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Monopoly problem

ImCris

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Ok, every server of top have a problem about monopoly and this is in part what kills a server, when one guild gets too strong most of the people start quitting because there is no more fun

any idea about this?

i think that every guild should have his own blackdragon but decrease the droprate from 1% to 5%... so everybody will have the same chances to have gems and also there wont be many gems out there
what do you say?
 
One of the most satisfying parts of this game is to work hard with your guild in order to thrive in the server. Yes, being greedy, monopolizing and taking everything for yourself is one of the ever present "problems" in the game, but it's part of it. People who are able to maintain a strong, organized guild which CAN monopolize in the first place should be rewarded, as it's anything but an easy task.

And do remember that the monopolizing party can be overthrown if you are able to make a better guild, so there's absolutely no point in doing anything against monopoly, it's a part of the game, yes it can be frustrating, yes it can be a pain, yes it can be a problem, but it's nothing that can't be solved.
 
honestly with this type of server reaching the point of doing BD is far away so i wouldn't consider it as an issue in the time being.
 
honestly with this type of server reaching the point of doing BD is far away so i wouldn't consider it as an issue in the time being.
well, if you check the new russian server, they got high levels very fast and now its a dead server haha :P
 
Yeah, that is true. Everyone want to be in best guild. They recruit everyone, own everything and people start quitting. To make it work strong players usually leave good guild and make their own. Not sure how this will be sorted out. Maybe guilds will be disabled at start or there will be more people who want their own guild. But it is a good question. +1
 
Only player itself can stop the monopolizing.
Because of the sockets, gems and levels limitations here, any monopolizing guild can be defeated easily with just some number of player with some skill.
The more the player, the less likely the monopolizing will happen.
So let's spread the word and help to advertise this server to the world..;)
 
In the first place I think we should all work together. I mean it would be cool if this could be like WoW. Back in Februrary 2005 when the WoW came to Europe few random people from forums formed a group for leveling first days and learning the game. Ofcourse we couldn't be online all at the same time but we tried as much as we could. And so we began playing, growing and helping new commers. I never saw this with ToP. And I always wished that will change.
 
In the first place I think we should all work together. I mean it would be cool if this could be like WoW. Back in Februrary 2005 when the WoW came to Europe few random people from forums formed a group for leveling first days and learning the game. Ofcourse we couldn't be online all at the same time but we tried as much as we could. And so we began playing, growing and helping new commers. I never saw this with ToP. And I always wished that will change.

hahaah i always used to help new people... and even teach them how to play(bluilt, where to lv) cuz i remember i had good friends when i was starting(2007) but when topII came out, all that went to the trash xd
i was in the best clan from some server(forgot sv name maybe Celestial or Cloud idk) named Vendetta
and got scammed (cuz of pilots etc)
noone helped me or something... and i had to start all over on my own... so...

the point is xd that ill always be open to help anyone :3
 
hahaah i always used to help new people... and even teach them how to play(bluilt, where to lv) cuz i remember i had good friends when i was starting(2007) but when topII came out, all that went to the trash xd
i was in the best clan from some server(forgot sv name maybe Celestial or Cloud idk) named Vendetta
and got scammed (cuz of pilots etc)
noone helped me or something... and i had to start all over on my own... so...

the point is xd that ill always be open to help anyone :3
Well, you see, I haven't met anyone in ToP like that... :/. I always soloed, trying to be solo king. But in WoW when we started it was a group of people, we talked, laughed, played. Was pretty awesome. I just wished for that on ToP. But never saw it.
 
I don't have means to restrict or make changes expect already mentioned, Such as level cap, Experience reductions, But there is one thing that I might just consider: bar from guild creation for first 30 days. World chat should be extremely low fee or no fee, and cool down isn't long so thus guild chat isn't necessary.
 
I don't have means to restrict or make changes expect already mentioned, Such as level cap, Experience reductions, But there is one thing that I might just consider: bar from guild creation for first 30 days. World chat should be extremely low fee or no fee, and cool down isn't long so thus guild chat isn't necessary.
+1 for no fee and less waiting time. This would be really appriciated.
 
Well, you see, I haven't met anyone in ToP like that... :/. I always soloed, trying to be solo king. But in WoW when we started it was a group of people, we talked, laughed, played. Was pretty awesome. I just wished for that on ToP. But never saw it.
That kind of gameplay existed at the very first days of ToP/PKO
 
That kind of gameplay existed at the very first days of ToP/PKO
I've never ran into someone willing to help in sense to get good with and play with him/her, not just when he/she is online.
 
banning guilds is just a temporary solution, and as I stated earlier in the first few weeks it won't matter but later on eventually one guild will rule the server, doing so is not easy for sure but it also doesn't promote healthy pk and usually leads to ppl quitting and ruining the experience for other ppl, so I say we try to come up with a solution earlier to prevent this from becoming an issue later on.
 
banning guilds is just a temporary solution, and as I stated earlier in the first few weeks it won't matter but later on eventually one guild will rule the server, doing so is not easy for sure but it also doesn't promote healthy pk and usually leads to ppl quitting and ruining the experience for other ppl, so I say we try to come up with a solution earlier to prevent this from becoming an issue later on.
Not necessarily, In a very unlikely scenario we maintain 300 plus online by end of 30 days length, No matter what, You wouldn't fit 81 members in single guild and those players gotta go somewhere else. The point is to stabilize and give everyone the benefit of doubt, To allow people get familiar with everyone, To encourage people to make new friends, To learn and educate basically becoming informed choices by end of the month.
 
