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Mentor & Disciple update Idea

Bolland2000

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Hi

Since I started 1 week ago I have noticed that the mentor gains no benefits from lvling a disciple.

Since clubs and reputation where used by igg to make mentoring useful and attractive for high lvl player to help out others.

To get more players playing the server you need something that will give higher lvl players a reason to help new beginners and gain something from it.

Since I don’t know what Zankza has access to and how much he can change stuff (he managed the stall logout) so I guess he can change the code.

From what I know already is a disciples can gain 1 mini amp per lvl and then 200k at lvl 41 and mentors get reputation(useless).

This is a new idea that could be worked the same as stuff already in place you just need to change the levels and items gained at the X lvl and could work like clubs used to just without the website.

Disciple Gets

In Game -1 mini amp per lvl(here)

In Game- 200k lvl 41 here

New idea- lvl 45 gain x items in secondary inventory

New idea- lvl 55 gain x items in secondary inventory

New idea- lvl 65 gain x items in secondary inventory

Mentor Gets

New Idea -1 health potion per lvl(low level item)

New idea - 200k lvl 41

New idea- lvl 45 gain x items in secondary inventory

New idea- lvl 55 gain x items in secondary inventory

New idea- lvl 65 gain x items in secondary inventory


I know the above is set out like clubs but you have to remember from 41 onwards is harder to level without high tier bags so hitting the 65 as a mentor is a challenge that both mentor and disciple can do together.
 
Just checked
Server ON

As for Mentor/Disciple
If it will be made more rewarding
Then it should be limited to restrict own accounts or own Alts
This way, players that attend CA will gladly accept Disciple
Just because, they cannot cheat system by using own alt
u can never stop people lvling ther own accounts
 
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