What's new

New Guild System

Only 14 out of 49 level 70+ are in restricted. not 80%
and half of them don't even play anymore. Just taking up guild slots :p
where are the other 35 level 70 players?
well since there is no more game content after reaching level 70 there is no need to keep playing so hardcore.
they realized that they can not play for months and when they return the game wouldn't have changed that much.
by unlocking level 75+ game content like Rebirth for example will in a way force those who have spent a lot of time and money to come back to the game because there is actually something to play for again.
your facts are wrong, so here it is:
Abyssal/Silenced/Severance(SonyaBlade) - Restricted

17 - None (Most quitted, but lets say removing exp cap will make them return, then the majority of those are allied to Restricted)
15 - Restricted (I can confirm all are still playing(PKing) just some are Pet lvling/Inactive to PK)
7 - 2007 (Banned and Quitted)
5 - Seraphim (Only Guild who are Challenging Restricted now)
3 - Abyssal ( Allied to Restricted, quitted probably)
1 - Animus (Quitted/Banned maybe)
1 - Silenced
1 - Severance (Restricted lol)

I suggest there should be at least 100+ active lv70 players before adding such updates, and to do this is by giving more hexa that is not nerfed below or equal to lv70 and nerf lv70+ hexa exp reward to even the game balance. @Zankza please consider this, by making the PK more balanced on CA/BD/DW, the new comers and players will be more motivated to enter such mazes.
 
All i see here is people cryning about RESTRICTED guild... Guys try remember when 2007 use to be the OP guild we dont complain att their lvls or says was imposible we keep farming DW till get our ppl strong then take CA and then 2007 died Restricted its mostly older Guild and its where it is coz of hard work and many figths agianst dominated guilds as 2007 and abysall was

At last our work win and we was last one standing

So stop cryning go lvl up ur ass and learn of us
 
the "None" just quit for 100%
"2007" Banned because of Sansa
"Seraphim" challenging guild right now
"Abyssal" and alt "Silenced" mostly inactive
"Animus" no idea what happened here
"Severance" very rare at any PK

so all comes to "Restricted" vs "Seraphim" right now
take a look
d5b354e81c.png


May-be "Restricted" players are geared better
but they are at minority
while "Seraphim" are more organised and catching up faster than a bullet train

IF our dear @Developer do implement the guild levelling feature
The "Seraphim" guild will probably start dominating
because they are more organised comparing to veteran players from "Restricted"
Agree with Neko, Seraphin already have more members active than us LOL and they give good pk
 
totally support this idea This System Guild will improve our server and make guilds work as true team


At last a Good hit of Staff
 
@lottoazul5 @ShiroNeko , hohoho, hold your horses.
Me and Zalukia is just arguing about the "MIRAGE and lv70 exp cap" subject, and cmo'n guyz don't lie to yourself I know that if there's at least of 5+ members of Restricted guild online and come PK for CA, no one in server stands against you're guild. So again the "MIRAGE and lv70 exp cap" subject if it's to be implemented now, imagine most of Restricted guild members will be active again and so resulting to 100% for Restricted guild.
 
@lottoazul5 @ShiroNeko , hohoho, hold your horses.
Me and Zalukia is just arguing about the "MIRAGE and lv70 exp cap" subject, and cmo'n guyz don't lie to yourself I know that if there's at least of 5+ members of Restricted guild online and come PK for CA, no one in server stands against you're guild. So again the "MIRAGE and lv70 exp cap" subject if it's to be implemented now, imagine most of Restricted guild members will be active again and so resulting to 100% for Restricted guild.
I only asked that level 75 content to be unlocked and for that to happen is remove the 0.5x exp after level 70. I never mentioned Mirage so idk where you're getting your facts from :P
It seems like you want another top guild to quit because PKO had a dead end feature at level 70. Just so your guild can be the next.
 
I only asked that level 75 content to be unlocked and for that to happen is remove the 0.5x exp after level 70. I never mentioned Mirage so idk where you're getting your facts from :p
It seems like you want another top guild to quit because PKO had a dead end feature at level 70. Just so your guild can be the next.
Oh so just the exp cap then XD, ok now you're threatening to quit because of the "EXP CAP"? I doubt anyone of you Restricted people will quit, I mean you guyz get FREE BD/CA and UG gems on CA, Im pretty sure you guyz are having FUN.
 
Oh so just the exp cap then XD, ok now you're threatening to quit because of the "EXP CAP"? I doubt anyone of you Restricted people will quit, I mean you guyz get FREE BD/CA and UG gems on CA, Im pretty sure you guyz are having FUN.
Please stay on topic.
It's obvious by previous posts that "Restricted" are not getting Free anything. And lose a lot too.
This thread is about guild system and slots and i just wanted to point out that the best guild activity is doing rebirth quest. And this will also allow semi-active and quitted players to return and be able to enjoy the game again, simply because they will have something to play for again.

