Uchiha Shisui
New Member
- Joined
- Jul 23, 2016
- Messages
- 2
- Reaction score
- 0
- Points
- 1
- Age
- 31
Nice.
Besides these changes, it would be good to have an auction system.
Besides these changes, it would be good to have an auction system.

That's the part that more rich players like to abuse to get even more rich.How about reputation -> guild exp?
We would like to open a discussion on the proposal of new Guild system that was based on players suggestions.
A system, where current Guild Leader can transfer it's rights to another member by simply selecting a player from Guild list, and assigning rights.
- Leader:
Allow guilds to be able to Expand.
- Levelling:
This will work by giving EXP % (tafrom Guild member to the Guild itself, allowing it to level up and get more slots.
Each level will give one more slot.
A shared Bank that is allowed to be used by Guild members that earned this right from Guild Leader.
- Bank:
It will have Action Log allowing Guild Leader to check how it was used and who put or taken what items/gold there.
Level 1-10 guilds can challenge each other two times a week in Arena or CA or Mirage like map gaining Guild EXP.
- Challenge:
Level 10-20 guilds can participate in Mini Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Level 20+ guilds can participate in Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Don't you rather just make bd invicible and remove drops? Sounds like more fun this way.also i would suggest to delete the bd from summer, and add a private bd for every guild (this will prevent the monopoly) but decrease drastically the drop of gems. Example: 1% bd eye, heart, soul (and increase hp; also chance to miss seals or stun; to make things harder)
Also a daily dungeon for guild members with some bosses ; drops can be rings lvl 65, etc
I think Award center/Reputation will always be abused if it comes, In my opinion the best way to remove abuse is to put restrictions on mentor/disciple IP addresses for example:That's the part that more rich players like to abuse to get even more rich.
So: NO! Won't happen unless the Game Mentor/Disciple system is changed, and we did not planned to change it anytime soon.
Reputation system will have nothing to do with guild system as it's not in state to be considered as valuable resource. Same as HonorForPirates system.
The items ideas seems good, but this will make things move to another direction as we want.
The bonuses for guilds will make guilds even more attractive and will lead to abuse by guild leaders (Pay gold/rum to enter).
So far, nothing that can be considered "Fine" was suggested by players so far.
Remember, PKO is hard 1x server, and nothing that makes it more soft except events is accepted.
We would like to open a discussion on the proposal of new Guild system that was based on players suggestions.
A system, where current Guild Leader can transfer it's rights to another member by simply selecting a player from Guild list, and assigning rights.
- Leader:
Allow guilds to be able to Expand.
- Levelling:
This will work by giving EXP % (tafrom Guild member to the Guild itself, allowing it to level up and get more slots.
Each level will give one more slot.
A shared Bank that is allowed to be used by Guild members that earned this right from Guild Leader.
- Bank:
It will have Action Log allowing Guild Leader to check how it was used and who put or taken what items/gold there.
Level 1-10 guilds can challenge each other two times a week in Arena or CA or Mirage like map gaining Guild EXP.
- Challenge:
Level 10-20 guilds can participate in Mini Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Level 20+ guilds can participate in Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
i do think that the main problem in the game is the unbalance in gameplay there could be a huge gap between players therefor i suggest a core change which is not to limitate mazes only by levels or rather by a new system which is battle power system. attribute values to equipment . this would balance the game and newbies will get a better chance. also i suggest more specific events rather than only increasing drop rate . it is harder to get equip isnt it? why not enhance economic system by focusing on side professions giving some autonomy to new players aswell as giving higher importance to consumables?that would somehow decrease the unbalance by increasing importance of consumables and introducing new ones with temporary effects which are easier to acquire by manufacturing an crafting . also i suggest a pk point system which would limit pking . each kill gives 10 points for example and after reaching 30 points u may loose equip if killed that could work for mazes as a balance aswell . also i suggest introducing pvp events with arena system by matching registered players together through bp system in a way to have a balanced pvp plays between teams with close bp . these events will have great rewards . i expect that these changes will attract more people to the game by balancing gameplay and increasing social activity through better pve and pvp experienceWe would like to open a discussion on the proposal of new Guild system that was based on players suggestions.
A system, where current Guild Leader can transfer it's rights to another member by simply selecting a player from Guild list, and assigning rights.
- Leader:
Allow guilds to be able to Expand.
- Levelling:
This will work by giving EXP % (tafrom Guild member to the Guild itself, allowing it to level up and get more slots.
Each level will give one more slot.
A shared Bank that is allowed to be used by Guild members that earned this right from Guild Leader.
- Bank:
It will have Action Log allowing Guild Leader to check how it was used and who put or taken what items/gold there.
Level 1-10 guilds can challenge each other two times a week in Arena or CA or Mirage like map gaining Guild EXP.
- Challenge:
Level 10-20 guilds can participate in Mini Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Level 20+ guilds can participate in Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
as for the guild system i think that by balancing the game ,challenges between guilds will automatically be balanced and there would be no need to put lvl restrictions for players above lvl 70 .By balancing challenges exp donation is unrecommended because it should be mainly from events and so every guild will be mainly lvled by social activity in events. i agree regarding other changesWe would like to open a discussion on the proposal of new Guild system that was based on players suggestions.
A system, where current Guild Leader can transfer it's rights to another member by simply selecting a player from Guild list, and assigning rights.
- Leader:
Allow guilds to be able to Expand.
- Levelling:
This will work by giving EXP % (tafrom Guild member to the Guild itself, allowing it to level up and get more slots.
Each level will give one more slot.
A shared Bank that is allowed to be used by Guild members that earned this right from Guild Leader.
- Bank:
It will have Action Log allowing Guild Leader to check how it was used and who put or taken what items/gold there.
Level 1-10 guilds can challenge each other two times a week in Arena or CA or Mirage like map gaining Guild EXP.
- Challenge:
Level 10-20 guilds can participate in Mini Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Level 20+ guilds can participate in Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Also u can substitute leveling by introducing quests either collection or killing monsters which are attributed to each guild member according to his level and therefore doing these quests up to a maximum limit will give guild exp . u can put some innovations but main idea is minor guild quests other than challenges which are major questsWe would like to open a discussion on the proposal of new Guild system that was based on players suggestions.
A system, where current Guild Leader can transfer it's rights to another member by simply selecting a player from Guild list, and assigning rights.
- Leader:
Allow guilds to be able to Expand.
- Levelling:
This will work by giving EXP % (tafrom Guild member to the Guild itself, allowing it to level up and get more slots.
Each level will give one more slot.
A shared Bank that is allowed to be used by Guild members that earned this right from Guild Leader.
- Bank:
It will have Action Log allowing Guild Leader to check how it was used and who put or taken what items/gold there.
Level 1-10 guilds can challenge each other two times a week in Arena or CA or Mirage like map gaining Guild EXP.
- Challenge:
Level 10-20 guilds can participate in Mini Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
Level 20+ guilds can participate in Sacred War (Navy vs Pirate) gaining Guild EXP, Gold, and more.
run it now!Pirate King Online (also known as Tales of Pirates) is fully 3D designed multiplayer online game based on 5000 years of background history with Pirates as its central theme. It is comical in nature and has humorous looking characters and creatures. The games scenery is splashed with bright and beautiful colors everywhere. The exaggerated movements and actions of characters as well as objects, topped with an atmosphere that is very relaxed, makes the game consistently entertaining and always interesting and fresh for newbies and veteran players alike.
Platform:
Release Date: July, 2016
Game Type: Fantasy MMORPG
Features: Very customizable characters, PK focused, Guilds system, Advanced commerce, Vanilla, Regular events