I already stated that @Light. Banning guilds is not option all tho limiting guild to less memebers can be temporary solution. + what Zankza said about having many players on will result in going to other guilds since they can't all fit into one.
 
Monopoly easialy beatable with few changes that probably won't ever be seen there though. How monopoly works in ToP? Basically top guild take all of the resources all by itself, and the rest of the playes can't fight them, because they getting stronger and stronger. in context of original top this include, but not limited to:
1)CA set, very powerfull equipment, especially at the start of the server, and incredibly overpowered if the voy with the most CA points wear the full set.
Additionally, you have no other way of getting it outside of CA.
2)UG - The only reliable in game source is CA again, I know some people successfully did craft those but the time it took was simply insane.
3)65 unseals/Kals - That is a bit harder to monopoly, but it sure is the issure as well. You need 5 kals to unseal equipment or to get boss stone equipment. You can actually craft those, but again extremely inefficient.
4)Black dragon. One of the most ugly and hardest to counter way to monopoly the server. BD gems are extremely powerfull, so is equipment, and so is 10m you getting, Don't forget how much 10m actually is in a context of a 1x rates server.

So what would be the best way to counter it? To add some harder, more time consuming(compare to pvp) ways to get stronger in pve, where you can't be killed by stronger people. While crafting already exist, it is not efficient enough, since it will require crazy igridients that will force you to grind stupid commerce quests or farming reputation. Not to mention, how much time it takes to level up instruments and find a good blueprint. So one way would be to add new methods or improve crafting, another would be to nerf PVP loot more, but that would be kinda cruel.

To those who think that PKO/TOP was fine the way it was, don't forget that there were few factors back then, that probably won't exist there.

First are hard mallers, who actually did contribute to economy a lot. They did sell fairy food/fruits/gems just to convert it into in game gold, not only it was possible to maintain your pet from that, you could even get some gems.

Second, inexpirience at start of the game, people did not know exploints and strategies they know today, it took a long time before first black dragon did fall, and the playerbase was so large, that even gemless guilds could do something with numbers. It sure would still be possible there, but the guilds acting differently a bit, if a guild who does the monopoly start losing, they simply recruit more people and that's the end of it.

Third, there are enough of good games to keep people from taking this game super serous, so if something goes completly wrong, they won't turn to crafting, they will just quit.
 
Monopoly easialy beatable with few changes that probably won't ever be seen there though. How monopoly works in ToP? Basically top guild take all of the resources all by itself, and the rest of the playes can't fight them, because they getting stronger and stronger. in context of original top this include, but not limited to:
1)CA set, very powerfull equipment, especially at the start of the server, and incredibly overpowered if the voy with the most CA points wear the full set.
Additionally, you have no other way of getting it outside of CA.
2)UG - The only reliable in game source is CA again, I know some people successfully did craft those but the time it took was simply insane.
3)65 unseals/Kals - That is a bit harder to monopoly, but it sure is the issure as well. You need 5 kals to unseal equipment or to get boss stone equipment. You can actually craft those, but again extremely inefficient.
4)Black dragon. One of the most ugly and hardest to counter way to monopoly the server. BD gems are extremely powerfull, so is equipment, and so is 10m you getting, Don't forget how much 10m actually is in a context of a 1x rates server.

So what would be the best way to counter it? To add some harder, more time consuming(compare to pvp) ways to get stronger in pve, where you can't be killed by stronger people. While crafting already exist, it is not efficient enough, since it will require crazy igridients that will force you to grind stupid commerce quests or farming reputation. Not to mention, how much time it takes to level up instruments and find a good blueprint. So one way would be to add new methods or improve crafting, another would be to nerf PVP loot more, but that would be kinda cruel.

To those who think that PKO/TOP was fine the way it was, don't forget that there were few factors back then, that probably won't exist there.

First are hard mallers, who actually did contribute to economy a lot. They did sell fairy food/fruits/gems just to convert it into in game gold, not only it was possible to maintain your pet from that, you could even get some gems.

Second, inexpirience at start of the game, people did not know exploints and strategies they know today, it took a long time before first black dragon did fall, and the playerbase was so large, that even gemless guilds could do something with numbers. It sure would still be possible there, but the guilds acting differently a bit, if a guild who does the monopoly start losing, they simply recruit more people and that's the end of it.

Third, there are enough of good games to keep people from taking this game super serous, so if something goes completly wrong, they won't turn to crafting, they will just quit.
Let the server start, then see what should be changed and what not.
 
As far as i heard, there won't be much changes regarding this, so all of this was just some theory talk, i don't try to agitate anyone into this.
 
To add some harder, more time consuming(compare to pvp) ways to get stronger in pve, where you can't be killed by stronger people
Although I agree that something quite time-consuming in terms of PvE for people to obtain at the very least the basic stuff would be in order, I don't think this game should really support a PvE playstyle, where you can get everything without having to fight for it. Having to fight for something and working hard to overcome the monopolizing party is one of the most fun aspects of this game (at least in my opinion). There's always alternatives for something, but if they can be done solo, or without having the risk of being killed by someone stronger, they should be quite difficult.
While crafting already exist, it is not efficient enough
Well, one of the things which killed FoxLv was that crafting had a way too high priority. It was no longer an option, but a necessity. It should stay the way it is in my opinion, as it can be done solo, and in a PvE environment. If people want to specialize in crafting and take the safe route to getting items, it should be incredibly difficult, as they get to skip the bossing/chesting/fighting part. As you yourself said, a difficult, time-consuming PvE way should be added, but crafting as it is now already covers all of that, so there's no need for something new if you ask me.
 
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