If all new players just spam world about how hard it is too level up only 1 out of 50 will have the heart to go up against the older hardcore players who didn't complain. So there should be no complaint about shifting focus on older players that hardly play because of the Dead End they reach after smacking that level 70 wall
 
Please stay on topic.
This thread is about guild system and slots and i just wanted to point out that the best guild activity is doing rebirth quest. And this will also allow semi-active and quitted players to return and be able to enjoy the game again, simply because they will have something to play for again.
You're right this topic is about guild system, but you started it anyways just to remind you:
when will you start thinking about removing the level 70 exp cap.
some of us want to do rebirth which starts at level 75.
and it really sucks that the game is missing out on the best quest it has to offer.
I am stating this here because you guys seem to be adding some new tweaked features when there is still so much game content that exists in top that is being limited because the exp is half'd after 70.

It's obvious by previous posts that "Restricted" are not getting Free anything. And lose a lot too.
You're right again, you guyz lose too when you're less than 3-5 on CA, Imagine if lv70 exp cap is removed and most of them return to active again(they're just doing pet lvling atm), now who will bother to challenge Restricted guild on full power?

rebirth quest
Ok sorry, I didnt know that these features are locked, @Zankza this feature is really locked and cant be done atm?
Well I agree that lv75+ features should be unlocked if they're locked, but not the lv70 exp since @Zankza added the exp cap to maintain balance, It's still not the right time to remove exp cap.

If all new players just spam world about how hard it is too level up only 1 out of 50 will have the heart to go up against the older hardcore players who didn't complain. So there should be no complaint about shifting focus on older players that hardly play because of the Dead End they reach after smacking that level 70 wall
You're right again, I know you guyz have the rights to complaint to remove lv70 exp cap since you guyz have reach lv70, that is why Im asking you and telling you that it's not the right time yet since majority of the players of the server are still below lv70 and I see no point removing lv70 exp cap just for the sake of MOSTLY RESTRICTED MEMBERS.
 
Please stop the "Seraphim" vs "Restricted" nonsense. OK?

On this note, we got into conclusion, that most of the guild leaders and members are confused about guild levelling.
As pointed out by @ShiroNeko , it's indeed very similar system, that has proven to work in other online games, and was adopted for PKO.
We did not decided yet, on each level EXP because the system is currently in development. But We do see, that players agree on the question of expanding guilds and moving their target from mazes and bossing to more challenges between guilds (MvM, Sacred War, Islands).
As result, freeing up space for average users to go and explore more of game content (FC/DS/DW/CA).
 
Level 1-10 guilds can challenge each other two times a week in Arena or CA or Mirage like map gaining Guild EXP.

for this...so just the 2 of this guild can enter ca when the challenge start?...
 
OK. We are open for suggestion here.
How should Guilds Expand? How they should Evolve?
I checked ShiroNeko's link to the guild thing and that exp table was what I had in mind, set numbers that increase instead of a fix % of your exp, which would make it very very tough. I am totally in favor or something like that, adjusted to our exp tables. Something that makes lv40-50 ppl able to level their guild a few times (like 3-4) before it gets tough and they have to get to lv60 would make it pretty reasonable as it would encourage lower level players to level up in order to make their guild lv up too.
 
I checked ShiroNeko's link to the guild thing and that exp table was what I had in mind, set numbers that increase instead of a fix % of your exp, which would make it very very tough. I am totally in favor or something like that, adjusted to our exp tables. Something that makes lv40-50 ppl able to level their guild a few times (like 3-4) before it gets tough and they have to get to lv60 would make it pretty reasonable as it would encourage lower level players to level up in order to make their guild lv up too.
yeah I agree, the guild level should encourage higher guild member lvl as it progresses.

Also I hope there's also feature to see the type of guild or something like FC/DS/(DW||CA) guild.
 
yeah I agree, the guild level should encourage higher guild member lvl as it progresses.

Also I hope there's also feature to see the type of guild or something like FC/DS/(DW||CA) guild.
But that last bit would require some guild info list where you type info on your guild on an index sort of thing. Could work and would make it easier for new players to find guilds since guild motto is very limited in terms of info and makes ur name ugly if its (FC Guild) or something like that.
 
:eek: Restricted restricted! restricted!:eek::eek::eek::eek:


HAHAHA


Still good thing

To improve the server and make people interesting on keep playing here we need just 3 things

1) open mirage
2) add guild system
3) put exp event x1,5 on weekend 2 hours on morning and 2 hours on night
 
:eek: Restricted restricted! restricted!:eek::eek::eek::eek:


HAHAHA


Still good thing

To improve the server and make people interesting on keep playing here we need just 3 things

1) open mirage
2) add guild system
3) put exp event x1,5 on weekend 2 hours on morning and 2 hours on night
There you go again "open mirage", I quote Magneto "You never learn".
Stop pushing idea's such as "open mirage" for your own benefit, think what will be the result of such if it's added on the server. Try to think and have idea's that will benefit the many and most of all, the server. :)
 
There you go again "open mirage", I quote Magneto "You never learn".
Stop pushing idea's such as "open mirage" for your own benefit, think what will be the result of such if it's added on the server. Try to think and have idea's that will benefit the many and most of all, the server. :)
Forum its free for all players who give you MOD role? lmao xD
 
Forum its free for all players who give you MOD role? lmao xD
Oh please, lets focus on the subject and try not to change the subject when you're starting to see/understand that it's not good for the server. Lastly, I'm just another concerned player that will do his best for this server, so I will argue whenever I find someone idea or opinion, bad for the server.
 
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