Bolland2000
New Member
- Joined
- Oct 8, 2016
- Messages
- 23
- Reaction score
- 2
- Points
- 3
- Age
- 33
Hi
Since I started 1 week ago I have noticed that the mentor gains no benefits from lvling a disciple.
Since clubs and reputation where used by igg to make mentoring useful and attractive for high lvl player to help out others.
To get more players playing the server you need something that will give higher lvl players a reason to help new beginners and gain something from it.
Since I don’t know what Zankza has access to and how much he can change stuff (he managed the stall logout) so I guess he can change the code.
From what I know already is a disciples can gain 1 mini amp per lvl and then 200k at lvl 41 and mentors get reputation(useless).
This is a new idea that could be worked the same as stuff already in place you just need to change the levels and items gained at the X lvl and could work like clubs used to just without the website.
Disciple Gets
In Game -1 mini amp per lvl(here)
In Game- 200k lvl 41 here
New idea- lvl 45 gain x items in secondary inventory
New idea- lvl 55 gain x items in secondary inventory
New idea- lvl 65 gain x items in secondary inventory
Mentor Gets
New Idea -1 health potion per lvl(low level item)
New idea - 200k lvl 41
New idea- lvl 45 gain x items in secondary inventory
New idea- lvl 55 gain x items in secondary inventory
New idea- lvl 65 gain x items in secondary inventory
I know the above is set out like clubs but you have to remember from 41 onwards is harder to level without high tier bags so hitting the 65 as a mentor is a challenge that both mentor and disciple can do together.
Since I started 1 week ago I have noticed that the mentor gains no benefits from lvling a disciple.
Since clubs and reputation where used by igg to make mentoring useful and attractive for high lvl player to help out others.
To get more players playing the server you need something that will give higher lvl players a reason to help new beginners and gain something from it.
Since I don’t know what Zankza has access to and how much he can change stuff (he managed the stall logout) so I guess he can change the code.
From what I know already is a disciples can gain 1 mini amp per lvl and then 200k at lvl 41 and mentors get reputation(useless).
This is a new idea that could be worked the same as stuff already in place you just need to change the levels and items gained at the X lvl and could work like clubs used to just without the website.
Disciple Gets
In Game -1 mini amp per lvl(here)
In Game- 200k lvl 41 here
New idea- lvl 45 gain x items in secondary inventory
New idea- lvl 55 gain x items in secondary inventory
New idea- lvl 65 gain x items in secondary inventory
Mentor Gets
New Idea -1 health potion per lvl(low level item)
New idea - 200k lvl 41
New idea- lvl 45 gain x items in secondary inventory
New idea- lvl 55 gain x items in secondary inventory
New idea- lvl 65 gain x items in secondary inventory
I know the above is set out like clubs but you have to remember from 41 onwards is harder to level without high tier bags so hitting the 65 as a mentor is a challenge that both mentor and disciple can do together.