FinalLegacy
Squid Slayer
- Joined
- Nov 22, 2016
- Messages
- 62
- Reaction score
- 21
- Points
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- Age
- 30
We would like to open a discussion on the proposal of new Guild system that was based on players suggestions.
A system, where current Guild Leader can transfer it's rights to another member by simply selecting a player from Guild list, and assigning rights.
- Leader:
Allow guilds to be able to Expand.
- Levelling:
This will work by giving EXP % (tafrom Guild member to the Guild itself, allowing it to level up and get more slots.
Each level will give one more slot.
A shared Bank that is allowed to be used by Guild members that earned this right from Guild Leader.
- Bank:
It will have Action Log allowing Guild Leader to check how it was used and who put or taken what items/gold there.
Level 1-10 guilds can challenge each other two times a week in Arena or CA or Mirage like map gaining Guild EXP.
- Challenge:
Level 10-20 guilds can participate in Mini Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Level 20+ guilds can participate in Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
First of all, I brushed through some posts which gave me a general idea of the concerns, but not every post so I don't know if these ideas have been said/rejected yet. I'm not too familiar with guild system either so correct me if I'm wrong. Also, my format here would be topic - thoughts - suggestions.
LEADERS
For the leaders aspect, one thing we have to consider, in my opinion, is the possibility of guilds being sold. Here's a few thoughts:
1.)As I said, I'm not sure of the current system and if there is a limit to the number of guilds allowed in the server, slots could be hoarded and sold easily. Of course if there is unlimited slots there would be no merit unless you sell the name of the guild.
2.)If we go towards the idea of every guild will be equal, (high quality guilds only compete with high quality guilds, low vs low, no additional merits other than more member slots), this would not be a problem. However, if we choose to reward accomplished guilds, guild sale would be quite easy if we implement lead transferability.
Suggestion: This might seem complicated but I suggest guild leaders can select a certain number of people as next leader nominees in the event of a need for lead change. Nomination would require that the member be at least a member for X number of days(X>30) and member vote over a week. Perhaps if we could also give the leader rights to give an automatic welcome message to guild when members log in(i.e. when a member logs in the guild message would pop up in his/her chat window). In it the leader could announce the need to vote and maybe his suggested candidate if any(Would be useful for many other guild announcements, just a specific example if this suggestion is implemented.)
Leveling and Challenges
If you are suggesting that members mandatorily lose exp and in turn give it to guild, I would not enjoy that. Contribution should be optional but suggested. Expansion based on level is very amusing though. Using level to gauge challenges might not be the best though. Also, while the idea of navy vs pirate has always been appropriate, nobody ever joins the nave. Here's a few thoughts:
1.)Someone mentioned Fly For Fun and I actually played that game as well. In it, you donate quest items and money to level up the guild, and in turn the member that donated gets contribution points. This is something the guild leader can check to perhaps promote a player to have more rights and power(access to bank, accept/invite members etc) or it could become a competition for the members. Skipping to the private islands idea, perhaps leader can grant access to it based on contribution as well.
2.)High level players can join low level guilds to make it an unfair battle. High level guilds can also create a an alt guild to compete against
3.)We would have to make navy more appealing
Suggestion: For leveling, maybe introduce an untradable item that has a 1% drop rate on ALL monsters that members can donate if they happen by it. Perhaps only people in guilds can get the drops(similar to how quest items only drop when you have that quest). I suggest the item be something like Aztec Gold("Guildname"), as inspired by the first pirates of the Caribbean movie, and collecting a certain number would level the guild. This way, it wouldn't take away from the members, low level members can donate just as well as high level members, and one can't collect the coin as part of one guild and donate it to some other guild.
For challenges based on levels, point 2 above is my main concern.
First of all I think challenges should not be targeted but instead free for all and at the same time for all. This would prevent guilds to challenge their own alt guild. Perhaps a PK system such that each kill grants the guild points and the most points wins. Same time for all challenges is so that people on high level guilds have to focus on their own challenge and have no time to join low level guild on their alts(or choose their alts over their main but one over the other).
Second of all guild level is very misleading as a measure because we can join other guilds as we please after we level it up. A better measure is a ranking system based on a formula that takes into a account the average level in the guild, as well as perhaps the number of members and the guild's level. Not too sure on specifics on this one though, but the purpose is to bracket the guilds better in the case of free for all.
Islands
Fantastic Idea. I would love for a guild to have their own island for the week if they win their bracket(if my idea above about bracketing is implemented). Thoughts:
1.)Bosses with no competition
2.)Private leveling spots(but no extra exp and normal amount of monsters per spot)
3.)All in 1 grocer maybe. One that has Lv1-3 corals, city tix, armors, shields etc.
If it has the 3 above that would be pretty cool. Should help lower congestion in the regular islands as well so I wouldn't say its such an advantage over everyone else.
Share bank is straight forward in my opinion. Guild leader can set who has access and new guild leaders could change it as needed.
Anyway, I just thought I'd share some thoughts and ideas, hope they help. I know for a fact they are not refined in anyway but I'm really not sure what is possible and what is not, nor do I know what you'd call acceptable. Maybe it could give some idea though
