kept or not. He said that the "rewards are too OP", so we may get some info once he tries fine-tuning the rewards.
 
He announced on World earlier today that it's still to be decided whether it will be kept or not. He said that the "rewards are too OP", so we may get some info once he tries fine-tuning the rewards.

Can't wait till this gets implemented tho.
 
So, do we have any news about this? I thought you said that you're gonna give us more details about rewards and so on.
 
Maybe it can be a daily event. Like slots are limited to be played only 5 times a day per char? Cities are getting quite flooded in main areas, just imagine if the community grows and people sell almost all the same items in stall? It'll probably take me like 30 minutes to window shop in a whole city only to find the same things again and again. o_O
 
For those who know how, You can literally see what an pile of sh*t by searching function: function TigerStart( ... )

It's gonna be several days at least before the whole damn script is rewritten.
 
That's a lot of lines of code haha, damn those rewards are insaaaaaaaaaaaane
 
For those who know how, You can literally see what an pile of sh*t by searching function: function TigerStart( ... )

It's gonna be several days at least before the whole damn script is rewritten.

So, the Tiger Gamble will exist with different rewards?
 
First rewriting the gamble into 1:1 state so it's at least readable/editable. Then publishing reward table, then make changes where needed.
 
Considering the value of fairy coins in game is limited only for cooking, manufacturing, etc. (or is there something else I don't know off) this idea is so much better putting the fairy coins to good use. In the future, we won't be seeing fairy coins scattered around Pirateking Online kingdom.
 
Wouldn't it be cool if the Tiger Gamble had different item pools based on what items you put in it?
Could be made with Fairy Coins, Elven Sigets and Royal Elven Signets.
Of course items should't be OP and the chance should also be at a rate that items won't inflate.
But as many people stated, other than Cooking, Fairy coins have no use really.
The same goes for elven Signets. Yes you can use them for Hexathlon, but you can't use that many by doing hex either.
 
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