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Declined Make 100-110% Strengthen EQs Sucess Rate 100% Sucessful

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Players are asking for all these extravagant changes, but all I want are minute changes to the game that strengthens the quality of play and the economy. My current belief is that the process of Strengthening EQs is taxing and, at times, extremely punishing to ALL economic classes in the game. The process of strengthening our EQs begins with the purchase of a Strengthening Crystal at an approx. price of 300k, which most players deemed inexpensive. The problems begins during the strengthen phase with the initial fee to strengthen our EQs at approx. 2M. This 2M fee, for most players, is a lot of money. Once a player has strengthen their EQ successfully twice, or three times, the success rate begins to dramatically drop and eventually the 2M fee along with strengthen crystals begins to feel extremely punishing. This is why I suggest that 100-110%, each strengthen is 100% success rate.
Now, I know most players may argue that 110% Eqs and it's process does not need to be change, etc, etc. BUT LET ME ASK YOU; Is the difference from 100-110 really that significant that it can change the outcome of an entire battle? The difference is minimal that may barely affect the players/game; so why should it be so punishing for players to 110% their EQs? ALSO, by making 110% success rate 100% successful, it will save players more money. When players have more money, they are likely to spend more through the economy. If players keep paying the 2M, all that money goes to is the system....and does it ever come back to the players economy? This is why BELIEVE THAT 110% PROCESS SUCCESS RATE SHOULD BE 100%
 
Declined It is part of nature to sometimes fail. Also success rates play big part for in-game economy.
 

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