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Cleric/Sm Damage in Chaos Argent.

Tomassss8

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why cleric and sm dont have the damage it has one voyager in CA?
 
its for balance
clerics can tank much more in CA than voys... so it makes sense they bolt less, but if you are gemed enough you will be bolting near 800-1k.
SM's are just broken in this game, no comment :P
 
but 200 of damage is so low bro -.- min 800 u.u
 
why cleric and sm dont have the damage it has one voyager in CA?

Voyager conch damage on opponent/mob depends on their total spirit stat while cleric Bolt damage depends on the difference of
spirit stat between them and their target. In CA player damaged are further reduce based on level gap as well.

x&x&x&x&x&
 
majics still control ca map so i dont know whats the point of this thread.
maybe @Tomassss8 is just really low gemed and feels useless.
keep leveling and get better equips. at end game equips you wont have 200bolt i promise that <3
 
I still believe cleric is really useless in CA even if they are so tanky. I'd sincerely prefer being less tanky in order to attack more, which is the voyager case.

Clerics cannot stun, seal, tornado, nor even do any decent damage from my point of view. I've been in CA recording for a while and their bolts are virtually useless compared to the kind of damage voys and melee classes can deal. They're mostly walking tanks. And yeah.. definetly let's not even start with seal masters, that class is just... oh well. Unless you actually like being a full time sealer/support or you somehow manage to be an OP spr SM.

Voyager conch damage on opponent/mob depends on their total spirit stat while cleric Bolt damage depends on the difference of
spirit stat between them and their target. In CA player damaged are further reduce based on level gap as well.

x&x&x&x&x&

That's not how cleric/sm bolt works. Spr difference does not affect this damage at all even if some skill descriptions claim so. It is only level gap that affects their bolt (maximum of 10 levels). CA simply completely breaks the damage bolt is supossed to deal, as if the level difference thing wasn't bad enough.

Voys damage is never affected by anything, not level, not deffence. CA just lowers the damage a little bit, but gives them the stun ability.
 
I just remember in old restricted how husky and playboy would win the maze for us XD
but this will always be the case as the server gets older and mele classes get higher level gems + HP pots they are able to survive about 4-5 bolts on average :P
changing game play never made the server more popular, I always wonder when GM's try to balance classes it just ruins the game.
really not needed right now :(
 
I still believe cleric is really useless in CA even if they are so tanky. I'd sincerely prefer being less tanky in order to attack more, which is the voyager case.

Clerics cannot stun, seal, tornado, nor even do any decent damage from my point of view. I've been in CA recording for a while and their bolts are virtually useless compared to the kind of damage voys and melee classes can deal. They're mostly walking tanks. And yeah.. definetly let's not even start with seal masters, that class is just... oh well. Unless you actually like being a full time sealer/support or you somehow manage to be an OP spr SM.



That's not how cleric/sm bolt works. Spr difference does not affect this damage at all even if some skill descriptions claim so. It is only level gap that affects their bolt (maximum of 10 levels). CA simply completely breaks the damage bolt is supossed to deal, as if the level difference thing wasn't bad enough.

Voys damage is never affected by anything, not level, not deffence. CA just lowers the damage a little bit, but gives them the stun ability.

CA reduce voyager conch damage dealt to player by more or less 1000 by the way :(

As @PanMilan said cleric of Husky or Playboy tier can do 1000+ bolt dmg while having the ability to tank
maybe if the poster try to level or geared up, he'll see the difference ;)
 
I still believe cleric is really useless in CA even if they are so tanky. I'd sincerely prefer being less tanky in order to attack more, which is the voyager case.

Clerics cannot stun, seal, tornado, nor even do any decent damage from my point of view. I've been in CA recording for a while and their bolts are virtually useless compared to the kind of damage voys and melee classes can deal. They're mostly walking tanks. And yeah.. definetly let's not even start with seal masters, that class is just... oh well. Unless you actually like being a full time sealer/support or you somehow manage to be an OP spr SM.



That's not how cleric/sm bolt works. Spr difference does not affect this damage at all even if some skill descriptions claim so. It is only level gap that affects their bolt (maximum of 10 levels). CA simply completely breaks the damage bolt is supossed to deal, as if the level difference thing wasn't bad enough.

Voys damage is never affected by anything, not level, not deffence. CA just lowers the damage a little bit, but gives them the stun ability.
Correct me if I'm wrong, but doesn't RB level difference reduce voy's conch? (Not just talking about the universal passive reduction)
 
People who rebirth get 5.5% damage reduction, but im not really sure how it works in CA, whether its 5.5% on original
damage or after CA reduction. :oops:
 
Correct me if I'm wrong, but doesn't RB level difference reduce voy's conch? (Not just talking about the universal passive reduction)

universal passive reduction?

and nope, that passive skill does work but its almost irrelevant, as 1st rbs will receive 5.5% less of the damage, and 2nd rbs will receive 10% (i believe it was?) less of damage. the difference of rebirth level is irrelevant in this case.

lets say we have a voy that conches 1000 damage.

voy 1k (no rb) vs non rb char = 1000 damage
voy 1k (no rb) vs rebirth 1 char = 945 damage
voy 1k (rb) vs non rb char = 1000 damage
voy 1k (rb) vs rebirth 1 char = 945 damage
 
universal passive reduction?

and nope, that passive skill does work but its almost irrelevant, as 1st rbs will receive 5.5% less of the damage, and 2nd rbs will receive 10% (i believe it was?) less of damage. the difference of rebirth level is irrelevant in this case.

lets say we have a voy that conches 1000 damage.

voy 1k (no rb) vs non rb char = 1000 damage
voy 1k (no rb) vs rebirth 1 char = 945 damage
voy 1k (rb) vs non rb char = 1000 damage
voy 1k (rb) vs rebirth 1 char = 945 damage
Universal passive reduction - the RB skill passive, poor use of words on my part.

And thanks for the explanation! I guess I was a bit misinformed because I thought that a voy whose RB level is lower than the char he's conching would be additionally penalized damage-wise, alongside the 5.5% reduction.
 
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