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Make Seal Master a playable character again.

It's pretty balanced as it is, the only actual change you can do is make the seal 100% for all mobs. It's perfect in pvp. for pvm, definitely.
 
Yeah I also believe 100% seal for both classes is is good. As someone said before, low leveled SS would stand no chance in the mazes world if they had to depend in a high accuracy number.
 
We are talking about a failing chance on bosses or during PvP?
 
As I said before, I vote for the old top2 seal master :(
Like if you aggree <333333
 
I agree with making Seals have 100% hit-rate on bosses and adding a stun on Seal of Elder. But I disagree on adding damage on Shadow Insignia, it's too much for the server atm imo. I'd rather the RB skill gets fixed (if it hasn't been yet).
 
sure why not.......lets just give all classes the choice of all skills from all classes, that way we all can pick which ones we like. And pvp would be insane,limit 5 skills:cool: .............
 
Everyone that dissaggree with buff a little SM plays crus, right? And about dmg in shadow insignia... i'm not saying add 1kdmg per second lol, just a little buff to be able to pk 1sv1 another class, cuz atm sm only deal dmg if pure spr or if you spend 2k usd on it x,x
As support SM is the best, but would be nice to make them battle SM so everyone can choose if support or battle way...
More people will play ami / phyllis with this changes, so it means people gona mall more for these class (str crystals, apparels, slot inventory,...) so i think players and GMs gona win with this change... idk, just think for a momment guys... Ah, and sorry again for my suck english...
 
I agree with making Seals have 100% hit-rate on bosses and adding a stun on Seal of Elder.
 
Honestly, the only viable change is making the seals 100% on monsters. Rest all is just opening up to endless balance wars, you just need to accept that every class has different roles, not just 1v1's.
 
Honestly, the only viable change is making the seals 100% on monsters. Rest all is just opening up to endless balance wars, you just need to accept that every class has different roles, not just 1v1's.
Should be 100% on players too, or make slash with a 50% miss chance on players and the game will be finally balanced
 
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