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if you can play, you can afk... it only takes one account (ofc, as i said, using 5 accounts is actually harmful since it leaves no place for lvling or even non-afk farming... plus this can be fixed by decreasing the number of smuglers in each spot if zankza really thinks afk farming at smuglers is harmful... it would actually make lvling to lvl 21 a little easier xD

btw, how do you guys suggest as a way to get money into the server (it's an honest question)? i'm not talking about making money as a person, i'm talking about money circulating in the server... Foxlv had quite a few players and woodcutting and after the server was open for 8 months (when i started playing) the game only had 6 billion cash total... zankza said it himself... deflation is also a problem you guys should consider...

just saying that removing auto-loot in a vanilla server is much more harmful... fortune tree is a big thing in such a server, lucky packets help a lot and prosperous packets provide CB's and HB's, which will be SUPER necessary.

removing auto attack is also much more harmfull... there are plenty of stuff that are much easier with auto attack, including pk and bosses.

All in all, what i mean is: even if you consider afk farming at smuglers a problem, solving it through the means suggested would cause more trouble than good. Still, everything is up to zankza and im just letting my opinion be known, as are you guys.
 
free imps event from top1 why dont we make it free rums?xd
 
if you can play, you can afk... it only takes one account (ofc, as i said, using 5 accounts is actually harmful since it leaves no place for lvling or even non-afk farming... plus this can be fixed by decreasing the number of smuglers in each spot if zankza really thinks afk farming at smuglers is harmful... it would actually make lvling to lvl 21 a little easier xD

btw, how do you guys suggest as a way to get money into the server (it's an honest question)? i'm not talking about making money as a person, i'm talking about money circulating in the server... Foxlv had quite a few players and woodcutting and after the server was open for 8 months (when i started playing) the game only had 6 billion cash total... zankza said it himself... deflation is also a problem you guys should consider...

just saying that removing auto-loot in a vanilla server is much more harmful... fortune tree is a big thing in such a server, lucky packets help a lot and prosperous packets provide CB's and HB's, which will be SUPER necessary.

removing auto attack is also much more harmfull... there are plenty of stuff that are much easier with auto attack, including pk and bosses.

All in all, what i mean is: even if you consider afk farming at smuglers a problem, solving it through the means suggested would cause more trouble than good. Still, everything is up to zankza and im just letting my opinion be known, as are you guys.


I guess you haven't carefully read all of the information about limiting auto-attacking/skilling. It wont be gone, there just gonna be timer on it to stop after some time, so people can auto-skill wherever they want, except they can't bot, because auto-skill will be disabled after few minutes.
 
well, i did read that, and if it is reasonably simple to be implemented, then i think it could. But still, between removing or leaving it how it is, removing will be much more harmful... and my question remains, any sugestion on how to get money into the server? I thought about lvling alts and selling itens to the npc, but at 1x exp it will be a painful process... also i don't think it should be considered a legit way of making money server-wide.
 
well, i did read that, and if it is reasonably simple to be implemented, then i think it could. But still, between removing or leaving it how it is, removing will be much more harmful... and my question remains, any sugestion on how to get money into the server? I thought about lvling alts and selling itens to the npc, but at 1x exp it will be a painful process... also i don't think it should be considered a legit way of making money server-wide.


Thats a good idea when you have lvl60+ character and you can easily farm.. around 300k from each disciple hitting lv41 is kinda nice.
Same old smugglers will be great at start.
Making some low level manu and selling might get some money, as not alot of people will do that at start, and that lv1 flashbomb can decide winner of PK, same goes with cooking.
 
Well, if we think a little further about game design, it does not make sense in a gameplay sense to create a character, lvl it up, sell the free itens and then delete it... that's why i said it shouldn't be considered as a legit way... plus it only making crusaders and sharpshooters stronger, leaving the non physical classes even more behind...

Think about it honestly: should a game allow players to use many characters in many different clients at once? it also only benefits the ones with better pc's, that can lvl up a full party each time, instead of one each time.

About crafting and cooking: i was talking about creating money (for the server), not making money (as an individual). The server needs some money in everybody's pocket in order to have an active economy.
 
Well, if we think a little further about game design, it does not make sense in a gameplay sense to create a character, lvl it up, sell the free itens and then delete it... that's why i said it shouldn't be considered as a legit way... plus it only making crusaders and sharpshooters stronger, leaving the non physical classes even more behind...

Think about it honestly: should a game allow players to use many characters in many different clients at once? it also only benefits the ones with better pc's, that can lvl up a full party each time, instead of one each time.

About crafting and cooking: i was talking about creating money (for the server), not making money (as an individual). The server needs some money in everybody's pocket in order to have an active economy.
agreed
 
it also only benefits the ones with better pc's, that can lvl up a full party each time, instead of one each time.
Auto-casting on the other hand is the DEFINITION of "Whose PC is better".
creating money
Yes, that's going to be a problem to keep the economy flowing, however I don't see how adding "free money" to the server will do it any good.
Worst case scenario is, people end up trading Items such as Manu for, say, Rations or a pet.
 
Well, if we think a little further about game design, it does not make sense in a gameplay sense to create a character, lvl it up, sell the free itens and then delete it... that's why i said it shouldn't be considered as a legit way... plus it only making crusaders and sharpshooters stronger, leaving the non physical classes even more behind...

Think about it honestly: should a game allow players to use many characters in many different clients at once? it also only benefits the ones with better pc's, that can lvl up a full party each time, instead of one each time.

About crafting and cooking: i was talking about creating money (for the server), not making money (as an individual). The server needs some money in everybody's pocket in order to have an active economy.

In the first days I think people wanna level up and are not really up for events, nor will many have items (other than mall) to sell/stall.
I think the events we really need are bundles (be it limited time or not) to get people to buy more items for lvling.
Money comes later.
 
Well, if we think a little further about game design, it does not make sense in a gameplay sense to create a character, lvl it up, sell the free itens and then delete it... that's why i said it shouldn't be considered as a legit way... plus it only making crusaders and sharpshooters stronger, leaving the non physical classes even more behind...

Think about it honestly: should a game allow players to use many characters in many different clients at once? it also only benefits the ones with better pc's, that can lvl up a full party each time, instead of one each time.

About crafting and cooking: i was talking about creating money (for the server), not making money (as an individual). The server needs some money in everybody's pocket in order to have an active economy.

I wouldn't worry about that. If there's less money, EVERYTHING will have smaller price. For example - If stack of rations will be 100k, also 1 standard pet fruit will be 100k ( as they have same price in IM). Same goes about everything.. Only concern might be about in-game shops.. Rings and necklaces are expensive as fuck :D
 
yes, rings and necklaces will be expensive and they will consume money... depending on the amount of money, even tickets can start ot become a problem for the poorest players (50k each stack)...
 
the poorest players
They don't have to be the poorest, they can always go out and make some money, even if it's farming fake documentation or chopping Ash Wood Logs.
 
well, that is not the most fun aspect of the game though hahahaha
 
well, that is not the most fun aspect of the game though hahahaha
Not quite, but remember that the server is supposed to be slow and DIFFICULT. Where's the fun in getting the money with little effort, or better yet, it being given for free by the GMs?
 
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