When you are in party, The exp received are replicated to all members and normalized, But when party exp is higher than exp rate, Strange math occurs and script never bothers to check it out.
Anyways, it's going behave just like officials to answer your question.
That's not what I said. No it will be not 0.2, it will be exactly same conditions as official, the monsters just give twice less EXP they usually give, before they are normalized by usual changes as seen on official.Just to understand this a bit more, what u mean is a party of x5 Lv70 characters will have like x0.2 Rate?
That's not what I said. No it will be not 0.2, it will be exactly same conditions as official, the monsters just give twice less EXP they usually give, before they are normalized by usual changes as seen on official.
You are right. If a mob normally gives 1000 exp, after lv 70 it will give 500 exp, after full team penalty it will be 200-250 exp
When you are in party, The exp received are replicated to all members and normalized, But when party exp is higher than exp rate, Strange math occurs and script never bothers to check it out.
Anyways, it's going behave just like officials to answer your question.
It's exactly the way it was in vanilla. This is how it was in offi and it makes perfect sense, a full team should have exp penalty. If you have let's say 3 killers in a team of 5, that's 3 people killing instead of one, mobs die 3 times faster, hence you get 3 times more exp than a solo person, it's still better than lvling alone even after exp penalty comes into place. This is how it is supposed to be, people messed this up in private servers.If what you're saying is that as soon as I start a party, instead of 1000 EXP both participants will earn 500, then that is the not a feature we really need even if we are going vanilla.
One of the most annoying things in this game is leveling alone, and at some point with this party exp cut crusaders will prefer going solo and leaving casters behind or making them pay for power lvl which seems...really bad.
Depends on who killed the monster, Sure you are in party, But WHO kills the monster decides the fate of dividing.instead of 1000 EXP both participants will earn 500
I don't understand.Depends on who killed the monster, Sure you are in party, But WHO kills the monster decides the fate of dividing.
It's exactly the way it was in vanilla. This is how it was in offi and it makes perfect sense, a full team should have exp penalty. If you have let's say 3 killers in a team of 5, that's 3 people killing instead of one, mobs die 3 times faster, hence you get 3 times more exp than a solo person, it's still better than lvling alone even after exp penalty comes into place. This is how it is supposed to be, people messed this up in private servers.
Vanilla is cool but you know, vanilla is not perfect, divided party exp is a very good example in my eyes.This is vanilla, changing the party exp rate, would change the whole gameplay. That's not what we are looking for in this server.
But things that sucked don't need to be preserved.
.
Well it did, because if you entered a party in official game, you gained less EXP.Level penalty never exist on any server of top.
Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events